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New Tetrageddon.com is here! (Cybermonkey has died, a broken desktop haunted by skeletons of the past, and more…)

At the beginning of this year I relaunched a brand new Tetrageddon Games (the web version… not to be confused with ARMAGAD, the desktop version). I did this because I waited till basically the absolute last minute to see if Flash emulators would be up to par to be able to run the games. The majority of these games are Actionscript 3 based. The ones that are Actionscript 2 based don’t run well on emulators yet… long story short, emulators aren’t really exactly ready yet. So I went with the alternative plan of releasing all games as desktop apps, and...

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“I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding”

This post is about stuff that’s been on my mind lately. I had some game recommendations that I wanted to write about, and then I suppose it grew into more… – image credit and title inspiration go to @moshboy Recently I’ve started playing more AAA open world games because it’s been helping me cope with self-isolation. Stuff like GTA 5 and the new Spider Man game (the Miles Morales one). I don’t really have much to say about these games, and would rather not give them more attention than they need because they are AAA and enough people talk about...

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Opening Electric Zine Maker on macOS guide (I downloaded the Electric Zine Maker but it won’t open on my Mac. It keeps getting blocked…)

I’m publishing this page so I have an official guide to send to macOS users that have this problem. Thank you for downloading my work! Here is why this happens, and what you can do to open it… This is a Gatekeeper issue. Newer versions of macOS, starting with Catalina, introduced measures to block non-notarized apps from developers. Notarizing an app means that I have to pay Apple a yearly fee of $100 to be able to sign my work with them. I have to keep paying this fee, else the certificate expires. Long answer short, I cannot afford this...

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Code share: a javascript image gallery, javascript & php countdown timer, and a very basic javascript & php email form…

It’s been a while since I shared code of things I’m working on here. Since one of the projects is not yet announced (a secret!), but the code for it is useful, I thought it’s about time that I do one of these again… My last little code project was to FINALLY make a vanilla-javascript based image gallery (just plain javascript, no jquery or anything). I’ve been putting this off for years, and the last one I had was just a hacked together thing. I got around to making one that’s extremely simple, no massive features, and easy to customize!...

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More from the wonderful world of tools by small devs, shareware, and freeware (art tools, music tools, and toys to create with)

This is a followup to my first post where I talked about the wonderful world of tools and art toys that exists outside the mainstream. Some months ago I asked if there was interest in another one of these, and yes. There was interest! The level of interest that exists for freeware and shareware tools (in general, tools made by small creators) is really exciting to me. We see genuine enthusiasm for quirky artistic tools… things that you could basically call a creative “toy”. These things are like a breath of fresh air. To me, they remind me why it’s...

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About desktop pets & virtual companions: discussing the inhabitants that fill the void of our digital spaces

Here is a hugely passionate area of creative interest to me: desktop pets, screenmates, screen buddies, desktop buddies, desktop mascots, screen crawlers, virtual pets, virtual companions, screen wanderers, digital pets… (those are all the things they are called, ur welcome!) I love designing them and think they are intrinsically fascinating. I make maybe one a year, and this next project I’m working on will involve one as well. There’s something special about filling the virtual void with warm, silly, supposedly pointless simulated companionship. It’s like having a fireplace lit in the corner of the room. It’s weirdly comforting. Image of...

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Comments on today’s announcement (Flash)

After today’s news, and because I will probably be getting junk directed at me, I’m writing this to explain what this means for my work, and what I will be doing… First of all, if you want to read more about what this means for AIR (the runtime teams have given their commitment to keep supporting it) then visit these links: https://forums.adobe.com/thread/2362234 https://forum.starling-framework.org/topic/air-roadmap-update I have been moving all my stuff to AIR for quite a while now. Tetrageddon has fully transitioned to a desktop app. The games will be playable in the browser for as long as browsers support the...

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“Everything is going to be OK” early access

My new not-a-game game experimental art experience “Everything is going to be OK” was showcasing at IndieCade E3 this week! This was an amazing privilege, and the other indies in the showcase also had amazing games. The overall feedback was encouraging. So many people commented that they had never seen anything like it. This was probably the most common comment. I would love to talk about this more, but I have a pressing announcement & favor to ask… The game is out on early access here: http://gamejolt.com/games/ok/263066 If you would like to support me, my work, or the development of...

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Game design notes: “Everything is going to be OK” (talking about personal things/experiences is easy, making a game about them is not)

As I develop I take lots of notes. I figure I’m due another blog post, so I’m sharing some thoughts I’ve had while making “Everything is going to be OK”… also that’s the official title now. It was a placeholder, and now it’s stuck, and everyone knows it by that so… I’m ok with that. The game is called “Everything is going to be OK”, ok?? (p.s. excuse the grammar, i’m very tired and there’s lots to do) Notes… Talking about personal things is easy, making a game about them is not. It feels almost invasive, but at the same...

