I’m writing this to make a brief update, and extend a warm thank you for everyone’s support. Offender 2 has been featured/written about on Indie Statik, and Bit Maiden. This is amazing! Both of these places are really cool review sites, with a great indie game selection. They are definitely worth checking out. I have been writing editors of online publications. Maybe I’ll (eventually) compile a list of places that feature indie games so as to help other people doing the same. After you’re done (solo) creating your game (which is a lot of work already), you promote it (which...
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Offender 2 – Official Trailer
The trailer for Offender 2 is now live, and on the game’s website. It turned out better than expected, and has a little look/feel from Stanley Kubrick’s Dr. Strangelove trailer. It’s a bit of a nod to it. I loved that movie. Overall it’s exactly what I wanted. More of a stand-alone miniature animation, with a story and script, than an outright trailer. Download the .mov HERE. You can also view the full quality .swf version in all its lossless vector glory HERE. Which I recommend. If you haven’t done so already, play the game! Click here to visit its...
Continue reading...Offender 2 (World War B: War on Rabbits)
Official Launch! It’s live! CLICK HERE TO PLAY It seems like I’ve been working on this forever, and this is one of the largest, most complex projects I’ve done… I created this game all on my own… saying it almost feels like an understatement. I want to grab you by your shirt collar, violently shake you, and say “No! You just don’t understand!” The endeavor involved creating the engine (coding, debugging), creating the artwork, animating the artwork, then producing music, sound, and voice acting for it (all my voice as well). I’m particularly proud of the music. I composed it...
Continue reading...Offender 2 (World War B: War On Rabbits) – Coming Soon!
I am excited to say that the game is now DONE! I’ve moved production to the website and trailer. The website is well underway also, with quotes from notable and highly respected representatives of the Extraterrestrial community, who support the game (and its cause). Needless to say, I will be launching soon! Click here for desktop background. Remember Defender; that popular arcade shooter of the 1980’s? Well, how do you think we Aliens felt about it? Sponsored by The Intergalactic Foundation For Non-Anthropomorphic Rights, Offender is a game made from the Alien’s point of view. Note: As a consequence of...
Continue reading...Offender 2 – Programming A Composer
Every time I program the soundtrack for one of my games I get inspired with how I could perfect the engine for music. I know that a long term goal will be to program a composer. It’s my personal creative crusade. :) I want to create something that, with some degree of intelligence, really “makes” music while you play. Although realizing that goal is still a ways off, I’m very proud of my current achievement. Offender 2 development has covered a lot of ground since my last blog post update. One of the advantages of creating your own music is...
Continue reading...The Sounds & Music Of Offender 2 (Production Notes)
I’m happy to say that I’ve finished all the artwork, animation, and coding for Offender 2, and I’ve been busily working on the final stage of development: music (and sounds). It’s been a whirlwind of creativity, and the direction the music has gone is both spooky and humorous. I’m happy with the quality, and it has added a lot to the game. Playing the finished portions of it is really something, to say the least. I love how it takes itself serious, and is so ridiculous at the same time. You’re not sure if you want to laugh, or slip...
Continue reading...The Gatekeeper On The App Store
The Gatekeeper has just been approved in the App Store! Get it here: DOWNLOAD NOW. It, as well as ALL OF THE OTHER GAMES, are going to be FREE over this weekend. So get them all here: DOWNLOAD ALL NOW. Enjoy! About The Gatekeeper In an epic showdown to determine your fate, the gatekeeper of hell has challenged you to a “game”. One which no one has ever won. If you do win you are awarded safe passage to heaven. If you lose you will be damned, and subjected to an eternity in hell. Tic-tac-toe has always been a popular...
Continue reading...Haxed By Megahurtz On The App Store
I am thrilled to announce that Haxed By Megahurtz (the mobile version) has passed the review process with Apple, and is now live on the App Store. CLICK HERE TO DOWNLOAD! This version is special, and has a lot of new features that make it worth buying, or buying an iPhone for (if you don’t already have one). Haxed By Megahurtz is tripware, meets interactive sound-toy, blended with today’s internet hyper-stimuli and humor. It’s pop-culture-as-game that pulls the player in the middle of an absolutely absurd situation that eventually leaves one feeling like the internet just exploded. It takes place...
Continue reading...Offender iPad & iPhone Easter Game Sale
The game Offender is going on sale for FREE on the App Store from this Friday till next. Grab it, play it, love it! Click here! Haxed By Megahurtz will be coming soon to iEverything as well (I’ve already opened a new directory with some code bits/pieces for it, here). After which I will resume development on Offender 2 (World War B: War On Rabbits). I’m developing that, between Apple’s review process, while porting everything to iOS. It’s exciting, to say the least. Thanks for playing! –Tetrageddon Games Screenshots of the upcoming Offender 2 (World War B: War On Rabbits)
Continue reading...Super Simple Script Snippets – Part 2
This is part two of my previous post of fun code trickery. Click here. I’m thrilled with how development is going. It will definitely be a fun mobile game. Like I said, you can find more in the Open Source Directory. Click here. So… I should hit “Publish” now before I get distracted too much with my blog. :) Random Sound From Array Of Strings Download Here [swfobj src=”http://nathalielawhead.com/sourcefiles/Haxed_By_Megahurtz/snippets_AS3/random_sound_from_array.swf” height=”456″ width=”608″] If Removed From Stage Remove All Listeners Download Here [swfobj src=”http://nathalielawhead.com/sourcefiles/Haxed_By_Megahurtz/snippets_AS3/remove_from_stage_remove_all_listeners.swf” height=”80″ width=”428″] Code: //loop through an array of functions/listeners that you pass it //removes them //call this from...
