Following is a tutorial for walking you through all the things you need to set up, and start developing an Adobe AIR iOS app with Flash (on OS X). It’s a summary of my forays into the world of mobile Flash development. Screenshot of Offender on iOS. This is a resource that will take you through the development process of converting an .swf to .ipa (the file that will run on your iPad/iPhone), and some notes about submitting to the app store. Technical documentation can be found at Adobe AIR documentation Or the Adobe AIR Developer Center I have tried...
Continue reading...Pandorabots To Flash (Actionscript Tutorial)
As promised this is a tutorial for building a Flash interface for a Pandorabots chatbot. This is a portion of an unreleased game I was building where you are stuck inside of a giant maze. The maze is actually a machine. An artificial intelligence called “I”. You can talk to it throughout your journey, and it engages with you in existential conversations, often taunting you. You can check out some screenshots, and more of that here. It was intended to be part of BlueSuburbia. At present it’s slipped to the back burner. The source files that are given with this...
Continue reading...Tetrageddon Games In Communication Arts Interactive Annual 19
“[Tetrageddon Games] It’s a long-term project that redefines interactivity while exploring how the gaming industry has revolutionized entertainment and delivery platforms for entertainment.” It all started with BlueSuburbia and has been an ongoing project since the early days of online media in the dot-com boom. At that time one often struggled with all the pitfalls surrounding the web’s lack of media support. Platforms like Flash, and experimental projects “doing what you technically can’t”, are largely to thank for pushing online media as far as it has come today. After working on so many pioneering projects, ranging from standalone experiences to...
Continue reading...The Old Frog Pond Tutorial (In 3.0)
Several years ago I co-authored in New Masters Of Flash Volume 3, and wrote a tutorial for it which extensively covered illustrating in Flash then bringing the graphics to life with code… adding the interactive layer. It crossed my mind that I could port it to Actionscript 3.0 for fun! I really loved making it. The original Frog Pond was part of an unreleased portion of BlueSuburbia. BlueSuburbia is 100% vector art, and, as was the case with all the graphics in BlueSuburbia, it was drawn in Flash. The original tutorial (found in the book) is still an excellent walkthrough...
Continue reading...Tetrageddon Games At 2013 SXSW Interactive Awards
Tetrageddon Games was selected as a finalist in the 2013 SXSW Interactive Awards! Under the Personal category, click here! I’m absolutely thrilled!!! Thank you everyone for your support! I would not have come this far without it. Tetrageddon has also been nominated for a Pixel Award under the Personal category. Voting is currently open for the People’s Choice. Click here to vote. As an update to where the project has been going, I am pleased to announce that Tetrageddon’s next game will be playable on the iPhone. Production is coming along well. The game is called Offender 2 (World War...
Continue reading...Super Simple Script Snippets: Button RollOver & RollOut With ENTER_FRAME Fun
Here’s something basic, and fun, while my next game is underway — it’s a small components from the next release. Dictating the animation of a movieclip with ENTER_FRAMEs – for smooth and consistent rollover, or rollouts. I prefer these (as I know many other developers / designers do) up against standard button events or animations. These are basic examples, and I’m sure they’ll be useful to those starting out, and looking (googling) for a solution like this. So here’s my approach at it… Example #1: have a button, or movieclip, increment or decremnt its frame number according to its mouse...
Continue reading...Source Code Snippets: Generate Gibs (Particles For Fatalities) & Shake The Stage
As some may know, the upcoming title for Tetrageddon Arcade is titled Offender 2 (World War B: War on Rabbits). It’s a delightfully epic violation of the senses taking place in the speculatively not to distant future where aliens (once again) attack Earth for the sake of abducting rabbits. Much like the original Offender, this version will be a far more rounded, and over-the-top adaptation of the original. It features gibs, adorable ass kicking rabbits with tons of attitude, and sociopathic aliens. You play the aforementioned alien, and have to survive abducting the rabbits. Like I said, they have attitude....
Continue reading...Another “E-P-I-C!!!!!!” Thank You (Fans, Players, Editors, And Curators)
Today I checked my meatspace mail and had a pleasant surprise waiting for me. Issue #201 of Imagine Shop’s Web Designer Magazine arrived (where Tetrageddon Arcade is making an appearance in the Design Diary). I’m thrilled (and love pictures) so here are some shots of this beautiful publication: “Graphics get in the way of usability… very true in games. Development is the most important part of the production cycle. Tetrageddon needed to be fun before making it pretty.” Sometimes, when you’re truly down, and start questioning why you do what you do… and if it’s worth doing at all, life...
Continue reading...Vatever on Etsy (Doodled Noodle Caboodle, Hatage & Brodoras)
Visit the shop! The new bundle of Doodled Noodle Caboodle a.k.a. Doodled Caboodle for your noodle is out, and available for purchase on Etsy. Visit the shop and check them out! Then again, if you don’t feel like hats, drop by the arcade to play some E-P-I-C games instead. I <3 Monsters All about lovable monsters. Although monsteratologists widely dispute the claim, it is popularly believed that these monsters are of chicken descent. Lots Of Monsters A hat with lots of monsters. Although monsteratologists widely dispute the claim, it is popularly believed that the creatures on this hat are genuine...
