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Except where otherwise noted, the content by Nathalie Lawhead is licensed under a Creative Commons Attribution 4.0 International License.

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  • tetrageddon games
  • more of my games
  • my games on itch.io
  • my generators
  • ~ electric love potatoes! ~
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  • ~*., Follow me on Mastodon ,.*~

Featured Posts

A short history of Flash & the forgotten Flash Website movement (when websites were “the new emerging artform”)
The Flash game movement, my early Flash work, and how Flash games informed what we have in indie games today…
About desktop pets & virtual companions: discussing the inhabitants that fill the void of our digital spaces
The wonderful world of tools made by small teams, solo-devs, and shareware (weird, beautiful, and experimental things to be creative in + an analysis on building for approachability)
More from the wonderful world of tools by small devs, shareware, and freeware (art tools, music tools, and toys to create with)
on UI design & using UI as a means to tell a story, convey emotion, create personality… an in-depth look…
A “10 years of experimental work” retrospective: does being a gamer automatically mean toxic fandom, and can anything be done to break away from that?
games as found objects & virtual relics
walking sims and the joy of existing in a virtual space
the future of my games on Apple (post-Catalina) and what this means for art games in general
IndieCade Europe Keynote: Addressing abuse in our communities and how can we move forward (full transcript)
My Full Indie Summit 2018 slides & talk transcript (Art Games & Speaking Your Truth)
GDC Talk Transcript: Alternative Paths in Indie Dev
“Abusing you was by the book” (documenting two years of abuse from Game Journalism, after sharing my #metoo… the whole painful story all in one place)
What it’s like sharing your #metoo with Kotaku (a cautionary tale)
An open letter to game journalists: #metoo, fighting with surviving abusive reporting, and the fallout of not caring
Cecilia D’Anastasio’s journalism is rape culture in a nutshell, and you all really need to start giving a shit about what this has done to survivors…
why are the lives of those that spoke up so worthless to you, but you so readily protect the abusers? (commenting on everything)
Killing us slowly – When your allyship stops short of doing the hard thing, when your solidarity turns against the people you once said you believe
“Relax, babe. It’s just business.” – Game Journalism
Surviving video game journalism (another post on journalism’s aversion to accountability, and addressing concerns about “the precedence” that humanizing sexual assault survivors sets)
Asking Kotaku for accountability, a collection of my threads (cries for help) all in one convenient place…

Recent Posts

  • A crash course introduction into experimental indie games: Arthouse Games as a force for good & the activism of video games
  • Not Quite A Game (Games that go beyond the need to be understood)
  • Conversations About Curation And The Future Of Games Crit (reflecting on this year’s A MAZE)
  • Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail.
  • The BlueSuburbia world update is here!
  • Playable essay “individualism in the dead-internet age” is an IGF Nuovo Award finalist!
  • A Butterfly (The abyss called your name. You followed it here. Now you are its prisoner.)
  • In defense and absolute condemnation of AI: how AI has already affected “The Game Industry”
  • Creating For A Better Industry
  • Positive feedback loops (The power of choice, digital independence, and building something better for everyone)
  • BIMM University Keynote Transcript (“After all the noise settled, what was left was genuine love for what I created.”)
  • When there is nothing more left for them to take
  • Play my new interactive liminal-space horror essay about technocapitalism and individuality!
  • Airport layover musings: AI, tech, internet culture & giving space for constructive criticism
  • From monopolies to tiny tools by solo devs

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  • January 19, 2011
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alienmelon

Nathalie Lawhead is a net-artist and award winning game designer that has been creating experimental digital art since the late 90's. Past works include titles such as the IGF winning Tetrageddon Games, "Everything is going to be OK", and the Electric Zine Maker. Follow them on Mastodon

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