{"id":3340,"date":"2015-02-02T15:40:34","date_gmt":"2015-02-02T22:40:34","guid":{"rendered":"http:\/\/www.nathalielawhead.com\/candybox\/?p=3340"},"modified":"2015-02-02T18:38:19","modified_gmt":"2015-02-03T01:38:19","slug":"my-game-update-other-stuff","status":"publish","type":"post","link":"https:\/\/www.nathalielawhead.com\/candybox\/my-game-update-other-stuff","title":{"rendered":"My Game Update &#038; Other Stuff&#8230;"},"content":{"rendered":"<p>So after getting my controller setup with the <a href=\"http:\/\/www.nathalielawhead.com\/candybox\/adobe-airflash-gameinput-api-getting-started\" target=\"_blank\">GameInput API fully functional<\/a>, I&#8217;ve now moved on to playing around with pathfinding and AI.<br \/>\nI remembered this wonderful project called Daedalus (Fully dynamic constrained Delaunay triangulation and pathfinding). You can see <a href=\"http:\/\/totologic.blogspot.com\/2013\/12\/introducing-daedalus-lib_19.html\" target=\"_blank\">Introducing Daedalus Lib here<\/a>.<br \/>\nI&#8217;m so happy I remembered it!<br \/>\nIt&#8217;s very easy to use, and an excellent introduction into doing this thing.<br \/>\nThe developer breaks down all the theories behind it too, mentioning a couple research publications. My favourite of which has been <a href=\"https:\/\/dl.dropboxusercontent.com\/u\/84854464\/totologic\/thesis_demyen_2006.pdf\" target=\"_blank\">Efficient Triangulation-Based Pathfinding by Douglas Jon Demyen<\/a>.<br \/>\nIt&#8217;s been quite eye-opening.<br \/>\nFor those interested daedalus-lib is on Google Code: <a href=\"https:\/\/code.google.com\/p\/daedalus-lib\/\" target=\"_blank\">https:\/\/code.google.com\/p\/daedalus-lib\/<\/a><\/p>\n<blockquote><p>&#8220;Fastness and accuracy are reached by using among the best techniques available in the field of computational geometry : half-edge structure and fully dynamic Delaunay triangulation. Daedalus algorithms are based on many research publications&#8230;&#8221;<\/p><\/blockquote>\n<p>The project also has a thorough wiki here <a href=\"https:\/\/code.google.com\/p\/daedalus-lib\/wiki\/Overview\" target=\"_blank\">https:\/\/code.google.com\/p\/daedalus-lib\/wiki\/Overview<\/a><\/p>\n<p>I think this is a beautiful piece of work (so flexible and simple). The author also has a few demos of various implementations on his website. For example don&#8217;t miss the <a href=\"http:\/\/totologic.blogspot.com\/2014\/09\/triangulated-circular-maze-generation.html\" target=\"_blank\">Triangulated circular maze generation<\/a><br \/>\nAnd <a href=\"http:\/\/totologic.blogspot.com\/2013\/04\/maze-generation-in-3d.html\" target=\"_blank\">Maze generation in 3D<\/a>.<\/p>\n<p>Much fun. I&#8217;m getting into prototyping my new game now!<br \/>\nI&#8217;ve got a solid concept which I will be pursuing full-power.<\/p>\n<p><strong>The idea&#8230;<\/strong><\/p>\n<p>I&#8217;m creating a game made of a series of two player plus games (living-room multiplayer up to four players) for console (but also playable on computer, so as not to rule anybody out). It&#8217;s like a big thing made up of many different disassociated &#8220;themes&#8221; (games). I will also consider this new game to be an extension to Tetrageddon Games (because I can see something like a &#8220;universe&#8221;\/story arc forming).<br \/>\nEach of these games will be completely different in theme, and all of them totally bizarre.<br \/>\nFor example, in the main menu, each player&#8217;s cursor will be a dismembered\/severed body part and they could do silly interactions there too&#8230; like paint with blood.<br \/>\nLevel editors for each game would be included (I really want customization).<br \/>\nThere would be a series of &#8220;main games&#8221; and at the end of each a totally random and absurd &#8220;easter egg mini game&#8221; would be thrown in the mix.<br \/>\nSo (throughout) you and your friends would be kept confused and humored by all this totally random stuff being thrown at you to &#8220;survive&#8221; or win in.