alienmelon

BlueSuburbia demo is out! (more about the project, vision, and things coming…)

It has been well over a year that I decided to learn Unreal so that I can bring my vision of “reviving” BlueSuburbia to life. This was a crash course in Blender, 3D animation, modeling, Unreal, scripting, textures, volumetrics… what any of these things even mean and how to do them right. I still have a long way to go, but I’m proud to be able to finally share an early look at this new BlueSuburbia. The demo was posted on itch.io the other day: https://alienmelon.itch.io/bluesuburbia I already payed for the Steam store listing and will be working on getting...

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Indie Games and the promise of better spaces

Idyll is a small social world designed around kinder forms of online conversation. That description alone couldn’t come at a more meaningful time. I’ve been eagerly watching the development of it over Twitter, and have been looking forward to writing about it when it releases. I think it is a profound thing to put into the world in the shadow of “losing” Twitter… with friend groups scurrying to other social media spaces, and overall how things like this tiny game-thing contrast against the more popular online social spaces that we must inhabit. I think it goes without saying that each...

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Documenting what it’s like to be treated humanely by a journalist

Not too long ago I was contacted by a journalist that said he is a reporter for the Guardian and is publishing a piece about toxic and abusive work environments around film, TV, and game composers. He said that they were planning on mentioning my rape allegations against [Famous Composer], and that he had a couple of quick questions for me… asking if I had time for a quick call. The email itself was fairly standard, but as you can imagine I freaked out. The last time I trusted a journalist with this I was drug out in the most...

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“Death Stranding Meets Net-Art” in a poetry world (devlog update)

I’ve been thinking a lot about the creative (mostly narrative) direction of my current 3D game, BlueSuburbia. How do you approach building a large thing, without disappearing into the development void forever? These long projects can eat a lot of time, life, energy… and even relevance because it’s all you do for the next few years… how do you manage that? Sometimes I feel like I’m banking everything on a gamble, because it’s such a beast of an endeavor. When you’re a solo-developer, you have to constantly think about scale. If I make this too big then it might never...

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Celebrating some beautiful jam games <3

There is no greater joy as a game developer (and general fan of video games) to just browse random game jam submissions and get lost in a sea of work. There is so much stuff being released every day, you could isolate all releases for just one month and it would probably take a lifetime to play through everything. From all that, only a small sliver is ever really seen. I don’t think that’s bad. I think that abundance is brave. “Amateur” work is and always was at the heart of video games. I say this because browsing random jam...

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A curation of beautiful thoughtful poetic silly and queer zines made with the Electric Zine Maker

~ tiny literature capturing forgotten moments, queerness, silly illustrations, and random poetic thoughts ~ It has been a good while since I last shared anything to do with the Electric Zine Maker, so I thought I should highlight some of the work people have made in it recently. Making an art tool is a humbling experience. I’m constantly blown away by the beautiful work people make in it and the fact that they would choose the Electric Zine Maker to make something in the first place. Many of the zines use the tools in unique ways that surprise me. I...

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The GDevelop Game Jam #3 is here (with prizes!) and I’m honored to be a judge…

Recently I wrote about the wonderful open-source no-code world of GDevelop and featured some of the games made in it. It’s a beautiful accessible tool that’s very welcoming to newcomers. GDevelop is running it’s third gamejam, and I’m going to be participating in it too! * The GDevelop Game Jam #3 Is Here! * GDevelop Game Jam itch page I have to say again how encouraged I am that such wonderful tools and communities exist. Recent criticisms levied toward how Adobe is collecting customer’s pictures into machine training sets (see this Mastodon post ), or other discussions about how Microsoft...

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The open-source no-code world of GDevelop (if you miss browser Flash games, this is keeping that dream alive!)

(This is a cross-post of my recent itch.io blog post which you can read here.) I’ve seen GDevelop mentioned here and there and have been meaning to write about it for some time. I was invited by Marcos Codas to check it out and I’m grateful for that! The more I dug into GDevelop for this post, the more I was blown away by this tremendous tiny space of beautiful browser games all made in this open source game development environment. What is worth highlighting is that GDevelop boasts easily making things with “no-code”. This makes it perfect for people...

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Exploring the beautiful worlds of games made with “RPG in a Box”

This is a cross publish of a post I just put up on itch.io. Itch.io has started supporting blogging! My posts so far are… * Video game blogging at the end of the world (hello world!~) * Exploring the beautiful worlds of games made with “RPG in a Box” (get it free December 1st through December 8th) But I swear I will get back to posting here too! I mean to use my itch.io blog for short form things, and this one for long form writing… Tho it’s kind of turned on its head right now because blogging on itch.io...

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The Joy of Silly Useless Software

I was invited by the wonderful organizers of the “Gamez & ruleZ” conference to speak. I’m grateful to have been given an opportunity to discuss a topic that I’m passionate about: silly software (like desktop pets or other unusual programs that are hard to classify). Following is my talk turned into a blog post. There are a lot of recommendations here, and I hope you enjoy these wonderful, strange, silly finds… As you may know, I’m an experimental game designer, and make weird software that kind of exists in the space between games and “something else”. It’s the type of...

