Update (May 29, 2016): emmett butler has an even more thorough post on the topic here, NativeJoystick in Bum Rush I suggest starting with that since his post is a lot more in depth. I had been emailed about this issue (problems with GameInput) and gave some links that I thought helpful at the time I was working with controllers. Here they are in the event they can help others: * NativeJoystick: AIR “ANE” extension to support all joysticks that Windows can. * Topic: NativeJoystick: AIR “ANE” extension to support all joysticks that Windows can. * Joystick Library for Adobe...
Continue reading...Getting Multiple XBox 360 Controllers Working On A Mac (OS X Yosemite)
I had this running in a previous version of OS X, but then it stopped working (operating system update made the driver non-functional). I spent some time Google-ing around, but it was hard finding something due to all the information out there being for PC. This is apparently completely doable on a PC (as described here, for example) But not as easy on a Mac. Searching Google did little for me… except that I found this cool thing (http://multicursor-wm.sourceforge.net/). I had no idea you could do that. Nevertheless, now that I have multiple controllers working on a Mac I feel...
Continue reading...Newest AppStore Game: Monkey Fortunetell & Other News
Recently Monkey Fortunetell went live on the AppStore. Get it here. I’ve announced this on all my social media outlets… mostly Twitter, Monkey Fortunetell was just approved for the App Store: https://t.co/LZ7EvMfCaJ It's a FREE iPhone app. Go get it! pic.twitter.com/J3PzXQs6mf — Nathalie Lawhead (@alienmelon) January 15, 2015 and am finally finding the time to make this update. :) The game is < blink > FREE < / blink >, with no in app purchase, or hidden fees… which already means good fortune for you. I also made some desktop wallpapers for the game which you can download from the website...
Continue reading...Tetrageddon Games: Independent Games Festival Nuovo Award & Other Updates…
My head is spinning as I write this. My mom woke me up this morning with the news… and then a beer (she’s from Eastern Europe, morning beer is normal). Tetrageddon Games is an IGF finalist, nominated for the Nuovo Award (recognizing excellence in shorter-form, more esoteric games– abstract… and unconventional game development). It’s on the list here. This is mind blowing news. I’m included in a selection among other beautiful games, and there is my game. < reflections > Looking back it seems to have been an uphill battle. A couple years ago I finally quit what I think...
Continue reading...Monkey Fortunetell: New Game Release!
I’m delighted to announce that Monkey Fortunetell is not live. That’s the game I’ve been busy with. You can play it here: http://fortunetell.alienmelon.com/ The [True] Story… This game came about after I, partytimeHXLNT, and a few others went to an arcade (during Fantastic Arcade). I almost didn’t have enough tickets (just a few short) to get the Monkeys In A Barrel, and then torahhorse (creator of Donut County ) donated tickets so I could get it. Suffice to say that my life changed after Monkeys In A Barrel. They complete me. Everyone needs a Monkeys In A Barrel. Ok… So...
Continue reading...The Muchachofier (With Sourcefiles)
Are you a tourist that sounds too normal? Do you have text that you need to muchachofy? I created The Muchachofier to solve all these problems, and more! It fully supports American tourist dialect… and… more! Ok… It’s my new Super Stupid Thing (TM) I threw together last night, because it would make a fine easter egg, and then I thought it would be fun to have it run in javascript… It was an evolution. This has been a 1:00 AM project. Try it: HERE Or download the sourcefiles HERE… I’m working on this new game called Monkey Fortunetell. It’s...
Continue reading...New Game Release: FROGGY (It’s Hungry!) – With Sourcefiles
* PLAY IT HERE: http://froggy.alienmelon.com * DOWNLOAD SOURCEFILES HERE (includes website, music, etc…): http://nathalielawhead.com/sourcefiles/FROGGY/ I just launched FROGGY last night, and I’m thrilled (and relieved) at how positively it’s been received (on Twitter). It has even been posted on Warp Door! Update: Rock Paper Shotgun so wrote a post about it! I am not hallucinating or dreaming. This is amazing, and now makes me want to make another game. :) Froggy is a fizzing little curio that’s more Superhot than Frogger, a weird and wonderful free game with charm gushing out its cloaca. Come see. -Link Thank you everyone for...
