Seems like I just fell off the airplane and hit the ground running with crunch. Amazing news is that I’m giving myself < blinktag > one < /blinktag > month to finish this “Desktop version of Tetrageddon Games”. I really need a better name for that, it doesn’t do the project justice. :) I have a couple more features/areas to put in before I feel like it’s good enough. I’m very excited about this because… there! I have it! A solid, honest to god deadline… Although more time would be nice, but that’s a trap I will not fall into!...
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Screenshake 2016, GDC, & other news
So here is an update! I was recently invited to give a talk at Screenshake. This is an event in Belgium. They held their first ever Belgium Game Awards, and it was such a privilege to be part of this. The people there are pretty amazing, and fun. I had no idea Belgium had so many talented game creators. The award show itself was probably the sweetest award show I’ve ever attended. Lots of friends/friendly people, very personable crowd… I loved it. Oasis was one of my favorite games. You should look it up. I thought the game exhibition space...
Continue reading...Tutorial: Making a Frog Generator with Adobe Animate (HTML5 & CreateJS)
You can VIEW the end result here: http://frogs.alienmelon.com/html5/ You can DOWNLOAD the sourcefiles here: http://nathalielawhead.com/sourcefiles/Weird_Alien_Frogs/ This tutorial will walk you through using Animate to make a procedural frog generator. It will cover all the basics of using the HTML5 Canvas output, as well as timeline scripting for the functionality. For those that are interested I also have a tutorial for making a game with CreateJS + the canvas in Flash/Animate here. It’s a bit older, and some of the issues (and resulting workarounds) I mention there no longer apply. Although the tutorial itself is still fairly relevant. It’s also interesting...
Continue reading...Taking A Break: A Retrospective
I was going to title this post Not Giving A Fuck: A Retrospective, but that’s not quite accurate. As it turns out, it’s hard not to care. This post is also very personal, and I feel like it’s important to finally write. Not too recently I announced on Twitter that I was going on hiatus. I found out that hiatus isn’t really working out since, like I said, it’s impossible for me to not care. I did this because of an accumulation of shit and burnout that just led to me totally collapsing and feeling like “I can’t take this...
Continue reading...Just going to leave this here…
With the recent renaming of the platform I feel inclined to say something, although I’m quite enjoying my “I don’t give a fuck” vacation. Feels great. I want to stay in “I don’t give a fuck” forever, but that’s not realistic. Thankfully the most excellent Joseph Labrecque wrote a post about it. It says everything. It’s also refreshingly educated, in contrast to tech “journalists” who’ve consistently spewed click-bait lies out of their ass. I’m surprised only a few major news outlets have jumped on this. I thought headlines screaming “Adobe FINALLY killing Flash!” would be all over the web by...
Continue reading...“But It’s Not REAL!” (alternative title: i want my free premium content, and to complain about it too)
My grandfather had a lot of respect for what I did (art on computers), but he had a hard time understanding the value in it at first. I spend forever making something, but what is made on computers has no “real world value”, because it isn’t tangible. This is a mentality not foreign to a lot of “old people”. I remember a student telling me about how his dad had trouble understanding how he can earn any good (or respectable) living making art on computers. The mentality is because it’s NOT real, it has no real worth. Digital art is...
Continue reading...The (New) Tetrageddon Games “Art Direction” Commentary: Everything Looks Better Low-Fi!
I rarely ever do “art posts” where I explain the thought process behind the look of the game, so I thought it’s about time that I do something. A lot of planning goes into it, and I’m certain others will find the general philosophy interesting. This is about the new “desktop” version of Tetrageddon Games I’m making. It’s coming to Steam. Small video about the project: So… The new experience has a lot of new art, and animated transitions. Think of it as a very large, “interactive animation” with games here and there. The art is largely vector art. This...
Continue reading...Artist’s Commentary on Anatomically Incorrect Dinosaurs (and the trailer)
So this is the part, after working super long and hard on a project, where I’m generally disoriented… but all-together extra positive. Probably more air-headed than usual. People say I’m air-headed, but I think it’s more so after launch… You know, gamedevs need to also document how it’s like after finishing a project so people know what type of confused person to expect. Since May (official start of making the game) I’ve been working game-jam mode. I still need to finish the Tetrageddon Games version for Steam. NO! I have not forgotten! Ok, I’m here to put-to-rest the final bits...
Continue reading...Anatomically Incorrect Dinosaurs – Out Now! & Notes About this Game…
Anatomically Incorrect Dinosaurs was released last night. I wrote that line with a big sigh of relief. It’s also a featured game on GameJolt today! I was so happy, jumped for joy! :) Update! It just made an appearance on Offworld! Play it now: Anatomically Incorrect Dinosaurs Leigh Alexander said you’re (basically) dead to her if you don’t play it. It’s even tagged as that. People, this is serious! I think this little “detour” turned into a pretty big deal… Like an actual “game”, although you may not call it that, but who cares anymore what a game is or...
Continue reading...Electric Love Potato – Let’s Play’s
Recently someone on GameJolt made this youtube video of the Electric Love Potato. There have been a few now, but I laughed so much I feel inclined to make a blog post of it. A POTATO IS FLIRTING WITH ME!? Electric Love Potato | Potato Dating Simulator by Mickell Pickell (I also like the title. Potato Dating Simulator is a great idea.) For those interested, the other videos on this users channel are equally as cheerful. I like them. They’re fun and upbeat. It’s the sweetest thing! I so love how people have loved the potato… Wow, taken out of...
Continue reading...Electric Love Potato (Desktop Assistant)… Potatoware
Think about it: Potatoware. Potato software. I feel like this is the beginning of something wonderful. Hopefully a trend. Thus my contribution to this (yet to happen) potatoware trend. I would like to unveil to the world Electric Love Potato! You can download it from itch.io: http://alienmelon.itch.io/electric-love-potato Or GameJolt: http://gamejolt.com/games/other/electric-love-potato/75231/ What is Electric Love Potato you may ask? Good question! I don’t really know, but… “Electric Love Potato is a virtual potato desktop assistant that offers positive reinforcement, serenades you as you work, and creates random potato recipes.” There are like 12 songs. So it’s also a potato album. Potato...
Continue reading...I Did It! (My Entry To Femijam) – Go Play It!!
Last night I wrapped up my submission (A Short Story) to “FEMICOM Game Jam #1: Here’s to Theresa Duncan!” and thought it warrants a little celebratory blog post. This has been my first gamejam! *fireworks* *applause* The jam’s theme was Theresa Duncan’s work. If you’re not familiar with her, KillScreen has this wonderful article “The legacy of Theresa Duncan and the technology behind its preservation” that’s worth checking out. Mine is a small interactive story, titled “A Short Story”. “A Short Story is an interactive bedtime story about a girl that goes for a walk at night, and meets a...
Continue reading...Weird Alien Frogs – A Frog Generator (news and stuff…)
It’s been a while since my last update, and so much stuff has gotten done. For one, Tetrageddon Games made an appearance on Boing Boing’s Offworld, Cult of Mac has a nice little article about the project, and Leigh Alexander mentioned Monkey Fortunetell in her [really cool] article on digital divination: The divine witches of cyberspace… It’s so amazing. It feels like an unbelievable amount of hard work is coming to fruition… with that I mean people are playing the games, enjoying the games, talking about the games, which is all I can ask for… making thing that make people...
Continue reading...Tetrageddon Games Wins The IGF Nuovo Award! <3 (Summary of My First GDC)
Warning: emotional/mushy content I spent three days at the IGF booth showcasing Tetrageddon Games to one person after the other. It has been a particularly touching, exciting, positively charged experience for me. I don’t think I’ll ever forget it. The Tetrageddon Games boothlet. This was showing above the Exhibit Floor. Smiled to myself often. Moment of pride! Winner poster thingy! Solo-dev is VERY hard. You lock yourself away, and just work. Lots of work, bugs, work, more work. After finishing the thing you go on your own to build the website, and all the PR for it. It’s never truly...
Continue reading...Monkey Fortunetell on Google Play (Free for Android) – Or How The Humans Won Their First Victory Over Skynet
Last night in the AM’s Monkey Fortunetell was finally published to Google Play. The game is FREE. LINK: https://play.google.com/store/apps/details?id=air.com.alienmelon.fortunetell As a side note, I only tested this on my Nexus, and now received some feedback that it’s laggy on some devices so updates will be on their way soon. The Story If you follow me on Twitter then you’re probably aware that the game had a fairly puzzling setback. I published it the night before (also in the AM’s) and it immediately received a suspension notice for violation of the Impersonation or Deceptive Behavior provision of the Content Policy. “Impersonation...
Continue reading...My Game Update & Other Stuff…
So after getting my controller setup with the GameInput API fully functional, I’ve now moved on to playing around with pathfinding and AI. I remembered this wonderful project called Daedalus (Fully dynamic constrained Delaunay triangulation and pathfinding). You can see Introducing Daedalus Lib here. I’m so happy I remembered it! It’s very easy to use, and an excellent introduction into doing this thing. The developer breaks down all the theories behind it too, mentioning a couple research publications. My favourite of which has been Efficient Triangulation-Based Pathfinding by Douglas Jon Demyen. It’s been quite eye-opening. For those interested daedalus-lib is...
Continue reading...Adobe AIR/Flash GameInput API (Getting Started)
Update (May 29, 2016): emmett butler has an even more thorough post on the topic here, NativeJoystick in Bum Rush I suggest starting with that since his post is a lot more in depth. I had been emailed about this issue (problems with GameInput) and gave some links that I thought helpful at the time I was working with controllers. Here they are in the event they can help others: * NativeJoystick: AIR “ANE” extension to support all joysticks that Windows can. * Topic: NativeJoystick: AIR “ANE” extension to support all joysticks that Windows can. * Joystick Library for Adobe...
Continue reading...Getting Multiple XBox 360 Controllers Working On A Mac (OS X Yosemite)
I had this running in a previous version of OS X, but then it stopped working (operating system update made the driver non-functional). I spent some time Google-ing around, but it was hard finding something due to all the information out there being for PC. This is apparently completely doable on a PC (as described here, for example) But not as easy on a Mac. Searching Google did little for me… except that I found this cool thing (http://multicursor-wm.sourceforge.net/). I had no idea you could do that. Nevertheless, now that I have multiple controllers working on a Mac I feel...
Continue reading...Newest AppStore Game: Monkey Fortunetell & Other News
Recently Monkey Fortunetell went live on the AppStore. Get it here. I’ve announced this on all my social media outlets… mostly Twitter, Monkey Fortunetell was just approved for the App Store: https://t.co/LZ7EvMfCaJ It's a FREE iPhone app. Go get it! pic.twitter.com/J3PzXQs6mf — Nathalie Lawhead (@alienmelon) January 15, 2015 and am finally finding the time to make this update. :) The game is < blink > FREE < / blink >, with no in app purchase, or hidden fees… which already means good fortune for you. I also made some desktop wallpapers for the game which you can download from the website...
Continue reading...Tetrageddon Games: Independent Games Festival Nuovo Award & Other Updates…
My head is spinning as I write this. My mom woke me up this morning with the news… and then a beer (she’s from Eastern Europe, morning beer is normal). Tetrageddon Games is an IGF finalist, nominated for the Nuovo Award (recognizing excellence in shorter-form, more esoteric games– abstract… and unconventional game development). It’s on the list here. This is mind blowing news. I’m included in a selection among other beautiful games, and there is my game. < reflections > Looking back it seems to have been an uphill battle. A couple years ago I finally quit what I think...
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