Email: nathalie [ dot ] lawhead [ at ] gmail [ dot ] com
Google Talk: nathalie [ dot ] lawhead [ at ] gmail [ dot ] com
Vimeo (Film & Motion Graphics Portfolio)
— Nathalie Lawhead (@alienmelon) May 11, 2016
Update (Jan 31, 2020): This page is not being updated anymore. My contact info is still relevant tho.
FOR AN UP TO DATE PORTFOLIO AND PRESSKIT VISIT ALIENMELON.COM.
JUST FLY PAST THE GRAVEYARD, AND THEN YOU CAN FIND MY PORTFOLIO.
That site has all my recent information.
Since the last time I updated this page…I’ve won a bunch of awards, did a bunch of talks, appeared in a bunch of things, and a lot of stuff. I don’t have time to keep this page up to date, so I’ll just let it rest… do visit alienmelon.com tho. That’s my portfolio and pesskit now.
Nathalie Lawhead is a multidisciplinary game designer and the creative force behind Tetrageddon Games. Although coming from a very traditional background in classic art, she started working in the new (and less traditional) online interactive media when email spam was still unheard of, and people used their real names (as well as grammar) in chatrooms. She has been on the cutting edge ever since, creating ground breaking experiences, interactive art, and online experiments blurring the line between games and art. She is a master of anything interactive and experimental, breaking the confines of what’s technically “impossible”.
Nathalie is passionate about interactive platforms (such as games), and architecting concepts that use the internet as a framework for interactive experiences because of its unexplored nature when it comes to art as well as literature. She believes there is a lot of untapped power in the internet as an overall medium for making games so unique they become an entirely different mind blowing genre. When new forms like ARGs or games-as-art surface, they remind us we are only at the beginning of inventing variations of art so radically different they set a new standard for what can be done.
Nathalie has been developing and contributing to the evolution of online media for over ten years.
Nathalie is a participating mentor in the Adobe Design Achievement Awards Mentorship Program, organized by Icograda International Council of Communication Design.
Press, Showcases & Exhibits:
Note: I don’t get much time to update this anymore. Things keep happening (and I’m so happy they are), but in no particular order…
I wrote an article for GameJolt’s Fireside about my journey in tech up to today, “So, how is it like being a woman in tech?”
It’s personal (in an honest good way), but offers some insights and positive conclusions. I am posting it here because being able to write about it meant a lot.
ARMAGAD (also Tetrageddon Games) was selected as an IndieCade 2016 Nominee!
ARMAGAD (also Tetrageddon Games) is included in the XOXO Arcade lineup!
More about that here: Announcing XOXO Arcade
And also in Fantastic Arcade’s lineup!
Along with a new game of mine that is being debuted there.
“Award-winning anarchist prankster Lawhead returns to the fest to premiere a new title. Her previous games have included post-apocalyptic frogs, copious explosions, and no shortage of gyrating pixels.”
Tetrageddon Games WON
was nominated as an IGF finalist, for the Nuovo Award (recognizing excellence in shorter-form, more esoteric games– abstract… and unconventional game development). Which is AMAZING. More commentary here.
* Pictures of the event here.
* Video of the awards is here, where you can see my completely unprepared acceptance speech.
The Setup has an interview with me here. They have interviewed some great people in the past and it’s an honor to be included!
Tetrageddon Games was part of the official selection for Out Of Index 2015! This was pretty amazing and I’m so honored to be included among such a great lineup… I say that a lot. :)
I gave a talk with Loren Schmidt at this last Fantastic Arcade (2015).
via Fantastic Arcade 2015 Day one recap, Photo by Emi Spicer
I discuss FROGS, and Anatomically Incorrect Dinosaurs, you can see it here (I talk in the second half):
FROGGY was included in Fantastic Arcade’s spotlight selection.
I’m in a video for the Austin Chronicle – VIDEO: Fantastic Arcade Wrap Up We chat up the weird wonderful gaming fringe with help from the Daily Dot, with other totally amazing game developers.
Have made some recent appearances in press, like Cult of Mac:
Indie dev parodies internet life for fun and profit, askmen list of Rising Stars 2015, and a few times in Boing Boing’s Offworld: Fall in love with one special freeware arcade… Also in Rock Paper Shotgun… which is really cool because I like Alice O’Connor and Leigh Alexander and then they wrote about me and I’m like “whoa…” :)
Tetrageddon Games was showcased in the Game Tasting event at IndieXChange (IndieCade) 2014. So much positive feedback, and lovely people! Thank you!