Continue reading...Tetrageddon Games – Future Plans, ARG, FROGGY & Unity
Putting the ARG on the side burner for a bit (just a bit!), I’ve been working on a new game called FROGGY. It will be out soon-ish. I need another game release, and this will be a fun little something for mobile and desktop… at least I hope it will be fun. :) It’s definitely going to fall in line with the ridiculous nature of all the other games in Tetrageddon. The game follows this premise: “Froggy is hungry for lunch, unfortunately the tastiest bugs are found in the middle of rush hour traffic. Plot your moves carefully in this...
Continue reading...ARG Launch – Hack Deleted (The Dark Side Of Tetrageddon Games)
It seems that the 4th of July weekend is a fitting time to announce this, given the subject matter :)… I’ve just started developing an ARG (A.K.A. Alternate Reality Game) for Tetrageddon Games. It’s called Hack Deleted, and will be playable online (including on mobile devices), at http://hackdeleted.com. Hack Deleted will be an extension to Tetrageddon, and serve as a “dark side of the moon” experience (like the dark side of Tetrageddon Games). Hack Deleted takes place in a dystopian internet future, where government and corporate control of the web is the new norm under the Responsible Speech Act. Here...
Continue reading...Tetrageddon Games – After Indiecade @ E3
Indiecade at E3 is now over, and I’m left a little speechless. Being part of the showcase has been a life changing event for me creatively speaking. Here was a place where other game developers where supportive, and played each-others games. The staff was incredibly dedicated. There was so much respect going around, I felt like I had found the respect hub. I enjoyed seeing the reactions when I told people it was all my work. No team was harmed during the creation of this product! As a woman in a predominantly male industry, I feel like I’ve accomplished the...
Continue reading...Tetrageddon Games – IndieCade Showcase @ E3
As things clear up, I’m finally able to set aside some time for this amazing announcement… Tetrageddon Games has been selected to be part of the IndieCade Showcase at E3! Thanks to IndieCade for this amazing opportunity, I will be attending E3! I was blown away by the news because it’s been a long time dream of mine to attend a show like E3 or GDC or PAX… but finances or schedule have always gotten in the way of that… Now I’m going! WITH Tetrageddon! :D IndieCade has recently posted the list of games that are in the showcase, and...
Continue reading...HTML5 Game Tutorial: Making A Platformer (PART 1)
DOWNLOAD SOURCE HERE I’ve been developing a totally new game for Tetrageddon. It’s going to be available for mobile (iOS, and Android), as well as the desktop. This is an HTML5 game (for a change), with CreateJS, using FlashCC’s HTML5 Canvas document. Doing so will make things easier for me animation wise, as well as managing complex animated “cut scenes”, and other graphical aspects… The game is codenamed “Face The Music” because it will essentially be about death and “giving up” — in a playful yet poetic pixel art style. :) Best of all, “Face The Music” is a platformer...
Continue reading...Tetrageddon Games – Offender On Google Play & More!
It’s been a while since I made any announcements/updates, and definitely overdue! First of all Offender is now available, for your Android devices, on Google Play! It has a whopping five stars (for now)! That means it’s probably a really good game, and you should go download it. Offender brings those nostalgic 8-bit arcade days to your handheld with a humorous spin. Abduct as many “lagomorphic humanoids” as possible, whilst dodging enemy ships. You must survive by relying on quick reflexes because, much like old school arcade games, one mistake means game over. Intuitive, fluent, and retro, your touchscreen will...
Continue reading...Tutorial: Building A Game With Flash HTML5 Canvas & CreateJS (Haxatron 2000)
Introduction: Flash Professional CC introduced a document type in which you can create an HTML5 Canvas document. It publishes HTML5 content using the CreateJS libraries (but you could easily use other libraries if you wanted to). Although this feature has been out for a while, there is little to no information (at least I couldn’t find much), about how to make something more complex in it (like a game). I love this development because (from Adobe documentation) “Flash publishes to HTML5 by leveraging the Canvas API. It translates objects created on stage in to their Canvas counterparts.” Meaning, I don’t...
