{"id":3630,"date":"2016-11-30T01:49:08","date_gmt":"2016-11-30T08:49:08","guid":{"rendered":"http:\/\/www.nathalielawhead.com\/candybox\/?p=3630"},"modified":"2016-11-30T01:49:08","modified_gmt":"2016-11-30T08:49:08","slug":"everything-is-going-to-be-ok-some-recent-new-work","status":"publish","type":"post","link":"http:\/\/www.nathalielawhead.com\/candybox\/everything-is-going-to-be-ok-some-recent-new-work","title":{"rendered":"&#8220;Everything Is Going To Be OK&#8221; &#038; some recent new work"},"content":{"rendered":"<p><em>This is post #2 of documenting the progress&#8230;<\/em><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/BEST_IN_THE_SHOW_100.png\" alt=\"\" \/><\/p>\n<p>As I write this I just finished re-architecting a large chunk of it, and finished another &#8220;page&#8221; of my new game-zine-not-a-game-thing&#8230; that&#8217;s a mouthful. I&#8217;ll have to work on a better definition&#8230;<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/everything_ok_dialogue.png\" alt=\"\" \/><\/p>\n<p>If you don&#8217;t know what I&#8217;m talking about <a href=\"http:\/\/www.nathalielawhead.com\/candybox\/announcing-my-new-game-in-the-works-everything-is-going-to-be-ok\">I suggest you read this<\/a>. There, I explain what the game-zine-not-a-game-thing is all about, by the working title of &#8220;Everything Is Going To Be OK&#8221;. It also got <a href=\"https:\/\/killscreen.com\/articles\/probably-need-interactive-zine-hopelessly-optimistic\/\" target=\"_blank\">written about on KillScreen<\/a>! That&#8217;s so encouraging!<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/You lost.jpg\" alt=\"\" \/><\/p>\n<p>The project is turning out beautifully and I&#8217;m very excited about it. I&#8217;ve been 100% into it since I started, and all the work is starting to show. It has enough content in it now to give it a unique &#8220;feel&#8221; and much more solid direction. Some &#8220;pages&#8221; (those are interactive segments) are more elaborate than others. Some also have more direct than others, and some just cute. So there&#8217;s a nice amount of variety going on.<br \/>\nAt this point I&#8217;m trying to focus on variety. I have about 40 sections I&#8217;m aiming to complete, so it&#8217;s important not to get stuck with something that feels too consistent, otherwise it will get too boring to play through it all&#8230; I mean, It&#8217;s interesting. Could talk about that more eventually&#8230; when it&#8217;s not so late&#8230; and burned out&#8230; and my brain isn&#8217;t made of bubbles&#8230;<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/everythingok_wormlet.png\" alt=\"\" \/><\/p>\n<p>It all has a randomness to it that I much enjoy. Once you&#8217;re done interacting with one part, it closes itself, and you&#8217;re back on the main menu, not sure what just hit you. It feels great. It also has that level of humor to it that makes it adorable and forgivable.<br \/>\n&#8230;At least I hope it&#8217;s funny. I find it funny.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/everythingok_sink.png\" alt=\"\" \/><\/p>\n<p>Creating the art style for this has been tremendously fun. I totally love the degraded feel to literally everything. I&#8217;m calling this &#8220;degraded cartoon&#8221;, because it starts out all nice looking and then I run it through these processes to break it down. This leaves the whole thing feeling so distant, and broken, and almost alien. I guess you can say that for any degraded, glitched, or over-compressed imagery. It&#8217;s an aesthetic that I&#8217;m really fascinated by because of these qualities.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/IMG_SEQ07_BACK.gif\" alt=\"\" \/><\/p>\n<p>Fun observation is that if you source it from old 1950&#8217;s &#8211; 80&#8217;s (Film\/VHS), given their poor quality, the resulting over-degraded imagery is a lot more interesting than if you would shoot your own with current higher-quality tech. The new (better) footage is too clean so it doesn&#8217;t over-compress as nicely. Qualities relating to old footage that are crappy (dust on the film, image jittery, scaliness, etc&#8230;) really make for some interesting effects. It&#8217;s very hard to manually, or programmatically, recreate that in a way that feels natural.