<br \/>\nThat&#8217;s the high-level goal right now&#8230;<\/p>\n<p>At the moment I&#8217;m working on <strong>game #1<\/strong> of this thing.<br \/>\nThis game will be about stealing candy from kids.<br \/>\nIt&#8217;s going to be a stealth game.<br \/>\nYou and your friends are in a city, and you all have to sneak up on parents and steal the candy from their baby. If you get caught you get chased down, and beaten, maybe killed&#8230; I can see a lot of fun interaction coming out of that.<br \/>\nThis thing will be loaded with madness. Can&#8217;t wait to start getting into the art, but&#8230; prototyping first.<\/p>\n<p>Also, I&#8217;m <strong>still<\/strong> pursuing getting Tetrageddon Games on the PlayStation, but that is going VERY slowly. I&#8217;ve signed up to be a PlayStation developer some months ago, and just recently heard back from them saying that they are changing their sign-up process and I have to sign-up again.<br \/>\nUntil then, you can look forward to a completely bizarre living-room multiplayer game from me. :)<\/p>\n<p><strong>In other news&#8230;<\/strong><\/p>\n<p>The IGF Audience Award is now open for voting:<br \/>\n<a href=\"http:\/\/www.gdconf.com\/news\/cast_your_vote_now_for_the_2015_igf.html\" target=\"_blank\">http:\/\/www.gdconf.com\/news\/cast_your_vote_now_for_the_2015_igf.html<\/a><br \/>\nI beseech thee, oh humble reader, to consider (just consider) voting for Tetrageddon Games&#8230; but for me just seeing my game on that list is&#8230; wow. I&#8217;m still dreaming. :D Must not wake up.<\/p>\n<p>AskMen.com also mentioned me in their <a href=\"http:\/\/www.askmen.com\/entertainment\/austin\/rising-stars-2015-2.html\" target=\"_blank\">Rising Stars 2015 for &#8220;Playing Games&#8221;<\/a> <\/p>\n<blockquote><p>&#8220;Despite being a year too old for Forbes\u2019 30 Under 30 list, Nathalie Lawhead (@alienmelon) should be one of the indie game devs to look out for this year.&#8221;<\/p><\/blockquote>\n<p>It&#8217;s all so exciting. This new game is going to be awesome. Can&#8217;t wait. Hope for smooth sailing.<\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/TB7eS3li-GA?list=PLXFlbiQkdDD2-OetaQ4Mf5Yz48tDeDx3n\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>So after getting my controller setup with the GameInput API fully functional, I&#8217;ve now moved on to playing around with pathfinding and AI. I remembered this wonderful project called Daedalus (Fully dynamic constrained Delaunay triangulation and pathfinding). You can see Introducing Daedalus Lib here. I&#8217;m so happy I remembered it! It&#8217;s very easy to use, and an excellent introduction into doing this thing. The developer breaks down all the theories behind it too, mentioning a couple research publications. My favourite of which has been Efficient Triangulation-Based Pathfinding by Douglas Jon Demyen. It&#8217;s been quite eye-opening. For those interested daedalus-lib is&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":4522,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":"","_links_to":"","_links_to_target":""},"categories":[30],"tags":[],"class_list":["post-3340","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts\/3340","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/comments?post=3340"}],"version-history":[{"count":10,"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts\/3340\/revisions"}],"predecessor-version":[{"id":3350,"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts\/3340\/revisions\/3350"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/media\/4522"}],"wp:attachment":[{"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/media?parent=3340"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/categories?post=3340"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/tags?post=3340"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}