Continue reading...Tutorial: Building A Game In Edge Animate (Offender)
Introduction: I’ve decided to build this first Tetrageddon Games “mini-game” tutorial, Offender, in Adobe Edge Animate because the program is still very new, and there isn’t much out there on it in terms of game development. I think this will make a great “getting started” resource for newcomers, as well as demonstrate the capabilities of Edge Animate. In this tutorial I hope to offer a solid example of building a game with the program. This is the first part of a series discussing HTML5 game development. * DOWNLOAD the source files here: Offender_HTML.zip * Play the finished game here: Offender...
Continue reading...Tetrageddon Games Microsites/Websites Sourcefiles
First of all (moving forward) I will port some of the simpler games (Offender, The Gatekeeper, Haxatron 2000) to HTML5 (HTML5/JS/Edge Animate –maybe Edge Animate), and release a HTML5 version tutorial + source code for them. I’m very excited about doing this! It’s going to be awesome… Stay tuned! More (HTML5/JS/ect… related) source code/tutorials are on the way. :) Secondly, I finally found the time to release the sourcefiles for the microsites done for Tetrageddon Games. I created these in Edge Animate, seeing that there is little to no Edge Animate examples, tutorials, out there (it’s very new) I believe...
Continue reading...Introduction to iAd in Flash AIR for iOS – Kick Start Tutorial & Samples
Sourcefiles for the tutorials are here. SUMMARY It can be very confusing to know where to start when you want to add advertisements in your Flash/AIR based iOS app. Google search results can be ambiguous at best, and there are a number of free solutions out there, but little or no support. The most recommended pay for solution is Milkman Games’s iAd for iOS Extension. There are also a number of others (like Smaato For Android and iOS ) for pay, but I’m a firm believer in that “if they do it, I should be able to do it too”....
Continue reading...New Tetrageddon Games Open Source Release: Tetrageddon (Bloodsport Tetris)
Visit the directory here! I’m excited to announce that I’ve finally finished porting, testing, and rewriting Tetrageddon FPS Tetris’s (updated) game engine. I’m also renaming it to Bloodsport Tetris, because that’s just so much more fitting… I’ve uploaded all assets to the sourcefile directory — the game is now open source! Enjoy!! All of its sourcefiles, sounds, classes, etc… are in the new directory here: http://nathalielawhead.com/sourcefiles/Tetrageddon_BloodsportTetris/ Do visit the /as directory, because that’s where all the hot sexy action is: http://nathalielawhead.com/sourcefiles/Tetrageddon_BloodsportTetris/as/ And, in-case you don’t like plain text links or whatever, the website now has that shiny golden “Download Source”...
Continue reading...New In The App Store: The Big Gib – SpaceCom Chapter 1
The Big Gib successfully passed Apple’s review process, and was added to the App Store today! You can buy it here: https://itunes.apple.com/us/app/the-big-gib-spacecom-chapter-1/id824106338?ls=1&mt=8 And now I will have to launch an update to fix the dyslexic error in that main image. :) …Until then, it’s “artsy”. Description: The Big Gib takes place in the year 20xx after humanity uploaded itself into cyberspace because the Communists have won. You play as one of SpaceCom’s elite cyberspace commanders tasked to clean the internet up. In this case, an unauthorized tourney took place creating a dangerous influx of gibs. The gibs are now DOS-ing...
Continue reading...New Tetrageddon Games App Store Release: Haxatron 2000
Yesterday Haxatron 2000 was approved for the App Store. It’s FREE, and you can download it here. Visit the new website here. I was hoping there wouldn’t be any issues with the description I provided for it (a bit ARG/in character), and there wasn’t! So I was able to make the website I wanted to make for it. I finished that today. I wanted the website, and it’s overall presentation, to be very serious. Like it’s an actual widely used enterprise solution. A touch of something you would expect from an ARG… Who knows. Maybe in the future I’ll build...
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