<br \/>\nIt&#8217;s really cool to work with!<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/LAVABUNS.gif\" alt=\"\" \/><\/p>\n<p>For this I&#8217;m making my own effects too (using JavaScript + ActionScript), but I&#8217;m imposing those over degraded footage (often).<\/p>\n<p>Hey! I never shared these, but I collect other people&#8217;s degraded image glitch projects. Current favorites are ones that use JavaScript because it&#8217;s easy to read (it&#8217;s a simple enough language).<br \/>\nHere&#8217;s my list:<br \/>\n<a href=\"http:\/\/jkirchartz.com\/Glitchy3bitdither\/GlitchCruiser.html\" target=\"_blank\">http:\/\/jkirchartz.com\/Glitchy3bitdither\/GlitchCruiser.html<\/a> (this one is my favorite!)<br \/>\n<a href=\"http:\/\/mncaudill.github.io\/3bitdither\/\" target=\"_blank\">http:\/\/mncaudill.github.io\/3bitdither\/<\/a><br \/>\n<a href=\"http:\/\/www.kunjinkao.org\/glitch-img\/\" target=\"_blank\">http:\/\/www.kunjinkao.org\/glitch-img\/<\/a><br \/>\n<a href=\"https:\/\/snorpey.github.io\/jpg-glitch\/\" target=\"_blank\">https:\/\/snorpey.github.io\/jpg-glitch\/<\/a><br \/>\n<a href=\"http:\/\/blog.soulwire.co.uk\/laboratory\/flash\/as3-bitmapdata-glitch-generator\/comment-page-2\" target=\"_blank\">http:\/\/blog.soulwire.co.uk\/laboratory\/flash\/as3-bitmapdata-glitch-generator\/comment-page-2<\/a><br \/>\n<a href=\"https:\/\/www.airtightinteractive.com\/demos\/js\/imageglitcher\/\" target=\"_blank\">https:\/\/www.airtightinteractive.com\/demos\/js\/imageglitcher\/<\/a><br \/>\n<a href=\"http:\/\/imagej.net\/Dithering\" target=\"_blank\">http:\/\/imagej.net\/Dithering<\/a><br \/>\n<a href=\"https:\/\/github.com\/Larixk\/sort\" target=\"_blank\">https:\/\/github.com\/Larixk\/sort<\/a><br \/>\n<a href=\"https:\/\/github.com\/stubbedtoe\/Stitch_n_Glitch_2_0\" target=\"_blank\">https:\/\/github.com\/stubbedtoe\/Stitch_n_Glitch_2_0<\/a><\/p>\n<p>It&#8217;s been a great learning experience as well.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/BACKGROUND_RAINBOW.gif\" alt=\"\" \/><\/p>\n<p>Ok, yes. This is getting long. I&#8217;m also here to share some recent releases!<br \/>\nThese are little things that I made because making little things is a lot of fun, and I have little ideas too.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/ALL_OF_IT.png\" alt=\"\" \/><\/p>\n<p>Electric Love Bar: <a href=\"https:\/\/alienmelon.itch.io\/electric-love-bar\" target=\"_blank\">https:\/\/alienmelon.itch.io\/electric-love-bar<\/a><br \/>\nI mentioned this already. I think? But ok&#8230;<br \/>\nThis is a &#8220;social media simulator&#8221;. Kind of a joke, and kind of something to satisfy a curiosity I had. You can read more about it on the page. Cool news! It was on <a href=\"http:\/\/warpdoor.com\/2016\/11\/08\/electric-love-bar-nathalie-lawhead\/\" target=\"_blank\">WarpDoor<\/a>  and <a href=\"http:\/\/www.pcgamer.com\/free-games-of-the-week\/\" target=\"_blank\">PC Gamer<\/a>. <\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/PWARE_SCEEN.png\" alt=\"\" \/><\/p>\n<p>Potatoware: Intros 2k17: <a href=\"https:\/\/alienmelon.itch.io\/intros2k17\" target=\"_blank\">https:\/\/alienmelon.itch.io\/intros2k17<\/a><br \/>\nTantalize your viewership with a riveting intro!<br \/>\nThis requires a webcam. You put your face into it, and it will generate an intro that you can use on your&#8230; ehem&#8230; website, powerpoint, or game. Also comes with a techno soundtrack.<br \/>\nIt was mentioned in Waypoint Vice: <a href=\"https:\/\/waypoint.vice.com\/en_us\/article\/make-amazing-videos-with-your-face-in-potatoware-intros-2k17?utm_source=wptwitterus\" target=\"_blank\">Make Amazing Videos with your Face in &#8216;Potatoware: Intros 2k17&#8217;<\/a> I think that&#8217;s pretty cool.<br \/>\nI like what was said here:<\/p>\n<blockquote><p>&#8220;there&#8217;s something bright and important under the surface here. Intros 2k17 celebrates the positivity of selfie culture. Its colorful veneer is underscored by the kind of queer-and-body positive attitude that I personally like to seek out in tiny, warm pockets of indie games culture.