Everything Is Going To Be OK (Progress Update #6 & Artist’s Statement)

I’m creeping up to 15 mini-games done. There is good variety! I’m so happy. Some interesting developments on direction… Once I reach 20 I’m going to hide the 20 (or so) other mini-games inside these games. So you are presented with these “pages” and then discover that the “pages” have lots of depth to them. Kind of like matryoshka dolls (you know, those Russian dolls). You can get lost in these vignettes, and they’ll layer over eachother. I feel like this will give it a lot of depth. It will also be less predictable. You click on something, and more...

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EVERYTHING IS GOING TO BE OK available till Monday. All $$ goes to the ACLU.

I just published EVERYTHING IS GOING TO BE OK (my current game project) to itch.io with the intention of donating all money to the ACLU. Get it here! It might not be much but it’s the best I can do. I figure if I don’t have money to donate I can use this… please buy my game, so I can donate. :) This is the very stable early build, but please don’t be put off by the words “early” and “unfinished”. It’s good already, and has plenty to offer. If you may have had any interest in checking it out,...

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Everything Is Going To Be OK update #5 & some hot takes

I’m here to give a development update about the progress of my game, but given current political circumstances it is hard not to comment… It’s been tremendously depressing to watch America burn like this. I guess we should keep with the doublespeak trend and call it alt-america now… Ok sorry bad jokes aside. I’m not completely baffled by this. American history is rife with the oppression of others. We have had racism out in the open since its inception. It would be sad to act like this is a surprise now. A lot of this is evil is evil that...

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Everything Is Going To Be OK (milestone update!)

I did it! Page 10 is done, and that means I did 10 minigames! AaAaaaAaaah! I said I would make a big deal about having 10 done, because (for me) this means I just have to repeat what I did 3 more times to get to 40. 40 seems much more doable now. Seeing that I started working on this in November, it’s taken me… what?… 3 months to get here? That’s a padded estimate. Wow! I think I can actually reach my goal! It’s doable. Yes! Ok, before I share more about it, I would like to cordially invite...

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“Everything Is Going To Be OK” progress update #3

This is post #3 documenting the progress… Before I talk more about it. I’ve been posting tiny projects on my itch page. More little things are planned, so you can follow me there for further silliness. I’ve also gotten into making good (probably), but completely unusable things on github. You might get a laugh by looking at the source. “Everything Is Going To Be OK” (my current game project, and for lack of a better title) is coming along well. I keep saying that tho, and that is not much of an update. I have 8 pages done. That’s 8...

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“Everything Is Going To Be OK” & some recent new work

This is post #2 of documenting the progress… As I write this I just finished re-architecting a large chunk of it, and finished another “page” of my new game-zine-not-a-game-thing… that’s a mouthful. I’ll have to work on a better definition… If you don’t know what I’m talking about I suggest you read this. There, I explain what the game-zine-not-a-game-thing is all about, by the working title of “Everything Is Going To Be OK”. It also got written about on KillScreen! That’s so encouraging! The project is turning out beautifully and I’m very excited about it. I’ve been 100% into it...

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Announcing my new game in-the-works: “Everything is going to be OK”

This is post #1 of documenting the progress… Ok! I’m here to announce my new in-the-works upcoming game: “Everything is going to be OK” Although this is more or less of a working title. I don’t think this thing will have a title. That line is the first thing you see when the game opens, so that’s what I’m running with. This is going to be an interactive zine. Along the lines of some post-it notes doodles I shared a while ago. Here are some examples if you don’t follow my Twitter: The way it will function is that all...

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thoughts today

I feel like I need to say something. If not to share opinion, then just to get this off my chest… This post is for my own sake. Maybe just for the sake of someday having something to look back at, and be happy that it’s over. I don’t know. Maybe one day I will be able to laugh at this too. I don’t know what to say. The outcome has been shocking and devastating. As a woman I feel like someone just took every sexual assault, every office harassment, every obstacle I’ve ever faced because of my gender… every...

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Why my games are disappearing from the AppStore

To start you can play all my games (free) here: http://tetrageddon.com They are only disappearing from mobile. Not everywhere. They will be FREE and available to download on the AppStore until removal, or until my account expires February next year. Link: https://itunes.apple.com/us/developer/nathalie-lawhead/id618430407 It’s been a long time coming, I guess. Yesterday I got another message stating: “Your app, Offender 2 (World War B: War on Rabbits), does not comply with the App Review Guidelines”. Basically the App will be removed if I don’t comply. This looks like it’s going to happen to all my games, because of policy changes. Why...

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A summary of my Fantastic Arcade week

This week I had the amazing opportunity to attend Fantastic Arcade. Two of my games where there this time. It continues to stay my favorite game event. For one, there is more booze there than your liver knows what to do with, and the people are so beautiful. I loved being able to meet the people behind some of my favorite games… like dog opera (oik os), Proteus, or Off-Peak… even the Kingdom of Loathing folks! As you can expect, I had plenty of “omg play it cool” moments. :) It’s pretty overwhelming, but I guess I feel like that...

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New Game! F2OGGY (Only One Survives!)

