New Tetrageddon.com is here! (Cybermonkey has died, a broken desktop haunted by skeletons of the past, and more…)

At the beginning of this year I relaunched a brand new Tetrageddon Games (the web version… not to be confused with ARMAGAD, the desktop version). I did this because I waited till basically the absolute last minute to see if Flash emulators would be up to par to be able to run the games. The majority of these games are Actionscript 3 based. The ones that are Actionscript 2 based don’t run well on emulators yet… long story short, emulators aren’t really exactly ready yet. So I went with the alternative plan of releasing all games as desktop apps, and...

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Killing us slowly – When your allyship stops short of doing the hard thing, when your solidarity turns against the people you once said you believe

For the last year I have been daily Tweeting at Kotaku, asking for accountability for how they treated me and other sexual assault survivors for their stories. I’ve gone over this so often. I’m on repeat. I’ve written blog post after blog post carefully explaining the situation. Showing proof of what was done in the form of screenshots. Sharing the account of others abused by this same journalist. Explaining that this nearly killed people. The harm that it caused to those vulnerable people exploited… Over and over and over again. I don’t know how else to say this. It placed...

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why are the lives of those that spoke up so worthless to you, but you so readily protect the abusers? (commenting on everything)

I’m am writing this post for a number of reasons. I don’t really know how to summarize it yet. I’m tired. It’s also partly a pre-emptive defense on the fact that a Youtuber, who had ties with Gamer Gate, made a video defending me. I think it’s fair to state that I have exhausted every possible option to bring attention to this, and what is still an ongoing struggle that feels like I’m fighting for my life. When I came forward about my assault, A LOT of people professed their support for me. Some pretty big and influential people reached...

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“I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding”

This post is about stuff that’s been on my mind lately. I had some game recommendations that I wanted to write about, and then I suppose it grew into more… – image credit and title inspiration go to @moshboy Recently I’ve started playing more AAA open world games because it’s been helping me cope with self-isolation. Stuff like GTA 5 and the new Spider Man game (the Miles Morales one). I don’t really have much to say about these games, and would rather not give them more attention than they need because they are AAA and enough people talk about...

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Start making tools! (on making experimental art tools and why it’s valuable for indie game devs to make them)

This is the talk transcript that I gave for the ENJMIN Game Conference, about the practice of making small tools and why it’s valuable for indie game developers to do that. Thank you for having me! – — – — – — – — – — – — – — The topic of my talk will be about making experimental art tools, or just tools in general, and why tool making is such a valuable contribution to this space. Links in this slide: * Cool Tools on itch.io * Open source, experimental, and tiny tools roundup * The wonderful world...

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The Flash game movement, my early Flash work, and how Flash games informed what we have in indie games today…

This post is the transcript of the talk I gave for the MacKenzie Art Gallery and their “Gone in a Flash” livestream series about Adobe Flash and digital art archiving.
My talk is going to be about my work but also the historic context, in terms of digital culture, that all this falls under.
It’s about Flash games, early Flash work, and how that movement informed what we have in indie games today…

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Cecilia D’Anastasio’s journalism is rape culture in a nutshell, and you all really need to start giving a shit about what this has done to survivors…

I’m writing this because today Cecilia D’Anastasio won another award for her journalism (Forbes 30 under 30), and no amount of information about how she has abused vulnerable people (her sources) is enough to make accountability happen. I said that I would write another post detailing what she has done to others. I would make this vague, and anonymize things, so that it doesn’t cause harm on those abused by her. This is that post. I hope this will serve as more information about why she should not be awarded for nearly killing people. Although I doubt it at this...

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Opening Electric Zine Maker on macOS guide (I downloaded the Electric Zine Maker but it won’t open on my Mac. It keeps getting blocked…)

I’m publishing this page so I have an official guide to send to macOS users that have this problem. Thank you for downloading my work! Here is why this happens, and what you can do to open it… This is a Gatekeeper issue. Newer versions of macOS, starting with Catalina, introduced measures to block non-notarized apps from developers. Notarizing an app means that I have to pay Apple a yearly fee of $100 to be able to sign my work with them. I have to keep paying this fee, else the certificate expires. Long answer short, I cannot afford this...

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A short history of Flash & the forgotten Flash Website movement (when websites were “the new emerging artform”)

This post is a transcript of a talk I gave at UCSC. Thank you for inviting me! I’m sharing it here because It’s a GOOD summary of the history of a technology that’s very dear to me (and also a defense of said technology)… so I think it may interest some. — For this talk I’m going to go over a short history of Flash, its decline, and what I feel lead up to that (from the point of view of someone that was heavily invested in this technology and all the surrounding communities), as well as what I think...

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Dev update for the new Tetrageddon.com (old-school animated cursors, iFrames, and more!)

I’ve been sharing this a lot on Twitter, but thought I should finally make an actual proper update with what I’m working on right now… including some of the ideas going into it! I’ve been working on re-designing (completely re-doing) Tetrageddon.com (the web version, not the desktop one). I guess you could call it a reboot? It’s exciting for me because I feel like the 2013 version has always been a bit of a placeholder that I kinda kept building on with the idea that “Ok, I’ll get to this later…” and “later” never came. Although I’m proud of it,...

