{"id":3814,"date":"2017-11-27T15:40:27","date_gmt":"2017-11-27T22:40:27","guid":{"rendered":"http:\/\/www.nathalielawhead.com\/candybox\/?p=3814"},"modified":"2017-11-27T15:40:27","modified_gmt":"2017-11-27T22:40:27","slug":"if-games-are-art-challenging-the-toxicity-of-gamer-culture-and-preconceptions-of-what-a-game-is","status":"publish","type":"post","link":"http:\/\/www.nathalielawhead.com\/candybox\/if-games-are-art-challenging-the-toxicity-of-gamer-culture-and-preconceptions-of-what-a-game-is","title":{"rendered":"If &#8220;games are art&#8221;: challenging the toxicity of gamer culture and preconceptions of what a game is"},"content":{"rendered":"<p>If you have been following me on Twitter then you may have <a href=\"https:\/\/twitter.com\/alienmelon\/status\/934675878025367552\" rel=\"noopener\" target=\"_blank\">noticed my tweet thread here<\/a> explaining that <\/p>\n<blockquote><p>&#8220;If games are art then we have to embrace the idea that they don\u2019t have to be fun. Art is not always fun. It covers a wide spectrum of emotions, and concepts.&#8221;<\/p><\/blockquote>\n<p>That&#8217;s the opening tweet, I explain <a href=\"https:\/\/twitter.com\/alienmelon\/status\/934675878025367552\" rel=\"noopener\" target=\"_blank\">more in the thread<\/a>. It&#8217;s worth reading in full before commenting or attacking.<\/p>\n<p>This was largely a reaction to criticisms from gamers that where justifying the toxicity directed at me by saying &#8220;if I didn&#8217;t want to receive toxicity then I should have made a funner game&#8221;. Interesting supposition because, again, what I made is not a game. It&#8217;s a &#8220;games as art&#8221; interactive experience.<\/p>\n<p>I&#8217;ve had a lot of time to think about this intersection over the many years of doing this. This flood of toxicity has shown me that we have a lot of work to do in making games more inclusive to these experimental experiences.<\/p>\n<p>The very first &#8220;this is not a game!&#8221; project of mine received similar fall out. I gave a talk about it here, where my conclusion was that games are ready for these experiences. The talk is worth watching, but I am SO SORRY for the misleading conclusion. Games are not ready for this.<\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/HvvHhfizRjk\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>What I never mentioned about the project was the darker side of the &#8220;fall out&#8221; (harassment) I received over the years of working on it. This ranged from frequent breathy phonecalls, to a van following me around in the city that I was working in (taking pictures of me), to people hacking my websites and emails, then sending emails in my name to people I knew&#8230; That&#8217;s not all, just off the top of my head.<br \/>\nI never mention this stuff because, you know, grow a thicker layer of skin!<br \/>\nSuck it up!<br \/>\nStop whining!<br \/>\nI very much also realize that much of this is credited to me being a woman, and harassing women continues to be a kind of sport online. It always has been. I really get it. &#8220;Haha, funny! You sent me a virus!&#8221;<\/p>\n<p>The point of all this is to show that you don&#8217;t belong. It&#8217;s a rejection of what you and your work stands for.<\/p>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">and omg one last thing<br \/>??stop calling personal attacks, threats of violence, and other harassment, \u201ccriticism\u201d.??<br \/>this is not criticism.<br \/>there is a distinction.<\/p>\n<p>this stuff is meant to drive this sort of experimentation out. It\u2019s indicative of a larger problem in games. <a href=\"https:\/\/t.co\/3pCt9OA29d\">https:\/\/t.co\/3pCt9OA29d<\/a><\/p>\n<p>&mdash; Nathalie Lawhead (@alienmelon) <a href=\"https:\/\/twitter.com\/alienmelon\/status\/934847036590923777?ref_src=twsrc%5Etfw\">November 26, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p>I won&#8217;t get into that more.<br \/>\nOne thing I would really like people to understand is that when you say &#8220;hold in there&#8221; and &#8220;don&#8217;t give up&#8221; and also &#8220;don&#8217;t do it for the haters, do it for yourself&#8221; you have no idea of the extent that this type of bullying goes.<\/p>\n<p>So, when I see a popular streamer picking up one of my games, and re-enacting much of the same mentality that led to this first wave of harassment, you have to understand why this makes me feel uncomfortable. I don&#8217;t like it when someone picks up my game, and the avalanche of toxicity (&#8220;haha let&#8217;s pick on this person that makes that weird ass game!