&#8221;<\/p><\/blockquote>\n<p>Which gets me thinking, especially about the point of &#8220;positive selfie culture&#8221;, and I hope to take this much more serious in future &#8220;little things&#8221; I make. It is important.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/IbxQhV.png\" alt=\"\" \/><\/p>\n<p>RELEASE_THE_POTATOES: <a href=\"https:\/\/alienmelon.itch.io\/goodtatoes\" target=\"_blank\">https:\/\/alienmelon.itch.io\/goodtatoes<\/a><br \/>\nThis one is purely stupid, and I adore stupid. It floods your screen with potatoes. Potatoes that are unsettlingly twitchy and go plop when they hit the bottom of the screen. The plop sound is actually from a yam (yam hitting the carpet), but I doubt any potato aficionados would catch that minor detail.<\/p>\n<p><strong>OK! BEST FOR LAST!<\/strong><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/nathalielawhead.com\/noodles\/suchscare.png\" alt=\"\" \/><\/p>\n<p><strong>JUMPSCARES_FOR_YOUR_DESKTOP<\/strong>: <a href=\"https:\/\/alienmelon.itch.io\/scaryghostsoft\" target=\"_blank\">https:\/\/alienmelon.itch.io\/scaryghostsoft<\/a><\/p>\n<blockquote><p>&#8220;Run this haunted program to add a terrifying ghost to your desktop.&#8221;<\/p><\/blockquote>\n<p>It&#8217;s actually a cute little ghost that jumps around (occasionally, that&#8217;s the jump-scare), floats around, goes &#8220;oooooh!&#8221;, and falls asleep (a lot)&#8230; but out of respect to the entity you must refer to it as terrifying, scary, or mortally ghastly&#8230; otherwise it will get discouraged and stop being a ghost. We don&#8217;t want that.<\/p>\n<p>Do get that one! It&#8217;s my favorite. I&#8217;ve been meaning to make it for a long time, but never got around to it. Now it&#8217;s done!<br \/>\nShe (the ghost) was also mentioned on <a href=\"http:\/\/warpdoor.com\/2016\/11\/28\/jump-scares-for-your-desktop-nathalie-lawhead\/\" target=\"_blank\">WarpDoor<\/a>! That&#8217;s so cool!<\/p>\n<p>FYI, here&#8217;s a game-play-sample of the game-zine-not-a-game-thing (sorry about the volume, you have to turn it up):<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/192071128\" width=\"640\" height=\"360\" frameborder=\"0\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><\/p>\n<p><a href=\"https:\/\/vimeo.com\/192071128\">EVERYTHING IS GOING TO BE OK &#8211; Interactive Zine preview<\/a> from <a href=\"https:\/\/vimeo.com\/alienmelon\">Nathalie Lawhead<\/a> on <a href=\"https:\/\/vimeo.com\">Vimeo<\/a>.<\/p>\n<p>Ok, yay! Back to work!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is post #2 of documenting the progress&#8230; As I write this I just finished re-architecting a large chunk of it, and finished another &#8220;page&#8221; of my new game-zine-not-a-game-thing&#8230; that&#8217;s a mouthful. I&#8217;ll have to work on a better definition&#8230; If you don&#8217;t know what I&#8217;m talking about I suggest you read this. There, I explain what the game-zine-not-a-game-thing is all about, by the working title of &#8220;Everything Is Going To Be OK&#8221;. It also got written about on KillScreen! That&#8217;s so encouraging! The project is turning out beautifully and I&#8217;m very excited about it. I&#8217;ve been 100% into it&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":4522,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":"","_links_to":"","_links_to_target":""},"categories":[30],"tags":[],"class_list":["post-3630","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games"],"_links":{"self":[{"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts\/3630","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/comments?post=3630"}],"version-history":[{"count":5,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts\/3630\/revisions"}],"predecessor-version":[{"id":3635,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/posts\/3630\/revisions\/3635"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/media\/4522"}],"wp:attachment":[{"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/media?parent=3630"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/categories?post=3630"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.nathalielawhead.com\/candybox\/wp-json\/wp\/v2\/tags?post=3630"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}