{"id":3213,"date":"2014-09-05T13:10:59","date_gmt":"2014-09-05T20:10:59","guid":{"rendered":"http:\/\/www.nathalielawhead.com\/candybox\/?p=3213"},"modified":"2014-09-05T13:19:22","modified_gmt":"2014-09-05T20:19:22","slug":"tetrageddon-games-future-plans-arg-froggy-unity","status":"publish","type":"post","link":"https:\/\/www.nathalielawhead.com\/candybox\/tetrageddon-games-future-plans-arg-froggy-unity","title":{"rendered":"Tetrageddon Games &#8211; Future Plans, ARG, FROGGY &#038; Unity"},"content":{"rendered":"<p>Putting <a href=\"http:\/\/www.nathalielawhead.com\/candybox\/arg-launch-hack-deleted-the-dark-side-of-tetrageddon-games\" target=\"_blank\">the ARG<\/a> on the side burner for a bit (just a bit!), I&#8217;ve been working on a new game called FROGGY. It will be out soon-ish.<br \/>\nI need another game release, and this will be a fun little something for mobile and desktop&#8230; at least I hope it will be fun. :) It&#8217;s definitely going to fall in line with the ridiculous nature of all the other games in <a href=\"http:\/\/tetrageddon.com\" target=\"_blank\">Tetrageddon<\/a>.<\/p>\n<p>The game follows this premise:<\/p>\n<blockquote><p>\n&#8220;Froggy is hungry for lunch, unfortunately the tastiest bugs are found in the middle of rush hour traffic. Plot your moves carefully in this survival omnivore because it&#8217;s dog eat dog out there! One mistake means just another casualty on Armageddon Highway.<\/p>\n<p>Froggy is an experienced foodista, and has developed a 6th sense for eating in a high pressure environment. This quick witted tailless amphibian can slow time to plan its next move!<br \/>\nTraffic stays frozen unless Froggy moves. This gives you plenty of time to observe inevitable doom or thwart death and collect the best bugs. Fortunately for you, Froggy has 5 lives to spare.<br \/>\nBut be warned! Use your hawkeye foodie powers responsibly, because explosions are contagious, and frogs are not heat resistant.<\/p>\n<p>This game is not for cat people.&#8221;<\/p><\/blockquote>\n<p>Going forward on my <a href=\"http:\/\/tetrageddon.com\" target=\"_blank\">Tetrageddon Games<\/a> project, I&#8217;m going to get into Unity! I absolutely adore Flash, and have a love\/hate relationship with HTML5, but Unity is a way more rounded game development tool.<br \/>\nI shared an FPS game idea on Facebook, and someone said that it would be easy to do in Unity, and my inside-voice reaction (as narrated by Morgan Freeman) was the following: &#8220;Easy!? Are you kidding me!? Awesome!&#8221; &#8230;If I do this in Flash or HTML5, from the looks of it, and from what I&#8217;ve been gearing up to do, I would have to create many aspects of the engine myself. I don&#8217;t mind, but these things are getting time consuming, and I&#8217;m a bit exhausted about having to create an engine (if that&#8217;s what you call it, sorry brain-fried &#8212; make physics, collision detection, etc&#8230;) for each game.<br \/>\nBecause I&#8217;m only one person working on all aspects of the game (after code, graphics, after graphics animation, after all that sound\/music, after that play-testing&#8230;), I need to get responsible about my strategy. Time is a valuable resource I can&#8217;t afford to waste!<br \/>\nI know there are out-of-the box solutions out there for both Flash &#038; HTML5 (believe me, I&#8217;ve got a long list), but Unity sounds the most promising, and everyone has only nice things to say about it. :)<br \/>\nSo! I&#8217;m going to finish my ARG &#038; other obligations, and sail in that direction! &#8211;If the winds of the game development world don&#8217;t change unexpectedly&#8230; Which I doubt&#8230;<\/p>\n<p>So&#8230; Some screenshots of FROGGY!<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/BUTTERFLY_GREEN_DONE.gif\" alt=\"\" \/><br \/>\nThe goal of the game is to dodge traffic, and eat the bugs.<br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/BUTTERFLY_RED_DONE.gif\" alt=\"\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/BUTTERFLY_YELLOW_DONE.gif\" alt=\"\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/chewing.gif\" alt=\"\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/Deathmarks_BLOOD_ALONE_LRG_DONE.png\" alt=\"\" \/><br \/>\nWhen FROGGY dies, these are the burns\/blood marks left behind.<br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/Deathmarks_BURN_ALONE_LRG_DONE.png\" alt=\"\" \/><br \/>\nFrame-by-frame of one of the explosions when traffic collides. Exaggerated and silly. :)<br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/Explosion01_Frames.png\" alt=\"\" \/><br \/>\nSome images of the intro.<br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/F7_SML.png\" alt=\"\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/F8_SML.png\" alt=\"\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/FR01-intro.png\" alt=\"\" \/><br \/>\nThe game has this old monitor\/degauss-your-monitor filter applied to it. It shakes, and stuff. It&#8217;s a cute effect to make it more old-school. I wanted to also make the music procedural &#8212; 100% synthesized audio this time. I had a prototype, but seeing how the visuals got a bit more elaborate, not what I initially intended at the time, I&#8217;m going to do the music &#038; sound myself the classic way&#8230; with FL Studio.<br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/FR01.png\" alt=\"\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/FR02-intro.png\" alt=\"\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/FR02.png\" alt=\"\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/FR03.png\" alt=\"\" \/><br \/>\nMain menu art &#038; teaser image.<br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/Froggy_Teaser_LRG.png\" alt=\"\" \/><br \/>\nThe game instructions!<br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/instructions.png\" alt=\"\" \/><br \/>\nSome more intro art&#8230;<br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/Intro_Panel01.png\" alt=\"\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/Intro_Panel04.png\" alt=\"\" \/><br \/>\nThe animation style is very &#8220;animated gif&#8221;. This gives you an idea&#8230; This is the transition animation for going to the next level. Each new level has a little animated illustration with your goal &#038; current level.<br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/LEVEL_UP.gif\" alt=\"\" \/><br \/>\nLike this&#8230;<br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/LVL_SCREENS_2_DONE.gif\" alt=\"\" \/><br \/>\nThe main menu with the filter applied&#8230;<br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/MainMenu02.png\" alt=\"\" \/><br \/>\nThe filter at its worst&#8230;<br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/MainMenu03.png\" alt=\"\" \/><br \/>\nThe top ten&#8230;<br \/>\n<img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/Scores.png\" alt=\"\" \/><\/p>\n<p>I have to go now&#8230; I just got spam about Hot Colombians. I love Hot Colombians&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Putting the ARG on the side burner for a bit (just a bit!), I&#8217;ve been working on a new game called FROGGY. It will be out soon-ish. I need another game release, and this will be a fun little something for mobile and desktop&#8230; at least I hope it will be fun. :) It&#8217;s definitely going to fall in line with the ridiculous nature of all the other games in Tetrageddon. The game follows this premise: &#8220;Froggy is hungry for lunch, unfortunately the tastiest bugs are found in the middle of rush hour traffic. Plot your moves carefully in this&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":4522,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":"","_links_to":"","_links_to_target":""},"categories":[30],"tags":[],"class_list":["post-3213","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts\/3213","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/comments?post=3213"}],"version-history":[{"count":4,"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts\/3213\/revisions"}],"predecessor-version":[{"id":3217,"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts\/3213\/revisions\/3217"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/media\/4522"}],"wp:attachment":[{"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/media?parent=3213"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/categories?post=3213"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/tags?post=3213"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}