Author Ar! Chives: nathalie

Nathalie Lawhead is a multidisciplinary game designer and the creative force behind Tetrageddon Games. Although coming from a very traditional background in classic art, she started working in the new (and less traditional) online interactive media when email spam was still unheard of, and people used their real names (as well as grammar) in chatrooms. She has been on the cutting edge ever since, creating ground breaking experiences, interactive art, and online experiments blurring the line between games and art. She is a master of anything interactive and experimental, breaking the confines of what's technically "impossible". Nathalie is passionate about interactive platforms (such as games), and architecting concepts that use the internet as a framework for interactive experiences because of its unexplored nature when it comes to art as well as literature. She believes there is a lot of untapped power in the internet as an overall medium for making games so unique they become an entirely different mind blowing genre. When new forms like ARGs or games-as-art surface, they remind us we are only at the beginning of inventing variations of art so radically different they set a new standard for what can be done. Nathalie has been developing and contributing to the evolution of online media for over ten years.

Virtual pets and digital toys…

Share Button

I’ve been talking about this a bit on Twitter. I’m making a collection of virtual pets. The project is called “Cyberpet Graveyard”. This is under development and will be released eventually. The premise is that sometime during the early 00’s there was a critical malfunction at the cyberpet factory. The meltdown led to the miss-creation […]

Posted in Games | Leave a comment

the “hold in there” mentality, post E3… some thoughts about indie and mainstream culture

Share Button

It’s been an interesting episode of mainstream games culture this year. It also reminded me how much I value itch… and GameJolt… and Glitch City… and ok, that could be a long list… I had the opportunity to showcase “Everything is going to be OK” at the MIX. I keep realizing how important it is […]

Posted in Games | Leave a comment

Missing Pages added to “Everything is going to be OK” (personal writing & fever dream OS)

Share Button

I just published the final update to “Everything is going to be OK” and, with that, this interactive zine is now completely done. This update features a lot of personal writing, and a strange fever dream OS for you to explore. There’s a lot to get lost in. You can play it on… itch.io or […]

Posted in Games | 1 Flame!

After GDC and “keeping it up” (how people view/treat work made by women and what we can hopefully change)

Share Button

Before GDC I was feeling incredibly ground down after all the aggression “Everything is going to be OK” was generating at me. I was at a point where I wasn’t too sure if keeping this up even mattered. After seeing everyone come by and voice how much “Everything is going to be OK” meant to […]

Posted in Games | 3 Flames!!

I’ll be at GDC! (Speaking and Showcasing) – small update post

Share Button

So there are exciting things happening. First of all, I’m going to be at GDC. Yay! Since “Everything is going to be OK” has been nominated for the Nuovo award, I’ll be showcasing most of the time in the IGF pavilion. If you want to check out “Everything is going to be OK”, or just […]

Posted in Games | 1 Flame!

Development update for “Everything is going to be OK”

Share Button

So, wow a lot has happened since my last post. The time between the end of last year, and beginning of this one has been pretty crazy. Now that things are somewhat calm I’m taking the time to write an update. Yay! To start with the best news… “Everything is going to be OK” is […]

Posted in Games | 4 Flames!!

moving past destructive cycles, and modes of thought, about different game experiences

Share Button

Over this weekend James from Seemingly Pointless contacted me saying he’ll reference some of my writing in a piece that he was writing about “You Must be 18 or Older to Enter” being banned from Steam. As you can imagine I was pretty pissed when I heard this news. At the same time I was […]

Posted in Games | Leave a comment

“Everything is going to be OK” development update: personal essays about hope, new pages coming, and some thoughts

Share Button

First, to start with some positive news! IGN has nominated “Everything is going to be OK” for the Best of 2017 under the most innovative category! Vote for it! (or your other favorite innovative game) This is tremendous and I so hope some of this (in whatever small amount) sets a stage for how other […]

Posted in Games | Leave a comment

If “games are art”: challenging the toxicity of gamer culture and preconceptions of what a game is

Share Button

If you have been following me on Twitter then you may have noticed my tweet thread here explaining that “If games are art then we have to embrace the idea that they don’t have to be fun. Art is not always fun. It covers a wide spectrum of emotions, and concepts.” That’s the opening tweet, […]