&#8221;) comes my way. I&#8217;ve seen all this before, and I know exactly what happens when this plays out (I wrote more about <a href=\"http:\/\/www.nathalielawhead.com\/candybox\/being-brave-framing-trauma-personal-experiences-in-games-and-announcing-the-next-installment-of-everything-is-going-to-be-ok\" rel=\"noopener\" target=\"_blank\">how this affects you mentally, here<\/a>).<br \/>\nYou also have to understand that when someone streams, showcases, or publicly preforms playing one of these &#8220;not a game games&#8221; to whatever million followers, there is a level of accountability that has to be held. This is because they form the public opinion, and inform people&#8217;s reactions to these games.<br \/>\nI have written extensively about <a href=\"http:\/\/www.nathalielawhead.com\/candybox\/my-post-day-of-the-devs-observations-about-how-people-seetreat-art-games-and-their-creators\" rel=\"noopener\" target=\"_blank\">this here<\/a> and <a href=\"http:\/\/www.nathalielawhead.com\/candybox\/observations-about-my-day-of-the-devs-article-thoughts-after-harassment\" rel=\"noopener\" target=\"_blank\">here<\/a>. (both of these posts are worth reading, in the event that this interests you)<\/p>\n<p>I am not asking for much more than a level of civility, and open mindedness, to be displayed toward different games and their creators.<\/p>\n<p>I will keep making these points because I see that nothing will change unless people are willing to, despite threat of harassment, speak up about these mentalities.<\/p>\n<p>So, the point I am getting at now&#8230;<\/p>\n<p>When I heard so many people say that &#8220;games are finally art&#8221;, and see that maybe this label is more inclusive (covering a broader spectrum), I took them up on that.<br \/>\nSeeing all the trash this &#8220;game&#8221; has received just for sitting under that label, I realize that this is not the case. No, it is not because it&#8217;s a &#8220;bad game&#8221;. The nominations, and awards this &#8220;game&#8221; has been winning since it&#8217;s announcement proves that this is not the case.<\/p>\n<p>The problem lies in the consumer culture. There is way too much baggage associated with games.<br \/>\nA game has to be fun. Art does not necessarily have to. Here is the basic conflict.<\/p>\n<p>I share some tweets that I posted yesterday about this. I really can&#8217;t say it any better than this (read the whole thread)&#8230;<\/p>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">If &quot;games are art&quot; we have to move conversations about &quot;art games&quot;, and other experimental experiences, beyond the shallow lip service that a widely established consumer medium weighs them down with 1\/9<\/p>\n<p>&mdash; Nathalie Lawhead (@alienmelon) <a href=\"https:\/\/twitter.com\/alienmelon\/status\/935013299795533824?ref_src=twsrc%5Etfw\">November 27, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p>I realize that I sound very moral &#8220;take a stand&#8221; when I talk about this, but if you are in the situation that I am, and have had the experiences that I&#8217;ve had, you come to see that this (interactive art experiences bleeding into consumer game culture) is a very polarized and moralized intersection.<\/p>\n<p>Games are not ready to be art in the sense of experimentation and breaking established rules of what a game is. If we can&#8217;t accept experiences that are radically different in what they do to push these boundaries then we can&#8217;t say that games are anything more than entertainment.<br \/>\nIf we want them to be art, then we have to allow games that are different to exist without bullying them. They need a better form of criticism and discussion around them that goes beyond &#8220;lol acid&#8221;.<br \/>\nI sincerely believe that you cannot hold on to &#8220;this is what a good game is&#8221; and then insist that they are a valid art form, because you are judging art based on a very rigid set of rules, and this is contradictory to what art is.<br \/>\nIf games are art then you can&#8217;t dictate what &#8220;game&#8221; is and isn&#8217;t art. You also can&#8217;t weigh the arts value against its ability to be pleasing or entertaining.<br \/>\nBy these standard assumptions, like I&#8217;ve said, games are not ready to be anything more than just games.<\/p>\n<p>The way I see it is that we insist that games are art out of pseudo intellectual reasons just to justify the vapidity of a hobby that is largely, in the larger scale of games, about shooting people in the face and then saying something superficially philosophical about that.<br \/>\nThe &#8220;games are art&#8221; stance is a superficial type of polish applied to the game medium.