I was on Who’s Developing Now!? With Legendary Neurotoxin talking about Tetrageddon Games. It was recorded and posted. For those interested you can see it here.
DVLZ Game Best of E3 2014, Nominee Best Indie Game (Tetrageddon Games)
Tetrageddon Games is in Print Magazine’s June 2014 “The Innovation Issue”, as part of a wonderful article by Jason Tselentis about how 1980s aesthetics has influenced contemporary design (download the article here).
Tetrageddon is my general summary of computer pop culture. The Blue Screen of Death is to me what Marilyn Monroe was to Warhol.
“The best art not only creates something new to provoke emotions, but also makes references to past art and culture. This site is provocative and modern and full of references in style and content to old video games, Internet memes, digital pop culture and more. It is one of the most interesting pieces of interactive art I’ve seen.” – Sophie Henry
“Natalie Lawhead, the creative genius behind Tetrageddon Games, reveals how her one-man show is about the experimental, with a strong empahsis on the mental.”
“There’s a lot of untapped power in the internet as a medium for creating games, entertainment, and art that’s an entirely different mind blowing genre. When new themes like ARGs, or games-as-art, surface it inspires me to know that we’re only at the beginning of inventing variations of art, and entertainment, that are so radically different it sets a new standard for what can be done.”
“The dot-com boom had a strong influence on what I wanted to do with my life.
The internet has been a very life changing evolutionary leap in human consciousness (I believe), and I had the pleasure of experiencing this first hand. I’ve been into IT ever since I can remember.”
“- Design Diary: Riding the development lifecycle with the unmistakeable talents of Natalie Lawhead and the unstoppable Tetrageddon Games.”
Co-author of New Master’s of Flash Vol. 3 (the last book in the groundbreaking series which celebrates innovators in the interactive platform).
New Masters of Flash Vol. 3 by Friends of Ed
Gallery feature, then the gallery curator for a while.
FILE – Electronic Language International Festival, Brazil
And FILE Rio 2006
Friends Of Ed
“Featured Site of the Week” for a couple sites
A Powagirrrl! and also Flashware
Flash Forward Seatle 2006
Flash Forward NY 2003
OFFF 2003 – OFFF 03 – Who is Your Superhero?
Picture credit to We Are Müesli
Following are some articles written about Tetrageddon Games, as well as interviews on it…
E3 – Tetrageddon Hands-On Preview, on Twinfinite
Tetrageddon is certainly one of the most interesting and unique titles I have seen at E3, and I wish the developer the best of luck in the festival and look forward to where they take their ideas.
Tucked into a corner at E3 was a messy, brilliant satire of online culture by Kyle from Killscreen.
Her insistence here is passionate: despite the absurdity of her project she sees it more as a platform than something to ever be “done.” Theoretically the Tetrageddon arcade could encompass the complete range of digital/human interaction: A game for what it’s like browsing news sites, updating a profile, watching a YouTube video, and so on. The internet, as we know, is bottomless.
This game deserves a special mention because of the obvious amounts of crack it inhaled before even deciding to become a game. – 8cn
Tetrageddon is a collection of nine minigames, but it’s really more a cohesive peek into a perfect display of absurdism. More accurately, it’s a brilliant estimation of what would it be like if you soaked up the Internet into a sponge, squeezed it out over cheesecloth, and took what fell through and put it into a game.
The weirdest game I came across was one called Tetrageddon Games, a series of mini-games that were beyond the strangest of the bunch.
Tetrageddon Games was presented at The MIX 5 LA 2014. Click here for the page.
Tetrageddon Games was showcased at E3 2014 as part of the IndieCade selection. See the page here.
Tetrageddon Games’s Offender 2 was showcased as part of the Bonus Game selection in Fantastic Arcade alongside other amazing titles such as Burrito Galaxy, Glitch Hikers, and Life On A Mountain. The festival was amazing, with lots of inspiring content.
Froggy is a fizzing little curio that’s more Superhot than Frogger, a weird and wonderful free game with charm gushing out its cloaca.