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Code share: a javascript image gallery, javascript & php countdown timer, and a very basic javascript & php email form…

It’s been a while since I shared code of things I’m working on here. Since one of the projects is not yet announced (a secret!), but the code for it is useful, I thought it’s about time that I do one of these again… My last little code project was to FINALLY make a vanilla-javascript based image gallery (just plain javascript, no jquery or anything). I’ve been putting this off for years, and the last one I had was just a hacked together thing. I got around to making one that’s extremely simple, no massive features, and easy to customize!...

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More from the wonderful world of tools by small devs, shareware, and freeware (art tools, music tools, and toys to create with)

This is a followup to my first post where I talked about the wonderful world of tools and art toys that exists outside the mainstream. Some months ago I asked if there was interest in another one of these, and yes. There was interest! The level of interest that exists for freeware and shareware tools (in general, tools made by small creators) is really exciting to me. We see genuine enthusiasm for quirky artistic tools… things that you could basically call a creative “toy”. These things are like a breath of fresh air. To me, they remind me why it’s...

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The Beautiful Rebellion of Video Game Bugs (how simulated worlds express malfunction in their own way, and that poetic digital decay…)

My favorite thing to do while playing AAA games is to go bug hunting. Not bug as in virtual insects, but bugs as in those weird quirks that totally break the immersion of the game, and put to test my ability to take it serious. It’s almost like the game laughs back at me for being immersed. I’m reminded that this is still software, and it breaks in very silly ways. My current video game hot take: Video game bugs are like glitch art. Just a sillier version of that. It’s incredibly novel to me how each simulated world expresses...

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Asking Kotaku for accountability, a collection of my threads (cries for help) all in one convenient place…

This is a short post that I will probably hide from the front page… The intention with this is to be a collection of all my threads in which I’ve been asking Kotaku for accountability for how they have exploited, lied to, and endangering sexual assault survivors. I’m putting all this in a post to keep track of the extend that I’ve been asking, and I’ve been ignored. After they covered metoo in games last time, and got lauded for “great journalism” by people that know what they did to us, I’ve made a point to tweet about it once...

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All the beautiful Zines from the first ever Electric Zine Jam (and the recorded stream)

This last week IndieCade ran a small event for the Electric Zine Maker. This is what was done in place of the E3 showcase that the Electric Zine Maker was chosen for. I’m honored and deeply touched by the amazing work they did in organizing this. I have an interview with Celia. You can see that here: Part 1, and Part 2… where we talked about the Electric Zine Maker, many of the ideas that went into it, and Celia ended with some profound thoughts on preservation. It’s a good talk! IndieCade also organized a few streams where guests made...

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Open sourcing the Electric Zine Maker (early commit available on github!)

Thanks to a grant by the Clinic for Open Source Arts (COSA) at the University of Denver the Electric Zine Maker is now open sourced. I am grateful for their generosity to creative open source projects such as this one. The github repository is here: https://github.com/alienmelon/Electric-Zine-Maker Do read the readme… although, this post is the same as the readme. So here are the details… This is a VERY early stage of the open sourcing process. All of the Electric Zine Maker, the various language renditions that it will undergo, and all the messy prototype bits, will be available there thanks...

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The New Electric Zine Maker Update! (About the grant, open source plans, and some thoughts on UI design…)

The newest update for the Electric Zine Maker is out! This marks the one year anniversary of the Zine Maker… It’s one year old. They grow up so fast! You can download it on itch here, or GameJolt here. I’m really proud of this one. It’s a tools update, but it feels like a major milestone because It Got Done. I took a step back from the Zine Maker, earlier this year, to build the story world for it. That’s the ARG that I’ve been talking about. You can check out the itch page for it here, and play it....

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Mackerelmedia Fish: an ARG-like text adventure game (with sourcefiles)

I just published this. It’s an ARG-like text adventure game called mackerelmediafish.com It’s about digital archeology, exploring the ruins of a long abandoned website, RSS spelunking, braving the hazards of the old web, and finding friendship in unlikely places. Play it here: mackerelmediafish.com The entire thing is open source here: https://github.com/alienmelon/mackerelmediafish-source I’ve been very quietly working on this for a while. I didn’t want to talk about it because I was afraid of jinxing it. I’m pretty sure that I jinxed my last project by talking about it while I was developing it (that’s why it failed horribly and couldn’t...

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About desktop pets & virtual companions: discussing the inhabitants that fill the void of our digital spaces

Here is a hugely passionate area of creative interest to me: desktop pets, screenmates, screen buddies, desktop buddies, desktop mascots, screen crawlers, virtual pets, virtual companions, screen wanderers, digital pets… (those are all the things they are called, ur welcome!) I love designing them and think they are intrinsically fascinating. I make maybe one a year, and this next project I’m working on will involve one as well. There’s something special about filling the virtual void with warm, silly, supposedly pointless simulated companionship. It’s like having a fireplace lit in the corner of the room. It’s weirdly comforting. Image of...

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UI design is fun! (inspirational ways of looking at UI, and discussing how to better understand UI’s place in game design…)

This post is an extended writeup of what would have been my GDC2020 talk. Since the conference has been postponed I’m sharing parts of this talk as a blogpost (I elaborated on what would have been my talk. This post is much longer). Last year I wrote about some of this on Gamasutra (link here). I also have a twitter thread where I’m collecting links to historic UI’s (link here). It’s kind of a source for inspiration. Also, here’s a youtube channel of interesting synth UI’s… There’s lots to be inspired by! UI design can be pretty amazing :) UI...

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