Author Ar! Chives: nathalie

Nathalie Lawhead is a multidisciplinary game designer and the creative force behind Tetrageddon Games. Although coming from a very traditional background in classic art, she started working in the new (and less traditional) online interactive media when email spam was still unheard of, and people used their real names (as well as grammar) in chatrooms. She has been on the cutting edge ever since, creating ground breaking experiences, interactive art, and online experiments blurring the line between games and art. She is a master of anything interactive and experimental, breaking the confines of what's technically "impossible". Nathalie is passionate about interactive platforms (such as games), and architecting concepts that use the internet as a framework for interactive experiences because of its unexplored nature when it comes to art as well as literature. She believes there is a lot of untapped power in the internet as an overall medium for making games so unique they become an entirely different mind blowing genre. When new forms like ARGs or games-as-art surface, they remind us we are only at the beginning of inventing variations of art so radically different they set a new standard for what can be done. Nathalie has been developing and contributing to the evolution of online media for over ten years.

updates, faux frames, geocities, and stuff…

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Everything Is Going To Be OK is getting so nice and big now. I have the “fairy tale generator” in there for one of the pages. The context is adorable. A character dies and then one of the onlookers says “everyone dies”, “even the ones you love”, “yeah, especially those…” then they ask “so what […]

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Everything Is Going To Be OK (Progress Update #6 & Artist’s Statement)

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I’m creeping up to 15 mini-games done. There is good variety! I’m so happy. Some interesting developments on direction… Once I reach 20 I’m going to hide the 20 (or so) other mini-games inside these games. So you are presented with these “pages” and then discover that the “pages” have lots of depth to them. […]

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EVERYTHING IS GOING TO BE OK available till Monday. All $$ goes to the ACLU.

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I just published EVERYTHING IS GOING TO BE OK (my current game project) to itch.io with the intention of donating all money to the ACLU. Get it here! It might not be much but it’s the best I can do. I figure if I don’t have money to donate I can use this… please buy […]

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Everything Is Going To Be OK update #5 & some hot takes

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I’m here to give a development update about the progress of my game, but given current political circumstances it is hard not to comment… It’s been tremendously depressing to watch America burn like this. I guess we should keep with the doublespeak trend and call it alt-america now… Ok sorry bad jokes aside. I’m not […]

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Everything Is Going To Be OK (milestone update!)

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I did it! Page 10 is done, and that means I did 10 minigames! AaAaaaAaaah! I said I would make a big deal about having 10 done, because (for me) this means I just have to repeat what I did 3 more times to get to 40. 40 seems much more doable now. Seeing that […]

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“Everything Is Going To Be OK” progress update #3

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This is post #3 documenting the progress… Before I talk more about it. I’ve been posting tiny projects on my itch page. More little things are planned, so you can follow me there for further silliness. I’ve also gotten into making good (probably), but completely unusable things on github. You might get a laugh by […]

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“Everything Is Going To Be OK” & some recent new work

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This is post #2 of documenting the progress… As I write this I just finished re-architecting a large chunk of it, and finished another “page” of my new game-zine-not-a-game-thing… that’s a mouthful. I’ll have to work on a better definition… If you don’t know what I’m talking about I suggest you read this. There, I […]

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Announcing my new game in-the-works: “Everything is going to be OK”

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This is post #1 of documenting the progress… Ok! I’m here to announce my new in-the-works upcoming game: “Everything is going to be OK” Although this is more or less of a working title. I don’t think this thing will have a title. That line is the first thing you see when the game opens, […]

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thoughts today

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I feel like I need to say something. If not to share opinion, then just to get this off my chest… This post is for my own sake. Maybe just for the sake of someday having something to look back at, and be happy that it’s over. I don’t know. Maybe one day I will […]

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Why my games are disappearing from the AppStore

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To start you can play all my games (free) here: http://tetrageddon.com They are only disappearing from mobile. Not everywhere. They will be FREE and available to download on the AppStore until removal, or until my account expires February next year. Link: https://itunes.apple.com/us/developer/nathalie-lawhead/id618430407 It’s been a long time coming, I guess. Yesterday I got another message […]

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A summary of my Fantastic Arcade week

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This week I had the amazing opportunity to attend Fantastic Arcade. Two of my games where there this time. It continues to stay my favorite game event. For one, there is more booze there than your liver knows what to do with, and the people are so beautiful. I loved being able to meet the […]

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New Game! F2OGGY (Only One Survives!)

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I’ve been working on this game for some months now. It was being worked on discreetly because it is among the latest games being incubated by Austin’s game collective: JUEGOS RANCHEROS. Download it here! The game is F2OGGY (Only One Survives!). A spiritual successor to FROGGY (It’s Hungry), this time you play one of two […]

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update & a Fireside article…

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Again… It has been a while since I updated this thing. Which I think is good. I am one of those people to busy for petty things like food, or sleep, or life, or whatever :D To start my update with something more sobering… I just wrote a Fireside article (GameJolt’s blog) about my experiences […]

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Couple of my Game Jam games lately (small update)…

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I’ve been kind of busy post-launch to get my head back in order. Whenever I release something “big” I have a disoriented and small depression phase. I wonder why tho, but I’m sure others get it too. This sort of thing can be all consuming and when it’s done you’re sort of left with the […]

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Beyond The Filter (podcast with ellaguro)

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Prior to my recent release of ARMAGAD (also Tetrageddon Games), Liz Ryerson had invited me to participate in her new podcast series: Beyond The Filter It’s a series that breaks down topics for people without prior knowledge (on said topic). I kind of simplify that description too much. It’s an exciting project/initiative on her part, […]

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ARMAGAD (also Tetrageddon Games) out now on GameJolt’s new Marketplace!!

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HELLO WORLD WIDE WEB,GO PLAY MY GAMEARMAGAD (also Tetrageddon Games):https://t.co/qXgu9lyNzE pic.twitter.com/hTf1wzCr7f — Nathalie Lawhead (@alienmelon) May 11, 2016 Ok, that’s a long title. I need to work on those. You can download it here: http://gamejolt.com/games/armagad-also-tetrageddon-games/147081 It’s pay what you want for the first week or so (you can get it free if you like). After […]

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Launching Soon! (and a rant about stuff)

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Update: Because GameJolt is going to launch their marketplace soon (I’m told about 2-3 weeks) I’m going to wait for them so I can launch there too. GameJolt has been tremendous for my games (encouraging, supportive, and all the warm-n-fuzzy stuff like that) so being able to launch with them gives me happy feels. …So […]

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Tetrageddon Games (for the desktop): Development Update

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So latest news with “Tetrageddon Games for the desktop” (better title pending) developments have been pretty exciting! Since I’ve finished getting “all the games to work, and run perfectly, in the same ‘container/browser’” part I’ve actually been able to focus on creating new content. New exciting areas that are like being electrocuted with bright colors! […]

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Post GDC Writeup

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Seems like I just fell off the airplane and hit the ground running with crunch. Amazing news is that I’m giving myself < blinktag > one < /blinktag > month to finish this “Desktop version of Tetrageddon Games”. I really need a better name for that, it doesn’t do the project justice. :) I have […]

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Screenshake 2016, GDC, & other news

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So here is an update! I was recently invited to give a talk at Screenshake. This is an event in Belgium. They held their first ever Belgium Game Awards, and it was such a privilege to be part of this. The people there are pretty amazing, and fun. I had no idea Belgium had so […]

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