Revisiting BlueSuburbia in Unreal (an update on what I’ve been up to)

I have been heavily invested in learning Unreal and Blender. I announced that I wanted to make a 3D game, so this is my trajectory for the foreseeable future. I’ve been keeping a development update thread on Twitter. It’s fun to track it! update: i finished modeling a bunch of trees (enough for variety) and finally got the procedural forest running.it's so cool and spooky!! i was right too. the god rays + trees are intense. the light effect is amazing too. i love this.can't wait to get some good fog into this… https://t.co/E6OeK0h3Wz pic.twitter.com/DjqcVh9vcv — Nathalie Lawhead (@alienmelon) January … Continue reading Revisiting BlueSuburbia in Unreal (an update on what I’ve been up to)