Haxed by Megahurtz – a.k.a Interactive Prosifunkification

It’s my newest game. A Flash game developed for the Nintendo Wii… which (I have to add) was like wrestling a gigantic mastodon possibly weighing several hundred tons with many appendages protruding from it’s mouth. HORRIBLE appendages.
…I digress. It’s totally playable (possibly more so, since there are less appendages involved) on the PC.
Originally an “algorithmic sound toy”, Haxed by Megahurtz began as a tripped-out pixelated interactive music video based on a dynamically generated soundtrack that is mixed during game-play. It eventually grew into a full-fledged casual game. With the advent of “games as art” the initial idea was to explore this trend in a musical sense. Posing the question, how would music of the future “look” in light of the interactive revolution?

The game takes place in the colorful realm of cyberspace where Minibyte, had been hacked by megahurtz. Your hand-to-eye coordination is put to a test as you have to speed-feed him hurtz to prevent all his data from being lost forever…

Glick to plai.

“I am going to get drunk,” a small written message said, which appeared in the corner of my eye. “Uncannily drunk.”
I attempted to ignore the message.
“Piss drunk. I might urinate on some random, stationary objects. Perhaps a comrade or two.” My companion said, this time over the audio communicator.
“Alright…” I responded.
“Honest.”
“Undoubtedly, Mr. Steelton.” I replied.
“Rightly so, Mr. Leatherby.”