{"id":3690,"date":"2017-03-19T22:44:55","date_gmt":"2017-03-20T05:44:55","guid":{"rendered":"http:\/\/www.nathalielawhead.com\/candybox\/?p=3690"},"modified":"2017-03-19T22:44:55","modified_gmt":"2017-03-20T05:44:55","slug":"small-rant-creative-observations-lately","status":"publish","type":"post","link":"http:\/\/www.nathalielawhead.com\/candybox\/small-rant-creative-observations-lately","title":{"rendered":"small rant &#038; creative observations lately&#8230;"},"content":{"rendered":"<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/PAGE05_01.png\" alt=\"\" \/><\/p>\n<p>I&#8217;ve been totally avoiding watching Lets Plays of my work. It&#8217;s funny, but I used to like seeing people exaggeratedly yell &#8220;what the fuck&#8221; at my stuff, but after a while it kind of gets to me.<br \/>\nI don&#8217;t know why. I guess it&#8217;s kind of hard seeing something you put so much into being reduced to a joke?<br \/>\nA friend was looking up videos on something I made and I found myself fighting the urge to leave the room so that I wouldn&#8217;t have to listen to what the Lets Player was saying. I know that&#8217;s a bit over sensitive (admittedly I&#8217;m going through a bit of a burnout), but it&#8217;s kind of a strange change. I guess I don&#8217;t have the patience to understand the culture anymore&#8230;<br \/>\nI kind of understand why some developers hate the label &#8220;weird&#8221; for their games. It&#8217;s been feeling like a cheep and easy label to slap on something because you are too lazy to &#8220;look deeper&#8221; or understand what this different experience is. Like &#8220;weird&#8221; is more dismissive than an actual description of something.<br \/>\nI&#8217;m really serious about &#8220;games as art&#8221; but the longer I spend in games, the hardest thing to put up with are the players&#8230; or people outside of the &#8220;developer&#8221; circle. I guess you would call that the consumers?<br \/>\nIf I&#8217;m serious about it being art, there&#8217;s a lot of fighting that has to be done to shed the baggage that the medium being seen as &#8220;consumer entertainment&#8221; has.<br \/>\nThe idea that we have to run from one &#8220;weird what the fuck&#8221; thing to consume\/play to the next, without really putting aside a space for it (like art requires), where we admire and appreciate it as part of a greater history&#8230; is really hard.<br \/>\nI don&#8217;t like how much of an easily played through, laughed at, tossed aside, then moved on from vibe it all has.<br \/>\nI mean, <a href=\"http:\/\/www.nathalielawhead.com\/candybox\/my-welded-metal-sculptures-from-way-back\" target=\"_blank\">I did sculpting<\/a>&#8230; some of my stuff was in a regional museum&#8230; I forget what the term is (it&#8217;s late sorry). What struck me about watching people look at the work was that people really took time to look at the work.<br \/>\nThere was a space for it, and a conversation around it. People took time to understand it. I would almost go so far as to say they respected it. The same for the painting, and <a href=\"http:\/\/www.nathalielawhead.com\/candybox\/poems-from-blue-suburbia\" target=\"_blank\">poetry<\/a> that I did a long time ago. Games are harshly different in that sense.<br \/>\nThere is work done on carving out that space, but it feels like a struggle that&#8217;s really being pushed against.<br \/>\nI get pretty worried whenever I hear that some journalist or critic is leaving. I feel like those people are very critical for how far the medium has come in terms of that &#8220;respect&#8221;.<br \/>\nGeez, if it wasn&#8217;t for them then I would have to go back to my &#8220;weird freak&#8221; art corner and be doomed to obscurity&#8230; and laughed at&#8230; Hmm&#8230; such an artistic fate.<br \/>\nBut I mean, on a serious note, if it were not for someone like <a href=\"http:\/\/boingboing.net\/2015\/06\/30\/let-this-creepy-potato-be-your.html\" target=\"_blank\">Leigh Alexander writing about the &#8220;Electric Love Potato&#8221;<\/a> I honestly don&#8217;t think anyone would care. Same goes for Rock Paper Shotgun, or Warpdoor when they mention my games&#8230; There was a long period (before I really pushed hard on getting noticed) where I released work and nobody cared. The people that did play it usually thought it was freaky, weird, or were convinced that I had mental problems. Games have a lot of baggage. Calling your art a &#8220;game&#8221; is kind of dooming it to be weighed down by that.<br \/>\nDifferent games need a space, and people willing to look at them critically.<br \/>\nIt&#8217;s funny, but this is all why I find it so much easier not to call what I&#8217;m making now a &#8220;game&#8221;. It&#8217;s &#8220;interactive art&#8221;, an &#8220;interactive experience&#8221;, or just &#8220;experience&#8221;&#8230; Pick anything but game, and I feel like a lot of that pressure goes away. I&#8217;m ok with others calling it &#8220;game&#8221;, but if I do it gets kind of scary.<\/p>\n<p>I don&#8217;t know&#8230; things on my mind lately.<\/p>\n<p>Maybe I&#8217;m being more dramatic about this than usual because I&#8217;m kind of struggling right now. Hmm&#8230; indie is hard. Who would have thought.<br \/>\nI&#8217;ll be so grateful when\/if I manage to push through &#8220;<a href=\"http:\/\/unicornycopia.com\/\" target=\"_blank\">Everything Is Going To Be OK<\/a>&#8220;!<br \/>\nIt&#8217;s come so far!<br \/>\nIt&#8217;s so big!<br \/>\nI CAN DO IT!