<\/p>\n<p>As a whole&#8230; game design choices, artwork, framing of context, etc. we&#8217;ll never go deeper than that. God forbid it risks not being fun, and disappointing the player.<\/p>\n<p>Most of my comments have been a reaction to the toxicity I have been experiencing from the last round of attacks. Although, I have to make clear that this game has been being attacked pretty much since the first famous streamer picked it up.<\/p>\n<p>What fascinates me about the criticisms from &#8220;players&#8221; is that their arguments have literally not changed since my first &#8220;this is not a game!&#8221; thing exploded in the early 2000&#8217;s (the project I mentioned at the start of this post).<\/p>\n<p>I would be remiss if I didn&#8217;t mention some of these arguments. So here, I&#8217;ll try to contextualize&#8230;<\/p>\n<p><strong>&#8220;Art should be pleasing too so should games and your work is neither&#8221;<\/strong><\/p>\n<p>This is a very superficial, and narcissistic view deeply rooted in a consumer culture. It&#8217;s consumer entitlement. The assumption that art has to be for you, for your enjoyment, or exist to please you, goes against the grain of what a lot of art throughought history has been.<br \/>\nThis view insists that the art cater toward satisfying the needs of &#8220;players&#8221; rather than challenging these concepts.<br \/>\nIf games are art we have to also allow experiences to exist that are &#8220;not fun&#8221;. Experiences that are honest, visceral, confrontational, uncomfortable, provocative&#8230; a wide spectrum that does not necessarily entertain.<br \/>\nDemanding that art pleases the &#8220;viewer&#8221; runs in the same vein of consumer entitlement that assumes that all games exist to please a player. Maybe they do, but if you are going to call them art then games have to be allowed to be more than that.<br \/>\nWe have a consumer culture. Art is not always a consumer medium. Art covers a broader spectrum of human experiences, and conditions, many of which will not be comfortable or &#8220;fun&#8221;.<\/p>\n<p>I&#8217;ll just start quoting what I already wrote because I can&#8217;t say it any better but&#8230;<\/p>\n<p>The challenge someone like me faces is that I will make something I view as interactive art. I try to avoid the label &#8220;game&#8221; but that gets slapped on my work anyway. I really do try. I tried so hard to fight that association. My work will get judged as &#8220;game&#8221; anyway, and all the baggage of games leads to a difficult situation to be in.<br \/>\nSo, fine! Then I will fight to have games really BE art. I will advocate. I will argue. I will write posts about how streamers should represent these games better, and youtubers should go beyond &#8220;lol acid&#8221;&#8230; then my work gets judged and weighed down by the toxicity associated with a culture that is used to having every need met, every fantasy entertained, every desire catered to.<\/p>\n<p>Games are an *extremely* entitled medium. The player is king. This runs contradictory to art. This also contributes to a lot of the toxicity because the consumer feels entitled to so much. If these needs are not met, or they are challenged, outrage follows.<\/p>\n<p><strong>&#8220;If you can\u2019t take criticism make a real game&#8221;<\/strong><\/p>\n<p>Aside from the point that I am not exactly receiving criticism. Criticism should not be confused with harassment, threats, or toxicity&#8230; I&#8217;ll get to that&#8230;<\/p>\n<p>If games are art, and who\u2019s to say what art is, then who\u2019s to say what a good game is anymore?<br \/>\nCareful with this one. You\u2019ll end up in the &#8220;what is art&#8221; territory and I don\u2019t think we\u2019re ready for that, because it\u2019s going to take a turn into &#8220;art is dead&#8221;, and then we\u2019ll all have to admit games are dead because why not they are art right? There are decades of art critics that have kicked the &#8220;what is art&#8221; horse to death, and if games are just grappling with being art I don&#8217;t think we are ready for any of this.<\/p>\n<p>In the end, you\u2019ll have to be more open minded about these concepts. You can\u2019t have your classic set of &#8220;good game&#8221; standards here, when discussing alternative experiences (art games).<\/p>\n<p>All this could easily be solved by differentiating these experiences. Game on one side, &#8220;interactive art&#8221; on the other, but that doesn\u2019t happen. People pick this up and slap &#8220;game&#8221; on it no mater how much of a fancy &#8220;artist&#8217;s statement&#8221; I provide, or how hard I try to make clear that this is an &#8220;interactive zine&#8221; or &#8220;interactive whatever&#8221;&#8230; and we\u2019re back to where we started.