Development update for “Everything is going to be OK”

So, wow a lot has happened since my last post. The time between the end of last year, and beginning of this one has been pretty crazy. Now that things are somewhat calm I’m taking the time to write an update. Yay! To start with the best news… “Everything is going to be OK” is nominated for the IGF Nuovo award! It also got an honorable mention for Seumas McNally Grand Prize. I’m blown away by this. This is the second Nuovo nomination for me! I find this amazing. Considering all the up’s and down’s this game has been through,...

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moving past destructive cycles, and modes of thought, about different game experiences

Over this weekend James from Seemingly Pointless contacted me saying he’ll reference some of my writing in a piece that he was writing about “You Must be 18 or Older to Enter” being banned from Steam. As you can imagine I was pretty pissed when I heard this news. At the same time I was not surprised that this happened. As (game) creators, we’ve heard this type of thing being said often in discussion about the App Store guidelines. If you want to make this type of art (app/game) make a book, a movie, anything else. Not a game. In...

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“Everything is going to be OK” development update: personal essays about hope, new pages coming, and some thoughts

First, to start with some positive news! IGN has nominated “Everything is going to be OK” for the Best of 2017 under the most innovative category! Vote for it! (or your other favorite innovative game) This is tremendous and I so hope some of this (in whatever small amount) sets a stage for how other games like this will be viewed. I really hope these types of experimental games start getting the respect and recognition they deserve. It’s legitimate art that deserves a voice. It sounds so crazy saying something like this in 2017 because I thought we where long...

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If “games are art”: challenging the toxicity of gamer culture and preconceptions of what a game is

If you have been following me on Twitter then you may have noticed my tweet thread here explaining that “If games are art then we have to embrace the idea that they don’t have to be fun. Art is not always fun. It covers a wide spectrum of emotions, and concepts.” That’s the opening tweet, I explain more in the thread. It’s worth reading in full before commenting or attacking. This was largely a reaction to criticisms from gamers that where justifying the toxicity directed at me by saying “if I didn’t want to receive toxicity then I should have...

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observations about my “Day of the Devs” article & thoughts after harassment over a post that’s about harassment

Earlier last week VentureBeat / GameBeat reached out to me and asked if they could re-publish my Day of the Devs article. In it I described my experience showcasing the game at Day of the Devs, and the douchey behavior from the crowd. The article was titled “YouTube culture is turning kids against art games”. The title was suggested to me and I okayed it. I understood the consequences. I’m not good with article titles… as this current blog post’s title demonstrates. This recommendation seemed fair. I do suggest that you read my original post (all the way through, before...

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being brave, framing trauma, personal experiences in games, and announcing the next installment of “Everything is going to be OK”

After this year’s Fantastic Arcade I came away from the event with a lot of clarity. There is something special about not being in a setting that focuses on press, business, exposure, audience reception, and the other things that can distract you from why you make art. It’s easy to forget and get caught up in the “competitive” side of games. Wanting your game to be played and “liked” when maybe that’s not why you decided to make interactive art to begin with. (A note to myself that I had posted over my monitor while developing “Everything is going to...

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my post “Day of the Devs” observations about how people view/treat art games and their creators

“Everything is going to be OK” was included in Double Fine’s Day of the Devs. Yay! This is probably the first time, outside of E3, that this game was shown to a more “gamer” crowd. By that I mean, much more consumer based. People without knowledge of art games or the discourse around them. Basically people expecting game-games, with goals, and magic circles, and in some way or another keeping up with the standards of game design… I had some interesting experiences at Day of the Devs. It led to me already talking the ear off a friend with my...

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“Everything is going to be OK” officially released! (final thoughts)

“Everything is going to be OK” is now officially released. The entire project, complete, and ready to be played as originally intended. You can download it on GameJolt: https://gamejolt.com/games/ok/263066 And from itch.io: https://alienmelon.itch.io/everything-is-going-to-be-ok First of all, I would like to thank everyone for their support. Each of you that has bought the game has made a huge difference in enabling it to exist. I would not have been able to do it without your support, and (even more so) words of encouragement. Thank you to everyone that has written about it, and shared it. This has given me a lot...

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“Everything is going to be OK” wins the Interaction Award at IndieCade & some thoughts after showcasing it…

I’m writing this super exhausted after just returning from IndieCade (so apologies for the bad grammar) :) I was showcasing “Everything is going to be OK” as a nominee. The game won the Interaction Award! It really caught me off guard because it was the first award that they announced, and also because I didn’t see “interaction” coming. There where so many cool VR things there! I do actually see that now… A lot of work was done in making interaction unique, unexpected, and subversive… They said nice things and put it in better words at the award show. :)...

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“Everything is going to be OK” and more observations about art games

I’ve been meaning to write another post about “Everything is going to be OK” for a while now. A lot has happened since my last update. The game was accepted into IndieCade as a finalist! Which is pretty amazing. I’ve also given an interview about it on IndieGames.com. It’s a good one, and covers all the philosophies that the game is about. Oh yeah! The game is down to one more page (mini-game) left and then it’s DONE! *fireworks* Since the early access was launched, people’s reactions to it have been generally amazing. I’ve also received a fair amount of...

