Werks

The Sounds & Music Of Offender 2 (Production Notes)

I’m happy to say that I’ve finished all the artwork, animation, and coding for Offender 2, and I’ve been busily working on the final stage of development: music (and sounds). It’s been a whirlwind of creativity, and the direction the music has gone is both spooky and humorous. I’m happy with the quality, and it has added a lot to the game. Playing the finished portions of it is really something, to say the least. I love how it takes itself serious, and is so ridiculous at the same time. You’re not sure if you want to laugh, or slip...

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Tetrageddon Games At 2013 SXSW Interactive Awards

Tetrageddon Games was selected as a finalist in the 2013 SXSW Interactive Awards! Under the Personal category, click here! I’m absolutely thrilled!!! Thank you everyone for your support! I would not have come this far without it. Tetrageddon has also been nominated for a Pixel Award under the Personal category. Voting is currently open for the People’s Choice. Click here to vote. As an update to where the project has been going, I am pleased to announce that Tetrageddon’s next game will be playable on the iPhone. Production is coming along well. The game is called Offender 2 (World War...

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Another “E-P-I-C!!!!!!” Thank You (Fans, Players, Editors, And Curators)

Today I checked my meatspace mail and had a pleasant surprise waiting for me. Issue #201 of Imagine Shop’s Web Designer Magazine arrived (where Tetrageddon Arcade is making an appearance in the Design Diary). I’m thrilled (and love pictures) so here are some shots of this beautiful publication: “Graphics get in the way of usability… very true in games. Development is the most important part of the production cycle. Tetrageddon needed to be fun before making it pretty.” Sometimes, when you’re truly down, and start questioning why you do what you do… and if it’s worth doing at all, life...

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Making an “E-P-I-C!!!!!!” comeback… (Thanks everyone!)

I started working on Tetrageddon Arcade this year, after a pretty rough last year, and I have to say that I’m incredibly encouraged with how it’s been received. It’s a true blessing, so thank you everyone for your support! The site has already gotten an amazing amount of publicity. I’d like to extend a warm thank-you to everyone who has helped make this possible, and especially the players. I would not be able to work on this again if it weren’t for you. Because of this I’m confident in my choice to focus on my own personal creative work, and...

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Tetrageddon: Desktop Games (PC)

Recently Tetrageddon has been open sourcing games (all assets are there, and free to use under a creative commons share-alike license) via a “view source” option. The aim is to encourage collaborative adaptations, sharing of games, and for the project to become a resource (in the long run). Most of the games have also been developed for playing on the Nintendo Wii (Wii Browser – such as Haxed By Megahurtz, Offender, and They Came From My Inbox). Which brings me to more recent developments! …I am pleased to announce that some games are now available as a standalone desktop PC...

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When Things Get Hard… :D

Life throws you those little nudges that encourage you along! I’m honored to announce that Tetrageddon Games has been accepted into Festival Du Nouveau Cinema under the Interactive section (http://www.nouveaucinema.ca/), and that I will be appearing (representing Tetrageddon Games) in the September issue of Web Designer Magazine (http://www.webdesignermag.co.uk/)! I’m absolutely thrilled. Thank you everyone for you support!!! I have been working heavily on promoting and developing for the project. The site is of a non-profit nature, and has been releasing games as open source (creative commons). The assets, and source files are downloadable. The aim is to encourage collaborative adaptations...

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Tetrageddon Games FWA Site Of The Day (26th May 2012)!

we are the artists of today translating the digital age Tetrageddon Games has been selected to receive the FWA Site Of The Day (SOTD) Award for 26th May 2012! On the given date the direct link will be here. I’d also like to gratuitously thank everyone for voting, since the site was added to the public shortlist with 70% Yes-Votes. About Tetrageddon Games: Tetrageddon is a collection of non-commercial “Pop Games” translating the digital age’s cultural taboos, icons, and web humor into abstract impressions that violate one’s senses with their random nonsense, and electrifying circumstances. Each piece is a diverse...

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Gay, Gypsy And Jew Music Video

The music video for the song Gay, Gypsy And Jew is live. The song is the creative genius of the cross-cultural mash up known as Rotfront (Emigrantski Raggamuffin Kollektiv). Produced by the equally brilliant cross-cultural mash up record label Essay Recordings – home of Gypsies, Jews, and some of that global ethnic beat. Other artists behind it are: RotFront featuring András Kéri / MC Columbo (Irie Maffia, Brains), Gipsy.cz, Gaya Arutyunyan (Deti Picasso, Vattican Punk Ballet), Mickael Franci (Mala Vita), Annette Ezekiel Kogan (Golem), Rude (La Maquina), Perkalaba, Daniel Kahn, DJ Ipek, Wladimir Kaminer. In a world that’s growing increasingly...

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Visa Free!

So the new album’s been out for a while. If you don’t already have it, you’re missing out. Show your support, and grab a copy. And… coming “soon”…ish In motion and full color.

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(Game) SpaceCom Chapter 1: The Big Gib

After months of scrupulous labor in that cable laden layer that I call office, and shedding exactly 12000 hairs, I am pleased to announce the latest release of Full Frontal Retardation ™ in the form of a game. SpaceCom Chapter 1: The Big Gib. The Big Gib takes place in the year 20xx when humanity uploads itself into cyberspace because the Communists have won. You play as one of SpaceCom’s elite cyberspace commanders. The trollpatrol of the new cyberspace, Space Commanders are called in to clean the internet up (commanders are the substitute to Raptor Jesus, the existence of whom...

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Disney Work (Portfolio Stuff)

For reference and portfolio purposes (mainly organizational) I am posting some of the Disney work that I’ve done. I will be updating this list as I find more samples and projects. As many know The Disney Channel website is massive so it’s hard to dig up references older than a week. These have been done for various departments. Some had very specific visual and design standards/ethics to follow, others had to be improvisational and created on the fly. Please note, that I am NOT responsible for the game design ideas. They had very specific guidelines, and wanted someone to put...

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