<\/p>\n<p>In the end open mindedness would be nice. Harassment over something you don\u2019t like or disagree with is wrong.<\/p>\n<p><strong>&#8220;If you can\u2019t take criticism make a movie, book, or painting, not a game&#8221;<\/strong><\/p>\n<p>Ah yes criticism again. It really is not &#8220;criticism&#8221; tho.<br \/>\nHarassment, threats of violence, stalking, toxicity, and directed anger, is not criticism.<br \/>\nCriticism is pleasant and can be very intellectual. We can agree to disagree.<br \/>\nSo much of this has not been criticism. It is indicative of a larger problem in games meant to force these experiences out. Games should be kept pure, and about entertainment. Not about politics, social justice, or any other things that art is.<\/p>\n<p>As I said <a href=\"http:\/\/www.nathalielawhead.com\/candybox\/my-post-day-of-the-devs-observations-about-how-people-seetreat-art-games-and-their-creators\" rel=\"noopener\" target=\"_blank\">in this post<\/a>, these games will (by default) have a target on them because they are different. Games made by women, and minorities, will too.<br \/>\nAll this is indicative of a larger problem in games. It&#8217;s consumer elitism. A type of &#8220;don&#8217;t touch my hobby and nobody gets hurt!&#8221;<\/p>\n<p><strong>&#8220;Make a better game&#8221;<\/strong><\/p>\n<p>It&#8217;s not a game.<\/p>\n<p><strong>&#8220;If you can\u2019t take criticism then don\u2019t make a personal game or stay away from games.&#8221;<\/strong><\/p>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">sharing to illustrate my point as to why I think we are so not done talking about \u201cgames are art\u201d let alone making a space + understanding for art games because I get INUNDATED with these. basically all the time in different contexts. <a href=\"https:\/\/t.co\/tqOUazKfDn\">pic.twitter.com\/tqOUazKfDn<\/a><\/p>\n<p>&mdash; Nathalie Lawhead (@alienmelon) <a href=\"https:\/\/twitter.com\/alienmelon\/status\/934844038775054336?ref_src=twsrc%5Etfw\">November 26, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p>As I said in this tweet, I get inundated by these. It&#8217;s so hypocritical because on the one side you want games to be art, but on the other you are not willing to let them be art.<br \/>\nWe really have to carve out a space, and understanding for art games. There has to be more of an awareness of what they are. We have to encourage open mindedness when interacting with them.<\/p>\n<p>Again, as I said, what I (more often than not) experience is not criticism.<\/p>\n<p><strong>&#8220;Free market! don\u2019t expect anyone to pay for your game then&#8221;<\/strong><\/p>\n<p>I love this one. I mean, really?<br \/>\nFirst of all, people do buy it. It has surprised me.<br \/>\nSecond, are you not seeing the hypocrisy here? This is coming from a breed of consumers that regularly outdo themselves by sinking to new lows on exactly this topic. Should we talk about how gamers will try to play through a game as fast as possible, one that they did like, and return it so that they don&#8217;t have to pay for it? How about pirating? Do I really need to cover all the strategies people have for beating the system so that they do not have to pay for a game, even if they enjoyed it?<br \/>\nComparatively, very few people will actually support the developer on principle. When criticized on this behavior I&#8217;ve way to often heard the &#8220;well they shouldn&#8217;t be making games if they want to make money&#8221; or event the &#8220;then make a better game&#8221; argument (this last one made to well designed good games too).<br \/>\nThere is no sense of honor here. Getting away with playing for free happens all the time.<br \/>\nI don&#8217;t see how this justifies any toxic behavior.<\/p>\n<p><strong>&#8220;The starving artist trope to illustrate that you will die poor and alone&#8221;<\/strong><\/p>\n<p>Even a developer that makes a great game, and follows all the rules of success, will go broke. Predicting starvation on me based on my creative choices is hypocritical, especially if you consider it&#8217;s harder and harder to get people to pay for games to begin with.<\/p>\n<p>This is not about money. This is about making something different and allowing that different thing to exist and enjoy respect.<\/p>\n<p><strong>&#8220;The &#8220;terrible indie&#8221; like you with your terrible pointless walking simulators that is flooding the market and hurting real games argument&#8221;<\/strong><\/p>\n<p>I&#8217;ve said what I need to say here&#8230;<\/p>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">There are no \u201ctalentless indies\u201d.