<br \/>\nI&#8217;m dealing a lot with the realities, and resurgence, of sexism. It&#8217;s a constant reality. Keeps me up at night. Good times! Tho I should probably be used to that by now. I really need to come to a point where I am more determined than depressed.<br \/>\nIt&#8217;s a special turning point where you stop being victimized and start being a scary bitch. I want to be a scary bitch. It&#8217;s on my todo list.<br \/>\nI&#8217;m really worried that maybe I should have hidden the fact that a woman &#8220;did these games&#8221; and kept closer to my alias. Maybe I wouldn&#8217;t struggle so much? I have no indication that indie games are like that. They have been a total opposite to what I&#8217;m used to (super supportive, welcoming, and willing to talk about these issues), but part of me realizes that outside of the protective indie game circle I&#8217;m not going to succeed&#8230; on the other hand I don&#8217;t really care. When I started at this, with <a href=\"http:\/\/tetrageddon.com\" target=\"_blank\">Tetrageddon<\/a>, I decided that I&#8217;m going to get as far as I can. It&#8217;s a good goal!<\/p>\n<p>I had an empowering talk with a woman in film. We talked about sexism. She basically pointed out how sad of a compromise it is when women de-feminize their name (make it sound like a guy name) for the sake of their work being taken seriously. What struck me was how she made it sound like a creative compromise. That was really profound.<br \/>\nI spend so much time being a good creative anarchist and making stuff that fights definition. I am OK with being misunderstood, but I&#8217;m afraid of people knowing a woman did that? It doesn&#8217;t make sense. It really is a creative compromise, so I&#8217;m not going to do that.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/BE_MY_FRIEND1.gif\" alt=\"\" \/><\/p>\n<p>On the upside I have plenty of inspiration to draw from for &#8220;<a href=\"http:\/\/unicornycopia.com\/\" target=\"_blank\">Everything Is Going To Be OK<\/a>&#8220;. So maybe all this is an ideal setup for making a game that is basically about being super thrilled about having a hard time&#8230; sarcastically&#8230; and begrudgingly&#8230; but thrilled nonetheless.<\/p>\n<p>Ok, good talk!<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/PAGE19_WALKING.gif\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/rand25_02_72.png\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/rand25_72.png\" alt=\"\" \/><\/p>\n<p>In other news I just released this little project:<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/ASCIIPAINT.png\" alt=\"\" \/><\/p>\n<p><a href=\"https:\/\/alienmelon.itch.io\/ascii-paint\" target=\"_blank\">ASCII PAINT (SKELETON EDITION)<\/a><\/p>\n<p><a href=\"https:\/\/alienmelon.itch.io\/ascii-paint\" target=\"_blank\">https:\/\/alienmelon.itch.io\/ascii-paint<\/a><\/p>\n<blockquote><p>&#8220;ASCII PAINT (SKELETON EDITION) is skeletonware that allows you to paint ASCII art by filling in a very accessible ASCII grid. No prior knowledge of ASCII art is needed! Easily chose what characters you would like to &#8220;draw&#8221; with, and create ASCII art quickly and efficiently. It&#8217;s as easy as copy &#038; paste!&#8221;<\/p><\/blockquote>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/IMG_TITLE_FULL.gif\" alt=\"\" \/><\/p>\n<p>It&#8217;s really cute, and I&#8217;ve had this post-it-note todo on my monitor for a while, so I&#8217;m happy to be able to peel it off and finally fold it into an origami frog. This is what I do with all my post it notes. Behold, my todo&#8217;s:<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/C7JYg2mVwAA3Od2.jpg\" alt=\"\" \/><\/p>\n<p>Oh ya! I still have to make another desktop assistant\/pet. I&#8217;ve promised to make a skeleton one&#8230; but I&#8217;m super drawn back into the electric love potato direction&#8230; Potatoes, again!? We&#8217;ll see&#8230; Hmm&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been totally avoiding watching Lets Plays of my work. It&#8217;s funny, but I used to like seeing people exaggeratedly yell &#8220;what the fuck&#8221; at my stuff, but after a while it kind of gets to me. I don&#8217;t know why. I guess it&#8217;s kind of hard seeing something you put so much into being reduced to a joke? A friend was looking up videos on something I made and I found myself fighting the urge to leave the room so that I wouldn&#8217;t have to listen to what the Lets Player was saying. I know that&#8217;s a bit over&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":4522,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":"","_links_to":"","_links_to_target":""},"categories":[30],"tags":[],"class_list":["post-3690","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games"],"_links":{"self":[{"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts\/3690","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/comments?post=3690"}],"version-history":[{"count":6,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts\/3690\/revisions"}],"predecessor-version":[{"id":3696,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts\/3690\/revisions\/3696"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/media\/4522"}],"wp:attachment":[{"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/media?parent=3690"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/categories?post=3690"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/tags?post=3690"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}