Uncategorized

Code share: a javascript image gallery, javascript & php countdown timer, and a very basic javascript & php email form…

It’s been a while since I shared code of things I’m working on here. Since one of the projects is not yet announced (a secret!), but the code for it is useful, I thought it’s about time that I do one of these again… My last little code project was to FINALLY make a vanilla-javascript based image gallery (just plain javascript, no jquery or anything). I’ve been putting this off for years, and the last one I had was just a hacked together thing. I got around to making one that’s extremely simple, no massive features, and easy to customize!...

Continue reading...

More from the wonderful world of tools by small devs, shareware, and freeware (art tools, music tools, and toys to create with)

This is a followup to my first post where I talked about the wonderful world of tools and art toys that exists outside the mainstream. Some months ago I asked if there was interest in another one of these, and yes. There was interest! The level of interest that exists for freeware and shareware tools (in general, tools made by small creators) is really exciting to me. We see genuine enthusiasm for quirky artistic tools… things that you could basically call a creative “toy”. These things are like a breath of fresh air. To me, they remind me why it’s...

Continue reading...

About desktop pets & virtual companions: discussing the inhabitants that fill the void of our digital spaces

Here is a hugely passionate area of creative interest to me: desktop pets, screenmates, screen buddies, desktop buddies, desktop mascots, screen crawlers, virtual pets, virtual companions, screen wanderers, digital pets… (those are all the things they are called, ur welcome!) I love designing them and think they are intrinsically fascinating. I make maybe one a year, and this next project I’m working on will involve one as well. There’s something special about filling the virtual void with warm, silly, supposedly pointless simulated companionship. It’s like having a fireplace lit in the corner of the room. It’s weirdly comforting. Image of...

Continue reading...

What it’s like sharing your #metoo with Kotaku (a cautionary tale)

Recently on Twitter I started talking about this now that some time has passed & i had time to process,i have a few things to share… this is advice & warnings to others that may have to call-out someone "famous" for sexual assault,if you have a friend going through this, please use this to help them! rt's appreciated.[TW] — Nathalie Lawhead (@alienmelon) January 8, 2020 It’s been on my mind a lot because of the repercussions of having the details of my sexual assault publicly aired on a major news site. My intention with this post is to be absolutely...

Continue reading...

Comments on today’s announcement (Flash)

After today’s news, and because I will probably be getting junk directed at me, I’m writing this to explain what this means for my work, and what I will be doing… First of all, if you want to read more about what this means for AIR (the runtime teams have given their commitment to keep supporting it) then visit these links: https://forums.adobe.com/thread/2362234 https://forum.starling-framework.org/topic/air-roadmap-update I have been moving all my stuff to AIR for quite a while now. Tetrageddon has fully transitioned to a desktop app. The games will be playable in the browser for as long as browsers support the...

Continue reading...

“Everything is going to be OK” early access

My new not-a-game game experimental art experience “Everything is going to be OK” was showcasing at IndieCade E3 this week! This was an amazing privilege, and the other indies in the showcase also had amazing games. The overall feedback was encouraging. So many people commented that they had never seen anything like it. This was probably the most common comment. I would love to talk about this more, but I have a pressing announcement & favor to ask… The game is out on early access here: http://gamejolt.com/games/ok/263066 If you would like to support me, my work, or the development of...

Continue reading...

Game design notes: “Everything is going to be OK” (talking about personal things/experiences is easy, making a game about them is not)

As I develop I take lots of notes. I figure I’m due another blog post, so I’m sharing some thoughts I’ve had while making “Everything is going to be OK”… also that’s the official title now. It was a placeholder, and now it’s stuck, and everyone knows it by that so… I’m ok with that. The game is called “Everything is going to be OK”, ok?? (p.s. excuse the grammar, i’m very tired and there’s lots to do) Notes… Talking about personal things is easy, making a game about them is not. It feels almost invasive, but at the same...

Continue reading...

Everything Is Going To Be OK (Progress Update #6 & Artist’s Statement)

I’m creeping up to 15 mini-games done. There is good variety! I’m so happy. Some interesting developments on direction… Once I reach 20 I’m going to hide the 20 (or so) other mini-games inside these games. So you are presented with these “pages” and then discover that the “pages” have lots of depth to them. Kind of like matryoshka dolls (you know, those Russian dolls). You can get lost in these vignettes, and they’ll layer over eachother. I feel like this will give it a lot of depth. It will also be less predictable. You click on something, and more...

Continue reading...

thoughts today

I feel like I need to say something. If not to share opinion, then just to get this off my chest… This post is for my own sake. Maybe just for the sake of someday having something to look back at, and be happy that it’s over. I don’t know. Maybe one day I will be able to laugh at this too. I don’t know what to say. The outcome has been shocking and devastating. As a woman I feel like someone just took every sexual assault, every office harassment, every obstacle I’ve ever faced because of my gender… every...

Continue reading...

A summary of my Fantastic Arcade week

This week I had the amazing opportunity to attend Fantastic Arcade. Two of my games where there this time. It continues to stay my favorite game event. For one, there is more booze there than your liver knows what to do with, and the people are so beautiful. I loved being able to meet the people behind some of my favorite games… like dog opera (oik os), Proteus, or Off-Peak… even the Kingdom of Loathing folks! As you can expect, I had plenty of “omg play it cool” moments. :) It’s pretty overwhelming, but I guess I feel like that...