Posted in Games | 6 Flames!!

observations about my “Day of the Devs” article & thoughts after harassment over a post that’s about harassment

Share Button

Earlier last week VentureBeat / GameBeat reached out to me and asked if they could re-publish my Day of the Devs article. In it I described my experience showcasing the game at Day of the Devs, and the douchey behavior from the crowd. The article was titled “YouTube culture is turning kids against art games”. […]

Posted in Games | 12 Flames!!

being brave, framing trauma, personal experiences in games, and announcing the next installment of “Everything is going to be OK”

Share Button

After this year’s Fantastic Arcade I came away from the event with a lot of clarity. There is something special about not being in a setting that focuses on press, business, exposure, audience reception, and the other things that can distract you from why you make art. It’s easy to forget and get caught up […]

Posted in Games | 16 Flames!!

my post “Day of the Devs” observations about how people view/treat art games and their creators

Share Button

“Everything is going to be OK” was included in Double Fine’s Day of the Devs. Yay! This is probably the first time, outside of E3, that this game was shown to a more “gamer” crowd. By that I mean, much more consumer based. People without knowledge of art games or the discourse around them. Basically […]

Posted in Games | 20 Flames!!

“Everything is going to be OK” officially released! (final thoughts)

Share Button

“Everything is going to be OK” is now officially released. The entire project, complete, and ready to be played as originally intended. You can download it on GameJolt: https://gamejolt.com/games/ok/263066 And from itch.io: https://alienmelon.itch.io/everything-is-going-to-be-ok First of all, I would like to thank everyone for their support. Each of you that has bought the game has made […]

Posted in Games | 2 Flames!!

“Everything is going to be OK” wins the Interaction Award at IndieCade & some thoughts after showcasing it…

Share Button

I’m writing this super exhausted after just returning from IndieCade (so apologies for the bad grammar) :) I was showcasing “Everything is going to be OK” as a nominee. The game won the Interaction Award! It really caught me off guard because it was the first award that they announced, and also because I didn’t […]

Posted in Games | Leave a comment

“Everything is going to be OK” and more observations about art games

Share Button

I’ve been meaning to write another post about “Everything is going to be OK” for a while now. A lot has happened since my last update. The game was accepted into IndieCade as a finalist! Which is pretty amazing. I’ve also given an interview about it on IndieGames.com. It’s a good one, and covers all […]

Posted in Games | 3 Flames!!

The Hurricane Relief Bundle (on itch.io)

Share Button

I have something small to announce, and if you are up for it please spread the word (or retweet this). Loren Schmidt just assembled and released the Hurricane Relief Bundle. It is a bundle intended to help areas affected by the recent hurricanes. 100% of proceeds go to relief organizations. It features a TON of […]

Posted in Games | Leave a comment

My games & future plans…

Share Button

This is a follow up to my previous post, as I’ve had some time to think about what this means for my work and what I can do next. After receiving word from the teams at Adobe, and hearing the upcoming things planed for the platform, I’m left with hope and enthusiasm. I’m confident that […]

Posted in Games | Leave a comment

Comments on today’s announcement (Flash)

Share Button

After today’s news, and because I will probably be getting junk directed at me, I’m writing this to explain what this means for my work, and what I will be doing… First of all, if you want to read more about what this means for AIR (the runtime teams have given their commitment to keep […]

Posted in Uncategorized | Comments Off on Comments on today’s announcement (Flash)

“Everything is going to be OK” early access observations & some philosophy (about art games)

Share Button

So… “Everything is going to be OK” has been released as early access for a while now. This game has been both hugely liberating to make, but also difficult. The emotional fallout has hit me pretty hard today. I usually don’t post about stuff like this, but because this is a personal game, I feel […]

Posted in Games | 7 Flames!!

A better (post E3) update about “Everything is going to be OK”…

Share Button

So since my last update the game has been released as early access! Game Jolt page: http://gamejolt.com/games/ok/263066 Itch.io page: https://alienmelon.itch.io/everything-is-going-to-be-ok I have to admit, I had no idea that it would blow up this way before it’s even done… I released it as early access to pay for hosting costs, and help with development. You […]

Posted in Games | Leave a comment

Beerme: