Recently Tetrageddon has been open sourcing games (all assets are there, and free to use under a creative commons share-alike license) via a “view source” option. The aim is to encourage collaborative adaptations, sharing of games, and for the project to become a resource (in the long run). Most of the games have also been developed for playing on the Nintendo Wii (Wii Browser – such as Haxed By Megahurtz, Offender, and They Came From My Inbox). Which brings me to more recent developments! …I am pleased to announce that some games are now available as a standalone desktop PC...
Continue reading...Games
When Things Get Hard… :D
Life throws you those little nudges that encourage you along! I’m honored to announce that Tetrageddon Games has been accepted into Festival Du Nouveau Cinema under the Interactive section (http://www.nouveaucinema.ca/), and that I will be appearing (representing Tetrageddon Games) in the September issue of Web Designer Magazine (http://www.webdesignermag.co.uk/)! I’m absolutely thrilled. Thank you everyone for you support!!! I have been working heavily on promoting and developing for the project. The site is of a non-profit nature, and has been releasing games as open source (creative commons). The assets, and source files are downloadable. The aim is to encourage collaborative adaptations...
Continue reading...The Wacky Name Generator & Downloadable Source
The Wacky Name Generator (Version 1.0.0.0.1.0.2) Try it bellow: [swfobj src=”http://nathalielawhead.com/sourcefiles/Wacky_Name_Generator/namegenerator.swf” height=”261″ width=”500″] So I’m making a game! The premise is that you play a monster tearing up a fictional city. Any city really. Probably Tokyo, but I’m undecided. The other great premise is that you eat A LOT of civilians, military, and law enforcement officials. To add a touch of random (and reduce the time it takes for coming up with names for an “expendable” population), names for each enemy sprite are randomly created (in this case pieced together using a set amount of vowels and consonants), and then...
Continue reading...The Source Files Archives – Offender
The newest release to the source files archive is Offender. *Click here to download (available in both AS3, and AS2). I made the game a few years back to serve as a mini-game-easter-egg for Tetrageddon, when you size the browser window too small. Re-size the window when you’re on the site, you’ll trigger a resize bomb, and if you size it too small you get… well… Offended. About the game: Remember Defender; that popular arcade shooter of the 1980’s? Well, how do you think we Aliens felt about it? Sponsored by the Intergalactic Foundation for Non-Anthropomorphic Rights, Offender is a...
Continue reading...The Source Files Archives – SpaceCom Chapter 1: The Big Gib
SpaceCom Chapter 1: The Big Gib by Nathalie Lawhead is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.Based on a work at nathalielawhead.com/sourcefiles/SpaceCom_The_Big_Gib/.Permissions beyond the scope of this license may be available at http://nathalielawhead.com. *You MAY create derivatives, please share alike. *Please credit the author (Nathalie Lawhead), and provide a link to the author’s website (http://nathalielawhead.com). Download the source files here: DOWNLOAD NOW! I started SpaceCom Chapter 1: The Big Gib circa 2008, and finished it in 2010 A.D. It is popularly known as “one of those games” that was: “[…] Started, dropped, remembered, then finished.” -Broverb Originally it...
Continue reading...The Source Files Archives – Part 2: Haxed By Megahurtz
Actionscript 2.0 Flash 8 68.2 MB This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. *You MAY create derivatives, please share alike. *Please credit the author (Nathalie Lawhead), and provide a link to the author’s website (http://nathalielawhead.com). Download Source Files Here! Play It Here! Haxed by Megahurtz is a casual game written in AS 2 targeting the Nintendo Wii platform/flash player. It’s an older work, and was authored in Flash 8. Back end wise it was coded “free-hand”, and evolved from a sound experiment to a full fledged game. All scoreboard related code has been disabled. About:...
Continue reading...Some Writing
“There’s a lot of untapped power in the internet as a medium for creating games, entertainment, and art that’s an entirely different mind blowing genre. When new themes like ARGs, or games-as-art, surface it inspires me to know that we’re only at the beginning of inventing variations of art, and entertainment, that are so radically different it sets a new standard for what can be done.” The Internet As A Game Mechanic – Click here to read. “The dot-com boom had a strong influence on what I wanted to do with my life. The internet has been a very life...
Continue reading...Tetrageddon Games FWA Site Of The Day (26th May 2012)!
we are the artists of today translating the digital age Tetrageddon Games has been selected to receive the FWA Site Of The Day (SOTD) Award for 26th May 2012! On the given date the direct link will be here. I’d also like to gratuitously thank everyone for voting, since the site was added to the public shortlist with 70% Yes-Votes. About Tetrageddon Games: Tetrageddon is a collection of non-commercial “Pop Games” translating the digital age’s cultural taboos, icons, and web humor into abstract impressions that violate one’s senses with their random nonsense, and electrifying circumstances. Each piece is a diverse...
Continue reading...(Game) SpaceCom Chapter 1: The Big Gib
After months of scrupulous labor in that cable laden layer that I call office, and shedding exactly 12000 hairs, I am pleased to announce the latest release of Full Frontal Retardation ™ in the form of a game. SpaceCom Chapter 1: The Big Gib. The Big Gib takes place in the year 20xx when humanity uploads itself into cyberspace because the Communists have won. You play as one of SpaceCom’s elite cyberspace commanders. The trollpatrol of the new cyberspace, Space Commanders are called in to clean the internet up (commanders are the substitute to Raptor Jesus, the existence of whom...
Continue reading...They Came From My Inbox
With seemingly random imagery and audio They Came From My Inbox is a mix of jokes and impressions based on various internet sub-cultures, and popular net-icons. Inspired by Spoetry, spoken word, and the early Hip-Hop movement, it is an exploration of applying the Cut-up technique to the aesthetics and functionality of a game. Since Hip-hop is very sample-based, the game pays homage to this music genre by experimenting in ways of melodiously “borrowing from” and reflecting the nets randomness, and cultural taboos in as much of a music sense as it does artistically. The outcome was dynamically “mixed” audio that...
Continue reading...Haxed by Megahurtz – a.k.a Interactive Prosifunkification
It’s my newest game. A Flash game developed for the Nintendo Wii… which (I have to add) was like wrestling a gigantic mastodon possibly weighing several hundred tons with many appendages protruding from it’s mouth. HORRIBLE appendages. …I digress. It’s totally playable (possibly more so, since there are less appendages involved) on the PC. Originally an “algorithmic sound toy”, Haxed by Megahurtz began as a tripped-out pixelated interactive music video based on a dynamically generated soundtrack that is mixed during game-play. It eventually grew into a full-fledged casual game. With the advent of “games as art” the initial idea was...
Continue reading...Tetrageddon : Tetris for us FPS gamers
Ladies and ladies, I’m pleased to announce the latest and greatest release fresh from our AlienMelon lab. A whopping 3MB of a squish-fest filled game! …OK, fine, it’s grown a little over 3MB since I made the above .gif, whatever. In Tetrageddon you play the role of Minibyte– –who “planted” his “Portable Entertainment System” in a field overlooking a city. This “Portable Entertainment System” grew… You get the picture… Your primary goal is to score by splatting unsightly citizens of some random city with giant tetris-debris falling from space… alternately you could just play “classic tetris” by aligning bocks… but...
Continue reading...