Continue reading...Super Simple Script Snippets – Standalone Leaderboard System, and More
Offender 1 is available for purchase on the app store. Because the submission process was so successful, and it’s a platform just waiting for more Tetrageddon, if taken the time off Offender 2 and am porting Haxed By Megahurtz to iOS. It’s nearly complete, and going well. I’m excited to see it working on mobile. The game (Haxed By Megahurtz) was developed for the Nintendo Wii. It took off like wild fire after a Jay Is Games review. It was a lot of fun to see it spread the way it did, and the reactions people had to it. It...
Continue reading...First App Store Release! Offender
Click to buy! – For $0.99! I recently ported the game Offender to iOS (tutorial here). It is now available in the App Store for purchase on your iPhone, or iPad. The game has gone through a bit of an overhaul (remastered, so to say), with improved functionality, and game-play. It’s a lot funner on touch screen. You could say it’s meant to be played there. The game is very challenging, and “arcade”. If you buy it proceeds will go the the next Tetrageddon Games release Offender 2 (World War B: War On Rabbits). (Game Over Screen for Offender 2)...
Continue reading...Pandorabots To Flash (Actionscript Tutorial)
As promised this is a tutorial for building a Flash interface for a Pandorabots chatbot. This is a portion of an unreleased game I was building where you are stuck inside of a giant maze. The maze is actually a machine. An artificial intelligence called “I”. You can talk to it throughout your journey, and it engages with you in existential conversations, often taunting you. You can check out some screenshots, and more of that here. It was intended to be part of BlueSuburbia. At present it’s slipped to the back burner. The source files that are given with this...
Continue reading...Tetrageddon Games In Communication Arts Interactive Annual 19
“[Tetrageddon Games] It’s a long-term project that redefines interactivity while exploring how the gaming industry has revolutionized entertainment and delivery platforms for entertainment.” It all started with BlueSuburbia and has been an ongoing project since the early days of online media in the dot-com boom. At that time one often struggled with all the pitfalls surrounding the web’s lack of media support. Platforms like Flash, and experimental projects “doing what you technically can’t”, are largely to thank for pushing online media as far as it has come today. After working on so many pioneering projects, ranging from standalone experiences to...
Continue reading...Tetrageddon Games At 2013 SXSW Interactive Awards
Tetrageddon Games was selected as a finalist in the 2013 SXSW Interactive Awards! Under the Personal category, click here! I’m absolutely thrilled!!! Thank you everyone for your support! I would not have come this far without it. Tetrageddon has also been nominated for a Pixel Award under the Personal category. Voting is currently open for the People’s Choice. Click here to vote. As an update to where the project has been going, I am pleased to announce that Tetrageddon’s next game will be playable on the iPhone. Production is coming along well. The game is called Offender 2 (World War...
Continue reading...Super Simple Script Snippets: Button RollOver & RollOut With ENTER_FRAME Fun
Here’s something basic, and fun, while my next game is underway — it’s a small components from the next release. Dictating the animation of a movieclip with ENTER_FRAMEs – for smooth and consistent rollover, or rollouts. I prefer these (as I know many other developers / designers do) up against standard button events or animations. These are basic examples, and I’m sure they’ll be useful to those starting out, and looking (googling) for a solution like this. So here’s my approach at it… Example #1: have a button, or movieclip, increment or decremnt its frame number according to its mouse...
Continue reading...Source Code Snippets: Generate Gibs (Particles For Fatalities) & Shake The Stage
As some may know, the upcoming title for Tetrageddon Arcade is titled Offender 2 (World War B: War on Rabbits). It’s a delightfully epic violation of the senses taking place in the speculatively not to distant future where aliens (once again) attack Earth for the sake of abducting rabbits. Much like the original Offender, this version will be a far more rounded, and over-the-top adaptation of the original. It features gibs, adorable ass kicking rabbits with tons of attitude, and sociopathic aliens. You play the aforementioned alien, and have to survive abducting the rabbits. Like I said, they have attitude....
Continue reading...Another “E-P-I-C!!!!!!” Thank You (Fans, Players, Editors, And Curators)
Today I checked my meatspace mail and had a pleasant surprise waiting for me. Issue #201 of Imagine Shop’s Web Designer Magazine arrived (where Tetrageddon Arcade is making an appearance in the Design Diary). I’m thrilled (and love pictures) so here are some shots of this beautiful publication: “Graphics get in the way of usability… very true in games. Development is the most important part of the production cycle. Tetrageddon needed to be fun before making it pretty.” Sometimes, when you’re truly down, and start questioning why you do what you do… and if it’s worth doing at all, life...
Continue reading...Making an “E-P-I-C!!!!!!” comeback… (Thanks everyone!)
I started working on Tetrageddon Arcade this year, after a pretty rough last year, and I have to say that I’m incredibly encouraged with how it’s been received. It’s a true blessing, so thank you everyone for your support! The site has already gotten an amazing amount of publicity. I’d like to extend a warm thank-you to everyone who has helped make this possible, and especially the players. I would not be able to work on this again if it weren’t for you. Because of this I’m confident in my choice to focus on my own personal creative work, and...
Continue reading...Super Simple Script Snippets: Enemy Projectiles
I’m making a game! The premise of which is that there will be enemy sprites (like tanks) shooting at you (a spaceship). Enemy projectiles will be fired in short controlled bursts… that’s the basic idea. The real thing is a lot more complex… Imagine short controlled bursts exploding in fireworks that you have to dodge if you don’t manage to “deactivate” them in time with your beam. Here’s the example (click “Fire!” button): [swfobj src=”http://nathalielawhead.com/sourcefiles/Projectiles/gravity_projectile.swf” height=”400″ width=”480″] DOWNLOAD .FLA HERE At any rate I’m releasing code snippets as I progress. Hopefully these will come in handy for others developing awesome...
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