small rant & creative observations lately…

I’ve been totally avoiding watching Lets Plays of my work. It’s funny, but I used to like seeing people exaggeratedly yell “what the fuck” at my stuff, but after a while it kind of gets to me.
I don’t know why. I guess it’s kind of hard seeing something you put so much into being reduced to a joke?
A friend was looking up videos on something I made and I found myself fighting the urge to leave the room so that I wouldn’t have to listen to what the Lets Player was saying. I know that’s a bit over sensitive (admittedly I’m going through a bit of a burnout), but it’s kind of a strange change. I guess I don’t have the patience to understand the culture anymore…
I kind of understand why some developers hate the label “weird” for their games. It’s been feeling like a cheep and easy label to slap on something because you are too lazy to “look deeper” or understand what this different experience is. Like “weird” is more dismissive than an actual description of something.
I’m really serious about “games as art” but the longer I spend in games, the hardest thing to put up with are the players… or people outside of the “developer” circle. I guess you would call that the consumers?
If I’m serious about it being art, there’s a lot of fighting that has to be done to shed the baggage that the medium being seen as “consumer entertainment” has.
The idea that we have to run from one “weird what the fuck” thing to consume/play to the next, without really putting aside a space for it (like art requires), where we admire and appreciate it as part of a greater history… is really hard.
I don’t like how much of an easily played through, laughed at, tossed aside, then moved on from vibe it all has.
I mean, I did sculpting… some of my stuff was in a regional museum… I forget what the term is (it’s late sorry). What struck me about watching people look at the work was that people really took time to look at the work.
There was a space for it, and a conversation around it. People took time to understand it. I would almost go so far as to say they respected it. The same for the painting, and poetry that I did a long time ago. Games are harshly different in that sense.
There is work done on carving out that space, but it feels like a struggle that’s really being pushed against.
I get pretty worried whenever I hear that some journalist or critic is leaving. I feel like those people are very critical for how far the medium has come in terms of that “respect”.
Geez, if it wasn’t for them then I would have to go back to my “weird freak” art corner and be doomed to obscurity… and laughed at… Hmm… such an artistic fate.
But I mean, on a serious note, if it were not for someone like Leigh Alexander writing about the “Electric Love Potato” I honestly don’t think anyone would care. Same goes for Rock Paper Shotgun, or Warpdoor when they mention my games… There was a long period (before I really pushed hard on getting noticed) where I released work and nobody cared. The people that did play it usually thought it was freaky, weird, or were convinced that I had mental problems. Games have a lot of baggage. Calling your art a “game” is kind of dooming it to be weighed down by that.
Different games need a space, and people willing to look at them critically.
It’s funny, but this is all why I find it so much easier not to call what I’m making now a “game”. It’s “interactive art”, an “interactive experience”, or just “experience”… Pick anything but game, and I feel like a lot of that pressure goes away. I’m ok with others calling it “game”, but if I do it gets kind of scary.

I don’t know… things on my mind lately.

Maybe I’m being more dramatic about this than usual because I’m kind of struggling right now. Hmm… indie is hard. Who would have thought.
I’ll be so grateful when/if I manage to push through “Everything Is Going To Be OK“!
It’s come so far!
It’s so big!
I’m dealing a lot with the realities, and resurgence, of sexism. It’s a constant reality. Keeps me up at night. Good times! Tho I should probably be used to that by now. I really need to come to a point where I am more determined than depressed.
It’s a special turning point where you stop being victimized and start being a scary bitch. I want to be a scary bitch. It’s on my todo list.
I’m really worried that maybe I should have hidden the fact that a woman “did these games” and kept closer to my alias. Maybe I wouldn’t struggle so much? I have no indication that indie games are like that. They have been a total opposite to what I’m used to (super supportive, welcoming, and willing to talk about these issues), but part of me realizes that outside of the protective indie game circle I’m not going to succeed… on the other hand I don’t really care. When I started at this, with Tetrageddon, I decided that I’m going to get as far as I can. It’s a good goal!

I had an empowering talk with a woman in film. We talked about sexism. She basically pointed out how sad of a compromise it is when women de-feminize their name (make it sound like a guy name) for the sake of their work being taken seriously. What struck me was how she made it sound like a creative compromise. That was really profound.
I spend so much time being a good creative anarchist and making stuff that fights definition. I am OK with being misunderstood, but I’m afraid of people knowing a woman did that? It doesn’t make sense. It really is a creative compromise, so I’m not going to do that.