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The Hurricane Relief Bundle (on itch.io)

I have something small to announce, and if you are up for it please spread the word (or retweet this). Loren Schmidt just assembled and released the Hurricane Relief Bundle. It is a bundle intended to help areas affected by the recent hurricanes. 100% of proceeds go to relief organizations. It features a TON of amazing games, many of which you probably know of, and if not this is a great opportunity to try them! “Everything is going to be OK” and ARMAGAD (also Tetrageddon Games) are included …not to mention Little Bug, luminous corridor 0, Magic Wand, F J...

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My games & future plans…

This is a follow up to my previous post, as I’ve had some time to think about what this means for my work and what I can do next. After receiving word from the teams at Adobe, and hearing the upcoming things planed for the platform, I’m left with hope and enthusiasm. I’m confident that things are going in a great direction and I will be doing what I’m doing for a long time to come still. Like I mentioned, I had been receiving a lot of crap (directed hate). If it’s not from gamers, then it’s basic sexism/prejudice from...

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Comments on today’s announcement (Flash)

After today’s news, and because I will probably be getting junk directed at me, I’m writing this to explain what this means for my work, and what I will be doing… First of all, if you want to read more about what this means for AIR (the runtime teams have given their commitment to keep supporting it) then visit these links: https://forums.adobe.com/thread/2362234 https://forum.starling-framework.org/topic/air-roadmap-update I have been moving all my stuff to AIR for quite a while now. Tetrageddon has fully transitioned to a desktop app. The games will be playable in the browser for as long as browsers support the...

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“Everything is going to be OK” early access observations & some philosophy (about art games)

So… “Everything is going to be OK” has been released as early access for a while now. This game has been both hugely liberating to make, but also difficult. The emotional fallout has hit me pretty hard today. I usually don’t post about stuff like this, but because this is a personal game, I feel like it’s important to mention a few things (hoping to encourage others). For one, I think after making this I’ll have a lot to say about making games that discuss very personal things. :) It has been interesting watching some of the more negative, or...

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A better (post E3) update about “Everything is going to be OK”…

So since my last update the game has been released as early access! Game Jolt page: http://gamejolt.com/games/ok/263066 Itch.io page: https://alienmelon.itch.io/everything-is-going-to-be-ok I have to admit, I had no idea that it would blow up this way before it’s even done… I released it as early access to pay for hosting costs, and help with development. You know, this is indie so “any money helps”. In retrospect, I’m really happy that this happened, and I have had to release it as early access. It’s amazing to see how it’s being received (even before being officially “done”). I’m also pretty sure that I...

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“Everything is going to be OK” early access

My new not-a-game game experimental art experience “Everything is going to be OK” was showcasing at IndieCade E3 this week! This was an amazing privilege, and the other indies in the showcase also had amazing games. The overall feedback was encouraging. So many people commented that they had never seen anything like it. This was probably the most common comment. I would love to talk about this more, but I have a pressing announcement & favor to ask… The game is out on early access here: http://gamejolt.com/games/ok/263066 If you would like to support me, my work, or the development of...

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Game design notes: “Everything is going to be OK” (talking about personal things/experiences is easy, making a game about them is not)

As I develop I take lots of notes. I figure I’m due another blog post, so I’m sharing some thoughts I’ve had while making “Everything is going to be OK”… also that’s the official title now. It was a placeholder, and now it’s stuck, and everyone knows it by that so… I’m ok with that. The game is called “Everything is going to be OK”, ok?? (p.s. excuse the grammar, i’m very tired and there’s lots to do) Notes… Talking about personal things is easy, making a game about them is not. It feels almost invasive, but at the same...

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A NEW Electric Love Potato & observations about virtual pets & assistants…

Yesterday I finished the 2.0 (sequel) version of the Electric Love Potato! Electric Love Potato (Two Point OH!) You can get it on one of these two great places: * Electric Love Potato (Two Point OH!) on GameJolt. * Or Electric Love Potato (Two Point OH!) on itch.io (at the moment there’s an error with my itch.io page so maybe try gamejolt instead) I am really excited about being able to announce that, since I’ve been wanting to make this since… like ever. Somehow it never really “clicked”, but a week ago I got these great stupid ideas, and I...

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small rant & creative observations lately…

I’ve been totally avoiding watching Lets Plays of my work. It’s funny, but I used to like seeing people exaggeratedly yell “what the fuck” at my stuff, but after a while it kind of gets to me. I don’t know why. I guess it’s kind of hard seeing something you put so much into being reduced to a joke? A friend was looking up videos on something I made and I found myself fighting the urge to leave the room so that I wouldn’t have to listen to what the Lets Player was saying. I know that’s a bit over...

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updates, faux frames, geocities, and stuff…

Everything Is Going To Be OK is getting so nice and big now. I have the “fairy tale generator” in there for one of the pages. The context is adorable. A character dies and then one of the onlookers says “everyone dies”, “even the ones you love”, “yeah, especially those…” then they ask “so what was your life story?”. You (the “player”) assemble a life story. It’s procedurally generated, but you can edit it, and mostly control what is assembled. So It’s kind of like you are co-authoring a story with the computer. I think it’s interesting that I’m so...

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