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MoMA’s “Never Alone: Video Games and Other Interactive Design” Exhibit & The Hopeful Future of Video Game Preservation

I just came back from visiting New York City to attend the opening for MoMA’s newest exhibit all about video games, interactive art, and the “@” sign. The exhibit is also accompanied by a book in the MoMA Design Store. In case you haven’t heard, “Everything is going to be OK” was one of the games that the museum acquired! MoMA’s journey into acquiring (and effectively preserving) video games has been an effort they announced back in 2012. This was met with much controversy in the art space, as most notably captured in the Guardian article titled “Sorry MoMA, video...

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When software makes you laugh! (…creativity as a mechanic, how it exists in games, and the ethics of either empowering or exploiting creation)

A lot of exciting tool related developments have been happening in the indie game space since my last post. Go get lost checking out all The Tool Jam 2 submissions… also my Cool Tools itch.io collection is at its 400th addition as of today! When I started writing about tools, and putting together that curation, I thought I would stop at maybe 30… or 100 if I felt like doing too much work. I only got into paying attention to all this because of the Electric Zine Maker, and I wanted to highlight other exciting work done in this space....

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BlueSuburbia Progress Update (screenshots of what I’m working on)

As you probably know from following me on either Mastodon or Twitter, I’ve been working hard on my next “game” (the appropriate label for it is still undecided)… built in UE5. This post is an excuse to share a bunch of screenshots! There have been points where I wasn’t sure if what I was making would even run on any other computer, but I tested it today on my work laptop… omg it runs! Smoothly too! When I started I didn’t completely understand performance, or settings, or all the fancy things Unreal lets you do with optimization… so it was...

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“Abusing you was by the book” (documenting two years of abuse from Game Journalism, after sharing my #metoo… the whole painful story all in one place)

It has been about a full year since the Kotaku article that exploited my sexual assault, and exploited the other victims of my rapist, has been removed. A full year since I had to argue with journalists for my life, and trying to show them the extent of the harm this has caused. I am told that what I achieved was “unprecedented” (I hate that word). That articles don’t get removed without lawyers, this, that, or the other fancy thing only rich or powerful people have. Nevertheless, I don’t feel victorious. I feel burned out, abused, laughed at, and alienated....

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Liminal Fever Dreams & Rejecting the Player (the surrealist, strange, upsetting otherworlds of video games)

I’ve been meaning to write this post for some time, but held off to wait for The Lovely Estate to release a patch that would fix the walking issue. It’s fixed. This game is tremendous and you must give it a chance! Talking about this game here was important to me because it captures everything that I love about atmospheric games. It has a MOOD. – The Lovely Estate “You’re here to get someone. They’re here to breathe until they can’t anymore. Mind the fumes. Explore the secrets within these stained walls and find something before it finds you.” The...

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“Everything is going to be OK” is in THE collection in MoMA (also Tetrageddon won the Webby)

I’m finally able to share some incredible news that deserves a blog post all on its own… “Everything is going to be OK” was accepted into the permanent collection in MoMA (New York)!!! I am honored to be able to announce that. It will be part of the Never Alone exhibit this September… Never Alone Video Games and Other Interactive Design Sep 10, 2022–summer 2023 “Everything is going to be OK” is a work that I’m probably most proud of. It has everything from me, poetry, animation, meaning… I’m honored that it has meant so much to so many people,...

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Photogammetry, Meshroom, and Blender (some learning resources that helped me)

“Photogrammetry is the science of making measurements from photographs. It infers the geometry of a scene from a set of unordered photographs or videos. Photography is the projection of a 3D scene onto a 2D plane, losing depth information. The goal of photogrammetry is to reverse this process.” – Meshroom github I’ve been doing a lot of 3D modeling lately and, because I’m new to it, I have also been experimenting with finding workflows that I might be comfortable in. For example a friend of mine models a lot in VR. She swears by it. Anyone I have asked has...

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Use, participation, visibility, and anti-artificial scarcity… How small independent tools help us construct a reality that empowers us (something of a manifesto)

Tool development, as an umbrella term that is used to describe software that is both utilitarian and a toy, has become deeply important to me. I think there is something interesting to observe from that space, especially when it is centered around making interesting visual experiments functional to artists. It invites abundance and generocity. For example, J.Kirchartz’s Glitchy3bitDither has become invalualbe to me. It’s a browser based glitching tool that lets you import an image, and then choose from a series of glitch effects. Yes, I can make my own. Yes, there are so many of these. No, for me,...

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Tetrageddon.com is officially a Webby Nominee (and Honoree)!

I woke up to some incredible news today! The Webbys nominated Tetrageddon.com! (Under the “Weird” category, which is the cool category.) Tetrageddon.com is 15 years old. It was created June of 2007, and I have been building it, tearing it down, rebuilding it, creating this strange weird online world… for over a decade. ~~~ Webby Nominations Tetrageddon is a Webby Nominee in Websites and Mobile Sites – Weird: Official listing link Webby Honors Tetrageddon is a Webby Honoree in Websites and Mobile Sites – NetArt: Official listing link ~~~ You can vote for Tetrageddon here! Tetrageddon.com also received an honor...

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Itch.io creators you need to follow & some of their beautiful work

Featured image from “space for black hair zine” by starybri A while ago I noticed that my itch following grew quite a bit (now over 5k followers!), but I don’t nearly follow enough people there. I think it goes without saying that itch.io is a wonderful platform. The way they let you follow creators there, and handle notifying you, has been invaluable to me in terms of finding those hidden gems. I have an unsorted growing curation-monstrosity called “the good stuff” that I mention any chance I get. So… I put out a call for people to share their projects...

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