On the upside I have plenty of inspiration to draw from for “Everything Is Going To Be OK“. So maybe all this is an ideal setup for making a game that is basically about being super thrilled about having a hard time… sarcastically… and begrudgingly… but thrilled nonetheless.

Ok, good talk!

In other news I just released this little project:


“ASCII PAINT (SKELETON EDITION) is skeletonware that allows you to paint ASCII art by filling in a very accessible ASCII grid. No prior knowledge of ASCII art is needed! Easily chose what characters you would like to “draw” with, and create ASCII art quickly and efficiently. It’s as easy as copy & paste!”

It’s really cute, and I’ve had this post-it-note todo on my monitor for a while, so I’m happy to be able to peel it off and finally fold it into an origami frog. This is what I do with all my post it notes. Behold, my todo’s:

Oh ya! I still have to make another desktop assistant/pet. I’ve promised to make a skeleton one… but I’m super drawn back into the electric love potato direction… Potatoes, again!? We’ll see… Hmm…

This monster belongs in Games. Bookmark the permalink. Follow any flames or other attacks to it with the RSS feed for this abominable creature. Voice your rage or leave a /b/roback: /b/roback URL.

5 /B/romments

  1. Raged March 19, 2017 at 11:42 pm | Permalink

    I make toys as my day job and I don’t bother about the design or the meaning. Just the shape, the technique, and economy of work what for repeating ten thousand times. It’s just craft, and there’s something to be said for that. It’s an attitude I try to hold onto when I’m being creative while writing, sculpting, and so on. Otherwise the mania sets in and I get a pile of nothin’. Now I don’t do games but I do write fake news and I feel what you’re saying about the reaction videos. I once wrote a hilarious Joe Rogan obituary just drenched as usual with “THIS IS HUMOR” and the motherfucker called it a stupid hoax, tweeted it out to debunk it, and crashed the server for weeks. I’ve heard he holds some kind of grudge and is always pissing on about “people who just make shit up” and he never took the two seconds to read any of the meaning or the joke apparently he’s still sore about. But I mean, I guess joke’s on cockroach meathead because he still has Roseanne come on his show going through my chemtrail jokes like they’re serious talking points. The internet’s a vitiating, cheapening cultural process and of course most everyone will react to that vivid image of it all unfolding before their eyes in Tetrageddon with a nervous laugh before clicking over to the next piece of ephemera. Memento mori.

  2. Raged March 20, 2017 at 5:46 am | Permalink

    don’t let the bastards get you down.

    if people aren’t complaining and misunderstanding you, then you aren’t trying hard enough – so i guess you’re trying the correct amount! keep up the good work

  3. Hightechzombie
    Raged April 2, 2017 at 8:58 am | Permalink

    Question – will “Everything is Going to be Okay” also include the soundtrack separately maybe? I rather like the distorted background noise on the site for the zine and wish I could download that music one day!

    Also, since I didn’t want to make another comment – your statues are really cool!

    • Raged April 2, 2017 at 11:00 am | Permalink

      It had not occurred to me, but that’s a cool idea! Ok, yes. I will include the soundtrack & audio with the finished game then.
      Thank you!

  4. Velleic
    Raged May 28, 2017 at 1:48 am | Permalink

    Hello, random comment from someone who has stumbled across this… seems to me that it’s not just games not being respected as art often, the issue is also partly the ‘distribution platform’ for lack of a better term. Obviously a lot of art will be in a gallery, and the people in that gallery will be self-selected to respect that and give it time, but on the Internet even the most obscure website is a few clicks away for anyone. So not just that games are games, but where they can be found is a problem. Actually, maybe that’s a good thing it’s not self selecting? But there’s a downside to it. Well, you probably already know this though :) thanks for your article making me think about this sort of thing :)

One /b/robacks

  1. By The Sunday Papers | Rock, Paper, Shotgun on April 2, 2017 at 3:00 am

    […] meant to link this last week, but here’s another indie developer, Nathalie Lawhead, on the frustration of having your work labelled as “weird”, among other things. RPS will remember […]

Post a /B/romment

Chill, /b/ro. Your email is probably not, but most likely impossibly going to be not shared. Required fields are marked, yo... *


Use these /b/ro HTML haxxx: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>