<br \/>Everyone that makes the effort to create something has created something that adds to the pool of personal expression. Good, \u201cnot\u201d good, professional, or amateur&#8230;<br \/>This bias is a myth rooted in a level of player entitlement that is old and tired<\/p>\n<p>&mdash; Nathalie Lawhead (@alienmelon) <a href=\"https:\/\/twitter.com\/alienmelon\/status\/934867275722588160?ref_src=twsrc%5Etfw\">November 26, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p>I have never played a game that I didn&#8217;t see some level of value in. This includes &#8220;terrible&#8221; rip-offs. Each one of them has presented some type of different view of looking at a game. Even if you&#8217;re trying really hard to fit in, and make a game that everyone else is making, some little bit of your own touch is going to get through.<br \/>\nI&#8217;ve received quite a bit of inspiration by playing &#8220;bad&#8221; student games because somehow they always manage to present something new that I would not have thought of. Even if, on surface, they look &#8220;bad&#8221;. Even spectacular failure can be inspiring.<br \/>\nAll this adds to the pool of creativity. A very bad game can inspire a good one.<\/p>\n<p>I think the &#8220;terrible indie&#8221; mindset is rooted in a level of player entitlement that is old and tired. The idea that only &#8220;good games&#8221; should be allowed to exist is very elitist. When you counter this by saying &#8220;well I can only play so many tetris clones&#8221; or &#8220;i don&#8217;t want to see anymore walking simulators&#8221;, are you listening to yourself? Do you have a right to dictate that? Are you being forced to play them? If you don&#8217;t like something go find a thing you like and leave the thing you don&#8217;t like alone. Someone else likes it. There is room for everyone.<\/p>\n<p>I keep saying this, and I really mean it. Every one of the indies that I&#8217;ve met, and have had the pleasure of getting to know, has made something amazing that inspired me. Just by <a href=\"https:\/\/twitter.com\/moshboy\/status\/731627161916866560?lang=en\" rel=\"noopener\" target=\"_blank\">making something different<\/a>, unique, brave, complete <a href=\"https:\/\/www.glorioustrainwrecks.com\/\" rel=\"noopener\" target=\"_blank\">disaster of a train-wreck<\/a>, has added to the discussion of what games can and should be. The indie side of games has meant the world to me because I see so many people that are working really hard to make things that are unique modes of human expression. All this adds to making the world a better place. Artists deserve more respect than this industry is currently giving them.<\/p>\n<p>I am not asking for much. I am asking for open mindedness, and civility, when it comes to games that are different. We can do better than saying &#8220;lol acid&#8221;, or targeting the developer because we don&#8217;t like what they are saying and creating.<\/p>\n<p>I don&#8217;t know what more there is left for me to say. I suppose I&#8217;ll write another post after this post gets attacked since that seems to be the pattern here.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you have been following me on Twitter then you may have noticed my tweet thread here explaining that &#8220;If games are art then we have to embrace the idea that they don\u2019t have to be fun. Art is not always fun. It covers a wide spectrum of emotions, and concepts.&#8221; That&#8217;s the opening tweet, I explain more in the thread. It&#8217;s worth reading in full before commenting or attacking. This was largely a reaction to criticisms from gamers that where justifying the toxicity directed at me by saying &#8220;if I didn&#8217;t want to receive toxicity then I should have&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":4522,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":"","_links_to":"","_links_to_target":""},"categories":[30],"tags":[],"class_list":["post-3814","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games"],"_links":{"self":[{"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts\/3814","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/comments?post=3814"}],"version-history":[{"count":1,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts\/3814\/revisions"}],"predecessor-version":[{"id":3815,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts\/3814\/revisions\/3815"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/media\/4522"}],"wp:attachment":[{"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/media?parent=3814"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/categories?post=3814"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/tags?post=3814"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}