I’ve been working on this game for some months now. It was being worked on discreetly because it is among the latest games being incubated by Austin’s game collective: JUEGOS RANCHEROS. Download it here! The game is F2OGGY (Only One Survives!). A spiritual successor to FROGGY (It’s Hungry), this time you play one of two frogs in a battle to the death, floating on a tiny rock of land, in a sea of lava (because this is all the land that is left after humanity destroyed Earth). Yes, it may be grim, but it’s also fun (I sincerely hope). F2OGGY...

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update & a Fireside article…

Again… It has been a while since I updated this thing. Which I think is good. I am one of those people to busy for petty things like food, or sleep, or life, or whatever :D To start my update with something more sobering… I just wrote a Fireside article (GameJolt’s blog) about my experiences in tech. The article: “So, how is it like being a woman in tech?” I describe some experiences and basically the road up to now. Writing this has been difficult but cathartic. A good challenge to shed positive light and conclusions on a very difficult...

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Couple of my Game Jam games lately (small update)…

I’ve been kind of busy post-launch to get my head back in order. Whenever I release something “big” I have a disoriented and small depression phase. I wonder why tho, but I’m sure others get it too. This sort of thing can be all consuming and when it’s done you’re sort of left with the “what am I doing now with my life” empty feeling. I say this somewhat jokingly. I think it’s pretty normal. :) So, best medicine is game jams! Yay! I recently participated in a couple. The first one was Digital Dumpster (as of writing this it...

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ARMAGAD (also Tetrageddon Games) out now on GameJolt’s new Marketplace!!

HELLO WORLD WIDE WEB,GO PLAY MY GAMEARMAGAD (also Tetrageddon Games):https://t.co/qXgu9lyNzE pic.twitter.com/hTf1wzCr7f — Nathalie Lawhead (@alienmelon) May 11, 2016 Ok, that’s a long title. I need to work on those. You can download it here: http://gamejolt.com/games/armagad-also-tetrageddon-games/147081 It’s pay what you want for the first week or so (you can get it free if you like). After that it’s going to be $6.66. It’s a suitable number for this game. I’ll probably have to change things on the website because this version is A LOT better, and I don’t want things to be free forever. I want to make money from this...

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Launching Soon! (and a rant about stuff)

Update: Because GameJolt is going to launch their marketplace soon (I’m told about 2-3 weeks) I’m going to wait for them so I can launch there too. GameJolt has been tremendous for my games (encouraging, supportive, and all the warm-n-fuzzy stuff like that) so being able to launch with them gives me happy feels. …So yeah, I’m waiting for them + that gives me time to add some more stuff. Also, cool comment on this post. Thank u for sharing that. Not too long ago (pre-GDC to be exact), I put out a call on Twitter for beta testers. One...

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Tetrageddon Games (for the desktop): Development Update

So latest news with “Tetrageddon Games for the desktop” (better title pending) developments have been pretty exciting! Since I’ve finished getting “all the games to work, and run perfectly, in the same ‘container/browser’” part I’ve actually been able to focus on creating new content. New exciting areas that are like being electrocuted with bright colors! Yeah! In itself, with just the games, I feel like it was still to lacking. I’m very proud of the visual presentation (random transitions, random backgrounds, etc…) but the games still where not enough in themselves. I wanted to originally do a lot with the...

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Post GDC Writeup

Seems like I just fell off the airplane and hit the ground running with crunch. Amazing news is that I’m giving myself < blinktag > one < /blinktag > month to finish this “Desktop version of Tetrageddon Games”. I really need a better name for that, it doesn’t do the project justice. :) I have a couple more features/areas to put in before I feel like it’s good enough. I’m very excited about this because… there! I have it! A solid, honest to god deadline… Although more time would be nice, but that’s a trap I will not fall into!...

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Screenshake 2016, GDC, & other news

So here is an update! I was recently invited to give a talk at Screenshake. This is an event in Belgium. They held their first ever Belgium Game Awards, and it was such a privilege to be part of this. The people there are pretty amazing, and fun. I had no idea Belgium had so many talented game creators. The award show itself was probably the sweetest award show I’ve ever attended. Lots of friends/friendly people, very personable crowd… I loved it. Oasis was one of my favorite games. You should look it up. I thought the game exhibition space...

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Tutorial: Making a Frog Generator with Adobe Animate (HTML5 & CreateJS)

You can VIEW the end result here: http://frogs.alienmelon.com/html5/ You can DOWNLOAD the sourcefiles here: http://nathalielawhead.com/sourcefiles/Weird_Alien_Frogs/ This tutorial will walk you through using Animate to make a procedural frog generator. It will cover all the basics of using the HTML5 Canvas output, as well as timeline scripting for the functionality. For those that are interested I also have a tutorial for making a game with CreateJS + the canvas in Flash/Animate here. It’s a bit older, and some of the issues (and resulting workarounds) I mention there no longer apply. Although the tutorial itself is still fairly relevant. It’s also interesting...

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GameJolt Interview & Stuff…

Ok, so… some really cool news! Some time ago indiegamehunt approached me and asked if I was cool with doing an email interview. Today it went up on GameJolt. Animated .gifs and all. Here: An Interview with Nathalie Lawhead This is so cool! (also because I’m a fan of gamejolt, so you can imagine I am tittering with youthful enthusiasm.) Also, CloneJam: Nathalie Lawhead (#clonejamnathalie) is starting in 7 hours (as of writing this). I am going to participate in this because I think this will take vanity to a whole new level and I like that. Also, just imagine...

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