Continue reading...Making an “E-P-I-C!!!!!!” comeback… (Thanks everyone!)
I started working on Tetrageddon Arcade this year, after a pretty rough last year, and I have to say that I’m incredibly encouraged with how it’s been received. It’s a true blessing, so thank you everyone for your support! The site has already gotten an amazing amount of publicity. I’d like to extend a warm thank-you to everyone who has helped make this possible, and especially the players. I would not be able to work on this again if it weren’t for you. Because of this I’m confident in my choice to focus on my own personal creative work, and...
Continue reading...Art From Way Back #2
Returning from a trip some of my old artwork (from way back) was brought back from Europe. Which is a pleasant blessing since I thought I’d lost it. I finally took the time to photograph it all. These range from quick sketches, to more elaborate studies of scenes, still lifes, portraits, etc… using various mediums. To see my previous Art From Way Back post click here. Still Lifes Perspective, shading, and composition studies (arranging a scene so the eyes “read” the picture as intended) With pencil, or charcoal Eyeball martini Glass reflection and texture study Who Stole The Cookies From...
Continue reading...Super Simple Script Snippets: Enemy Projectiles
I’m making a game! The premise of which is that there will be enemy sprites (like tanks) shooting at you (a spaceship). Enemy projectiles will be fired in short controlled bursts… that’s the basic idea. The real thing is a lot more complex… Imagine short controlled bursts exploding in fireworks that you have to dodge if you don’t manage to “deactivate” them in time with your beam. Here’s the example (click “Fire!” button): [swfobj src=”http://nathalielawhead.com/sourcefiles/Projectiles/gravity_projectile.swf” height=”400″ width=”480″] DOWNLOAD .FLA HERE At any rate I’m releasing code snippets as I progress. Hopefully these will come in handy for others developing awesome...
Continue reading...Tetrageddon: Desktop Games (PC)
Recently Tetrageddon has been open sourcing games (all assets are there, and free to use under a creative commons share-alike license) via a “view source” option. The aim is to encourage collaborative adaptations, sharing of games, and for the project to become a resource (in the long run). Most of the games have also been developed for playing on the Nintendo Wii (Wii Browser – such as Haxed By Megahurtz, Offender, and They Came From My Inbox). Which brings me to more recent developments! …I am pleased to announce that some games are now available as a standalone desktop PC...
Continue reading...General Announcement (Official Email Address)
Starting at the beginning of this year my email accounts have been going bonkers ranging from email loss to suspicious things sent that well… uh… (I would only send if the government got in my head, removed all inhibitions, and brainwashed me to send them.) I was hacked. It was bad. You don’t think about how bad these things can get once they happen. It’s unbelievably devastating. Hackers suck! … (And so do government brainwashers.) Nevertheless, like I said, email loss: If you’ve emailed me, and I have not responded (or you received something along the government has orchestrated a...
Continue reading...When Things Get Hard… :D
Life throws you those little nudges that encourage you along! I’m honored to announce that Tetrageddon Games has been accepted into Festival Du Nouveau Cinema under the Interactive section (http://www.nouveaucinema.ca/), and that I will be appearing (representing Tetrageddon Games) in the September issue of Web Designer Magazine (http://www.webdesignermag.co.uk/)! I’m absolutely thrilled. Thank you everyone for you support!!! I have been working heavily on promoting and developing for the project. The site is of a non-profit nature, and has been releasing games as open source (creative commons). The assets, and source files are downloadable. The aim is to encourage collaborative adaptations...
Continue reading...Killing Mockingbirds
Killing mockingbirds They ran out of firepower And laid her to rest Something I have to say To get off my chest You shouldn’t kill anything like this Heavy artillery, sophisticated bigotry A showman’s frenzy, all cleverly interject Reasons to kill and to cage They’re certainly strange Nevertheless, a piece for each Take what you can preach Taken from a throbbing chest Before they lay her to rest It’s a lesson to teach Killing mockingbirds is a sin It’s not how you say it Nor how you mean it But how you show it All mockingbirds know this It’s a...
Continue reading...The Wacky Name Generator & Downloadable Source
The Wacky Name Generator (Version 1.0.0.0.1.0.2) Try it bellow: [swfobj src=”http://nathalielawhead.com/sourcefiles/Wacky_Name_Generator/namegenerator.swf” height=”261″ width=”500″] So I’m making a game! The premise is that you play a monster tearing up a fictional city. Any city really. Probably Tokyo, but I’m undecided. The other great premise is that you eat A LOT of civilians, military, and law enforcement officials. To add a touch of random (and reduce the time it takes for coming up with names for an “expendable” population), names for each enemy sprite are randomly created (in this case pieced together using a set amount of vowels and consonants), and then...
Continue reading...A Poem…
A Poem… This is a poem inspired by those hopeless moments Transcending all impossibilities When the very world collapses all about and underneath It begs to ask How deep does the heart go? And how infinite is the soul? Stripped apart and laid open Like nothing is sacred anymore I guess this is how Earth feels And we’re all made in her image When something remains and grows again When things heal despite how they used to feel When flowers crawl out from underneath Rubble, cracks, and wasted leftovers Somehow it refuses not to be It insists on the very...
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