Author Ar! Chives: nathalie

Nathalie Lawhead is a multidisciplinary game designer and the creative force behind Tetrageddon Games. Although coming from a very traditional background in classic art, she started working in the new (and less traditional) online interactive media when email spam was still unheard of, and people used their real names (as well as grammar) in chatrooms. She has been on the cutting edge ever since, creating ground breaking experiences, interactive art, and online experiments blurring the line between games and art. She is a master of anything interactive and experimental, breaking the confines of what's technically "impossible". Nathalie is passionate about interactive platforms (such as games), and architecting concepts that use the internet as a framework for interactive experiences because of its unexplored nature when it comes to art as well as literature. She believes there is a lot of untapped power in the internet as an overall medium for making games so unique they become an entirely different mind blowing genre. When new forms like ARGs or games-as-art surface, they remind us we are only at the beginning of inventing variations of art so radically different they set a new standard for what can be done. Nathalie has been developing and contributing to the evolution of online media for over ten years.

on UI design & using UI as a means to tell a story, convey emotion, create personality… an in-depth look…

Throughout development of the Electric Zine Maker I’ve been trying to find some time to finally talk about UI, and how important it is to view it as part of your “world building” rather than just UI work. All of my work heavily relies on UI to convey the message of the game, or further […]

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My gross revenue on itch.io, transparently sharing all my stats & earnings, and speaking on how supportive of a base itch.io has

I have been regularly sharing my itch.io income numbers on Twitter. This year I’ve been doing surprisingly well on itch (the snowballing is kind of blowing my mind). When I last looked at the account overview I noticed that (since starting on itch.io, in 2015, OVERALL)… The Gross Revenue of my games are: $7,276.70 The […]

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The Electric Zine Maker website is up!

This last week or so I’ve been neck deep in building the website for the Electric Zine Maker. At this point in development it seemed like a good idea to make it because I need to write people about it, and sharing just the itch page seemed boring… so here it is. I think it […]

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Electric Zine Maker fuzzy update with ASCII, Power Goo-like tools, Displacement, Color Management, and more…

I did it! The update is out! This feels like a big deal because it’s a fairly substantial one. I’ve been meaning to make a more concise design writeup about it, and talk about influences and things that went into it, because I think that the design process that would be interesting…but I’m very exhausted […]

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recent thoughts about mentioning influences in the discussion, and why recognizing inspiration matters (ending the “lone genius” ideal)

The other day I posted this thread about inspiration and the importance of crediting the sources of your inspiration… so that your success doesn’t lead to the erasure of the less advantaged artists that inspired you… I’m now making this a post because I feel like the issue is complicated, and deserves discussion. It’s a […]

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Playdate & the LA Zine Fest, weird games, and what it means for “Playdate” to lose its name…

Playdate, now Playdate Pop Up, is a game showcase meets miniature event that runs as part of the LA zine fest. It’s been around for a few years now. It’s one of my favorite because of how low-key it is, and how it consistently showcases personal, niche, strange, weird, and wonderful games from a wide […]

Posted in Games | 12 Flames!!

Electric Zine Maker Beta is out (here are some development and design notes about it)

I finally posted the Electric Zine Maker public beta. It’s two days old! They grow up so fast!!!! You can download the beta here: https://alienmelon.itch.io/electric-zine-maker The Electric Zine Maker is a printshop and art tool for making zines. It includes a drawing interface. You can import images, size and place them, write text with any […]

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Announcing the Electric Zine Maker! (about my new art-tool-toy-game-thing being developed & the direction it’s taking)

So here it is. I’m finally announcing it in a blog post, proper! If you have been following me on Twitter, then you’ve probably seen me talk about it. I’m making a zine tool! This is called Electric Zine Maker. It’s an art tool for creating zines. It will allow you to paint, write, and […]

Posted in Games | 3 Flames!!