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Everything Is Going To Be OK (Progress Update #6 & Artist’s Statement)

I’m creeping up to 15 mini-games done. There is good variety! I’m so happy. Some interesting developments on direction… Once I reach 20 I’m going to hide the 20 (or so) other mini-games inside these games. So you are presented with these “pages” and then discover that the “pages” have lots of depth to them. Kind of like matryoshka dolls (you know, those Russian dolls). You can get lost in these vignettes, and they’ll layer over eachother. I feel like this will give it a lot of depth. It will also be less predictable. You click on something, and more...

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thoughts today

I feel like I need to say something. If not to share opinion, then just to get this off my chest… This post is for my own sake. Maybe just for the sake of someday having something to look back at, and be happy that it’s over. I don’t know. Maybe one day I will be able to laugh at this too. I don’t know what to say. The outcome has been shocking and devastating. As a woman I feel like someone just took every sexual assault, every office harassment, every obstacle I’ve ever faced because of my gender… every...

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A summary of my Fantastic Arcade week

This week I had the amazing opportunity to attend Fantastic Arcade. Two of my games where there this time. It continues to stay my favorite game event. For one, there is more booze there than your liver knows what to do with, and the people are so beautiful. I loved being able to meet the people behind some of my favorite games… like dog opera (oik os), Proteus, or Off-Peak… even the Kingdom of Loathing folks! As you can expect, I had plenty of “omg play it cool” moments. :) It’s pretty overwhelming, but I guess I feel like that...

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Launching Soon! (and a rant about stuff)

Update: Because GameJolt is going to launch their marketplace soon (I’m told about 2-3 weeks) I’m going to wait for them so I can launch there too. GameJolt has been tremendous for my games (encouraging, supportive, and all the warm-n-fuzzy stuff like that) so being able to launch with them gives me happy feels. …So yeah, I’m waiting for them + that gives me time to add some more stuff. Also, cool comment on this post. Thank u for sharing that. Not too long ago (pre-GDC to be exact), I put out a call on Twitter for beta testers. One...

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GameJolt Interview & Stuff…

Ok, so… some really cool news! Some time ago indiegamehunt approached me and asked if I was cool with doing an email interview. Today it went up on GameJolt. Animated .gifs and all. Here: An Interview with Nathalie Lawhead This is so cool! (also because I’m a fan of gamejolt, so you can imagine I am tittering with youthful enthusiasm.) Also, CloneJam: Nathalie Lawhead (#clonejamnathalie) is starting in 7 hours (as of writing this). I am going to participate in this because I think this will take vanity to a whole new level and I like that. Also, just imagine...

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The (New) Tetrageddon Games “Art Direction” Commentary: Everything Looks Better Low-Fi!

I rarely ever do “art posts” where I explain the thought process behind the look of the game, so I thought it’s about time that I do something. A lot of planning goes into it, and I’m certain others will find the general philosophy interesting. This is about the new “desktop” version of Tetrageddon Games I’m making. It’s coming to Steam. Small video about the project: So… The new experience has a lot of new art, and animated transitions. Think of it as a very large, “interactive animation” with games here and there. The art is largely vector art. This...

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Holding Out & Thoughts About That Internet Niche ;)

It’s no secret if you know me. I have made the web my life. When I first started “web development/design” there was no name for it, UX was a non existent concept, and this wasn’t being taught at colleges. I remember my teachers ALL (no exception) telling me to stay away from the internet because it’s a niche, I’m wasting my future, or because it’s going to destroy my creativity (there where many variations of this). My interest was interactive art online. Judging by the amount of people that told me I was throwing my future away with “this internet...

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My Commentary on the Current Web Debacle (why Flash is more relevant today than ever before)

I will start by quoting a couple of articles, and then share my views. Java and Flash both vulnerable—again—to new 0-day attacks “There’s no indication that either of the newly discovered Flash vulnerabilities are being actively exploited…” I point out that Java has also been exploited, and this is active: Cyberespionage group Pawn Storm uses exploit for unpatched Java flaw “A sophisticated group of hackers known for targeting military, government and media organisations is currently using an exploit for a vulnerability in Java that hasn’t been patched by Oracle.” This has NOT been patched, Flash (on the other hand) has...

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Monkey Fortunetell on Google Play (Free for Android) – Or How The Humans Won Their First Victory Over Skynet

Last night in the AM’s Monkey Fortunetell was finally published to Google Play. The game is FREE. LINK: https://play.google.com/store/apps/details?id=air.com.alienmelon.fortunetell As a side note, I only tested this on my Nexus, and now received some feedback that it’s laggy on some devices so updates will be on their way soon. The Story If you follow me on Twitter then you’re probably aware that the game had a fairly puzzling setback. I published it the night before (also in the AM’s) and it immediately received a suspension notice for violation of the Impersonation or Deceptive Behavior provision of the Content Policy. “Impersonation...

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Art From Way Back #2

Returning from a trip some of my old artwork (from way back) was brought back from Europe. Which is a pleasant blessing since I thought I’d lost it. I finally took the time to photograph it all. These range from quick sketches, to more elaborate studies of scenes, still lifes, portraits, etc… using various mediums. To see my previous Art From Way Back post click here. Still Lifes Perspective, shading, and composition studies (arranging a scene so the eyes “read” the picture as intended) With pencil, or charcoal Eyeball martini Glass reflection and texture study Who Stole The Cookies From...

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