Continue reading...

Launching Soon! (and a rant about stuff)

Update: Because GameJolt is going to launch their marketplace soon (I’m told about 2-3 weeks) I’m going to wait for them so I can launch there too. GameJolt has been tremendous for my games (encouraging, supportive, and all the warm-n-fuzzy stuff like that) so being able to launch with them gives me happy feels. …So yeah, I’m waiting for them + that gives me time to add some more stuff. Also, cool comment on this post. Thank u for sharing that. Not too long ago (pre-GDC to be exact), I put out a call on Twitter for beta testers. One...

Continue reading...

GameJolt Interview & Stuff…

Ok, so… some really cool news! Some time ago indiegamehunt approached me and asked if I was cool with doing an email interview. Today it went up on GameJolt. Animated .gifs and all. Here: An Interview with Nathalie Lawhead This is so cool! (also because I’m a fan of gamejolt, so you can imagine I am tittering with youthful enthusiasm.) Also, CloneJam: Nathalie Lawhead (#clonejamnathalie) is starting in 7 hours (as of writing this). I am going to participate in this because I think this will take vanity to a whole new level and I like that. Also, just imagine...

Continue reading...

The (New) Tetrageddon Games “Art Direction” Commentary: Everything Looks Better Low-Fi!

I rarely ever do “art posts” where I explain the thought process behind the look of the game, so I thought it’s about time that I do something. A lot of planning goes into it, and I’m certain others will find the general philosophy interesting. This is about the new “desktop” version of Tetrageddon Games I’m making. It’s coming to Steam. Small video about the project: So… The new experience has a lot of new art, and animated transitions. Think of it as a very large, “interactive animation” with games here and there. The art is largely vector art. This...

Continue reading...

Holding Out & Thoughts About That Internet Niche ;)

It’s no secret if you know me. I have made the web my life. When I first started “web development/design” there was no name for it, UX was a non existent concept, and this wasn’t being taught at colleges. I remember my teachers ALL (no exception) telling me to stay away from the internet because it’s a niche, I’m wasting my future, or because it’s going to destroy my creativity (there where many variations of this). My interest was interactive art online. Judging by the amount of people that told me I was throwing my future away with “this internet...

Continue reading...

My Commentary on the Current Web Debacle (why Flash is more relevant today than ever before)

I will start by quoting a couple of articles, and then share my views. Java and Flash both vulnerable—again—to new 0-day attacks “There’s no indication that either of the newly discovered Flash vulnerabilities are being actively exploited…” I point out that Java has also been exploited, and this is active: Cyberespionage group Pawn Storm uses exploit for unpatched Java flaw “A sophisticated group of hackers known for targeting military, government and media organisations is currently using an exploit for a vulnerability in Java that hasn’t been patched by Oracle.” This has NOT been patched, Flash (on the other hand) has...

Continue reading...

Monkey Fortunetell on Google Play (Free for Android) – Or How The Humans Won Their First Victory Over Skynet

Last night in the AM’s Monkey Fortunetell was finally published to Google Play. The game is FREE. LINK: https://play.google.com/store/apps/details?id=air.com.alienmelon.fortunetell As a side note, I only tested this on my Nexus, and now received some feedback that it’s laggy on some devices so updates will be on their way soon. The Story If you follow me on Twitter then you’re probably aware that the game had a fairly puzzling setback. I published it the night before (also in the AM’s) and it immediately received a suspension notice for violation of the Impersonation or Deceptive Behavior provision of the Content Policy. “Impersonation...

Continue reading...

A Rant About That Internet Groupthink Thing (Harassment Lately)…

Warning: Views are my own and not yours. :) I read through comments for pretty much anything. Especially if it’s for something I consider a “social issue”. I know it’s a bad habit, and can get depressing, but once I got past the initial shock (which still happens) I started treating it as more of a sociological experiment. In recent case I’ve been thinking a lot about the entire backlash of Feminist Frequency, harassment of Depression Quest’s creator, and “public execution” of Fez creator. (See how I craftily avoided names?) When I was reading through the comments of the IGN...

Continue reading...

San Marcos Date Farm – New Crop Is In!

I’m a date nut (almost a pun), and have been into dates since I started researching their amazing health and nutritional benefits. For example, they have a higher potasium content than bananas. Also, while we’re at it, read the biochemical function (Potassium). To me dates have become the kind of fruit you can almost worship because of how amazing they are. Like cacao, figs, and coconut, the date palm is also a primeval plant. It has been cultivated for its edible fruit in the Arab world for centuries. It is one of the oldest plants on earth with around 50...

Continue reading...

Art From Way Back #2

Returning from a trip some of my old artwork (from way back) was brought back from Europe. Which is a pleasant blessing since I thought I’d lost it. I finally took the time to photograph it all. These range from quick sketches, to more elaborate studies of scenes, still lifes, portraits, etc… using various mediums. To see my previous Art From Way Back post click here. Still Lifes Perspective, shading, and composition studies (arranging a scene so the eyes “read” the picture as intended) With pencil, or charcoal Eyeball martini Glass reflection and texture study Who Stole The Cookies From...

Continue reading...