My GDC Talk transcript (Personal Experiences as Games) and a small update about what I’m making next

This GDC I co-organized a session called “Personal Experiences as Games” with Jingyu Sui. UPDATE: You can now watch the talk for free on the Vault here. I am posting my talk transcript and one slide here (my talk is bellow the following summary). The session was a set of microtalks about making games based […]

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Documenting the Internet & Webring of Tetrageddon (the desktop version)

Since it feels really important to me to make an effort to explain the internet portion that surrounds the desktop version of Tetrageddon Games, I’m doing that here. I never talked about that properly. You can download the game here: https://alienmelon.itch.io/tetrageddon This came about because of this. Since I know how these things play out, […]

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RUNONCE (remember_me): A new existential project about loss and friendship… and some artist commentary about it.

RUNONCE (remember_me) is an existential desktop pet that you can only run once, and then never again. You can download it here: https://alienmelon.itch.io/runonce What I think is interesting about this is that it presents you with a warning at the beginning explaining that running it will “break them” and if you do then the damage […]

Posted in Games | 4 Flames!!

Building Weird Games With Alternative Technologies Workshop

So… short summary of what this is… I was invited to give a lecture at UCLA, and then also invited to give a workshop at the UCLA Game Lab. The lecture can be found here. This is the transcript of my workshop. The description in the above image says it best… This workshop covers alternative […]

Posted in Games, Web/Game Dev: Tutorials & Sourcecode | 1 Flame!

Heartfelt Messages: making personal games, design notes, and awareness of the cultural repercussions that this work is in…

I am publishing the written transcript of the lecture I gave at the UCLA Game Lab. The Game Lab is a wonderful place full of very talented people. It was lovely to visit it and share what I knew about things. Here is the video of my talk, in case you don’t want to read… […]

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my #deletegdc entry, its progress, and saving a memory of it here…

Final Update: The project is playable here: https://alienmelon.itch.io/runonce For reasons mentioned on the project’s page, and at the bottom of this dev post, I pulled out of DeleteGDC. For the sake of awareness, I encourage you to read it. —- I’m participating in Delete GDC! Yay? What I make will be shown there for one […]

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GDC Talk Transcript: Alternative Paths in Indie Dev

Lats year at GDC I participated in a micro-talk set about alternative paths to indie development and success. A friend of mine has a hard time watching videos because English wasn’t her first language, and has been bugging me to publish the transcript since I gave it. So I’m publishing it here in case others […]

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Comedy in Games (about designing them, some philosophy, and examples)

It’s been on my mind a lot lately to finally write about designing comedy games, or just humorous interactions for an interactive format. Comedy, and satire, was my first love when building things like this. There have always been a few things about it that fascinated me. Primarily for how easy it is to turn […]

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new release: A_DESKTOP_LOVE_STORY (design & technical notes)

I just published something new! It’s called A_DESKTOP_LOVE_STORY. You can download get it on itch.io: https://alienmelon.itch.io/lovestory A_DESKTOP_LOVE_STORY is a short love story told between two files. Due to system restrictions this is a forbidden love. As a system administrator, you are the only one that can help them. A_DESKTOP_LOVE_STORY is a very short cute little […]

Posted in Games | 17 Flames!!

Altgames Workshop: a discussion of surrealism and personal stories in games

I was invited to speak, and participate in a panel, at Image+Nation. It’s a LGBTQ film festival that takes place in Montreal. The event was organized by Tech Witches and held at Never Apart. I shared some pictures on my instagram if you want to get a sense of that space. It was wonderful to […]

Posted in Games | 3 Flames!!

ELECTRIC FILE MONITOR (out now! and some commentary about it)

ELECTRIC FILE MONITOR, my virus scanner, was just posted to itch and gamejolt. Here are the links: itch: https://alienmelon.itch.io/electric-file-monitor GJ: https://gamejolt.com/games/efm/371598 ELECTRIC FILE MONITOR is pitched to you as a state of the art virus scanner, and free preventative tool against all types of malware… but there’s a lot more to it. This is software […]

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My Full Indie Summit 2018 slides & talk transcript (Art Games & Speaking Your Truth)

I was invited to speak at the Full Indie Summit in Vancouver. It’s a truly wonderful event organized by wonderful people. My talk was titled “Art Games & Speaking Your Truth”, and I think it went well. People applauded afterward, some stood and applauded. Yay! After attending I left with the impression that the Vancouver […]

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