An open letter to game journalists: #metoo, fighting with surviving abusive reporting, and the fallout of not caring

If you follow me on Twitter then you will be familiar with what I’ve been going through, and the intention of this post. I announced that I would write an open letter to game journalists about all this, so this is that letter. My intention with this post is to completely share EVERYTHING about how my story was treated (this is mainly in criticism of Kotaku’s handling of this since they had access to legitimate sources which they pretty much universally shat on), the consequences this has had, how this has affected me, how this (the way the sources were...

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The wonderful world of tools made by small teams, solo-devs, and shareware (weird, beautiful, and experimental things to be creative in + an analysis on building for approachability)

Since starting development on the Electric Zine Maker I’ve been hoarding links to interesting, unusual, strange, small, or just cute tools. This has grown to be a strong area of interest as I’ve been diving into what even makes a tool approachable… How much experimental UI or humor is too much? Do people even want tools that are goofy? What else is out there from creators making small and interesting tools that solve a variety of creative problems? Before I begin, you should definitely go check out Galaxy Kate’s work on Casual Creators. She has done A LOT of work...

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What it’s like sharing your #metoo with Kotaku (a cautionary tale)

Recently on Twitter I started talking about this now that some time has passed & i had time to process,i have a few things to share… this is advice & warnings to others that may have to call-out someone "famous" for sexual assault,if you have a friend going through this, please use this to help them! rt's appreciated.[TW] — Nathalie Lawhead (@alienmelon) January 8, 2020 It’s been on my mind a lot because of the repercussions of having the details of my sexual assault publicly aired on a major news site. My intention with this post is to be absolutely...

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walking sims and the joy of existing in a virtual space

I play a lot of walking sims. It’s probably one of my favorite type of game to play when I’m exploring alt-indie games on itch. I think they are interesting for how they explore what it means to be in a space, the relation of space to a player, and how their existence brings into question why you even need goals to be motivated to meaningfully interact with a space. To me walking sims represent a type of interaction I can’t really have in open world AAA games. They are about carving out a tiny moment, and giving attention to...

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games as found objects & virtual relics

There’s this type of play experience that’s unique to freeware. It’s been part of the internet ever since Dial Up. That past time of finding weird things to download, from sites that you might more or less trust, and running them. Games, software, weird small things… It’s a pastime that I remember fondly when our modem “could do” 64 kbit/s. I used to spend hours on Downloads dot Com searching for DOS games. I found Chickens 2 that way, and still have the original copy on my machine. I never had the heart to delete it. PC Gamer used to...

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the future of my games on Apple (post-Catalina) and what this means for art games in general

Recently I posted a Twitter thread about OSX Catalina blocking all my games… An update for those of you that can't run my games anymore on OSX because of Catalina.I'm so sorry about this…I'll probably write a post about this, breaking it all down for you, but the situation is as follows.(from my point of view, and own experiences with Apple)[thread] pic.twitter.com/PY0y3o9gNF — Nathalie Lawhead (@alienmelon) November 7, 2019 …since I’ve been getting people asking me about that, and there doesn’t seem to be much anyone can do at this point other than throw their hands in the air and...

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design notes, a bit on definition hell, and building an “art toy”…

Sometime last week I released the breakfast tool update to the Electric Zine Maker! You can download it on itch: https://alienmelon.itch.io/electric-zine-maker Or on GameJolt: https://gamejolt.com/games/zine/426661 I also have a lengthy devlog about it on itch.io (here) so you can read that for a detailed breakdown of what’s new. Overall I feel like it’s a major update for all the cute tools it brings to the table (including a more elaborate ASCII art painter, which I can’t shut up about because it’s ASCII art) BUT ALSO because it clearly defines the tone of the overall program…more than before imo. So far...

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IndieCade Europe Keynote: Addressing abuse in our communities and how can we move forward (full transcript)

Following is the full transcript of the keynote that I gave at this IndieCade Europe. I wrote everything out that I intended to say because this is a difficult thing to coherently talk about. The message is very important. Thank you so much to the IndieCade Europe organizers for making this happen and giving this message a platform. About this talk: This talk is about abuse in our industry. The necessity of providing a safe space for survivors to come forward about abuse. The equal importance of our community to constructively create accountability for those that cause harm. —————————- Hi...

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Design notes on the Electric Zine Maker’s Tool Update! (and general life update + overshare)

Earlier this September I released the tool update for the Electric Zine Maker. Yay! You can download it here. You can read the devlog about it (a list of all the new tools) here. It’s not a complete tool update. I released it because I’m kind of in the middle of a lot of uncertainty about the future right now, so (to get around that), I’m changing the release schedule to be more frequent instead of what I planned. I originally wanted to release tools in larger chunks so that it stays interesting to people… You know, if you release...

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my follow up post

To start off, I would like to thank all my friends, and supporters, who have reached out to me. I’m also sorry that I’ve been very bad at answering texts, emails, and DM’s. I’ve been trying to stay off social media and lay low. Thank you all for your support. As you can imagine I didn’t expect this. In a recent Twitter thread I said that I would do a follow up post hopefully clearing the air and dealing with some of the misconceptions, or less welcoming theories about my intentions, that have been coming my way. Before you go...

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