Multimedia

Some of my work that ranges from Flash stuffs, interactive art, animations, sites, to crazy games & ARG’s.

A lot of this is my personal work (like games) and is given out for free. I don’t make money off of it. If you enjoyed it then beerme:


(Newest Release) Gay, Gypsy And Jew Music Video

Flash:

Tetrageddon Games
(Visit Site)

Tetrageddon is a collection of non-commercial games, exploring the gaming medium as pop-art. Interactivity is a new and virtually unexplored medium, and in the light of the cyber art revolution, where everything is virtual and nothing is real, I find myself redefining what it means to be creative. Take the Pop Art movement of the 1950’s, and ask yourself how it would have looked if the web and interactivity were available? How would Warhol have approached creating his Marilyn Monroe painting? I find myself not only asking how things would look but how they would react and function.
I place myself among the artists of today challenging myself with translating the digital age’s cultural taboos, icons, and web humor, into abstract impressions of internet culture to violate one’s senses with its random nonsense as the viewers find themselves playing with my work.

A collection of commercial work done for The Disney Channel can be found here.

BlueSuburbia

Blue Suburbia

Artist’s Final Note:
Arist’s note on BlueSuburbia:
Although BlueSuburbia isn’t under development any longer due to time constraints, and the artist keeping-on-rockin’-on with a creative career, the world here (BlueSuburbia) stands as it is. Perhaps one day I will start creating more for it, perhaps not. When I began I was poverty level poor and could barely afford a functioning computer. Software (Flash) was a choice between food/water/electricity, or a creative outlet. Naturally I chose software. People often ask if I do such wonderful sound design why are many of the sounds in the earlier parts shamelessly taken from somewhere else? (Some of my earlier works/websites this is also the case, but I’ll have you know that now I very much STAND ON MY OWN, HA!). I used the default recorder that came with windows and a cassette recorder to play things back and forth until I got something… Eventually I found free sound editing software. At any rate, here you have it. A very personal piece of me, and it is whatever it is.

BlueSuburbia is the perfect name for this maze of poetry and art that uses the gaming platform as a delivery mechanism for literature.
It is best described as an anti-game because the author believes games to be more than an entertainment medium. BlueSuburbia uses the platform of the 21st century to weave a seemingly infinite web of superb animation hovering in that wonderful territory between wicked and beautiful… It is art freed from the creatively confining restrictions of tangible media, to become a virtual reality that engrosses the viewer with emotional, visual, and musical stimuli, all endowed with artificial intelligence. It is a work of art one no longer passively observes but feels the impact of.

It sounds like a joke but you can literally get lost while wandering down any one of this anti-game’s exquisitely drawn meandering pathways, or corridors of the poetic mind.
The childish, magical feel is BlueSuburbia’s most wonderful quality. It literally sucks you in. The artwork and animation leaves one altogether breathless and curious for what comes next. It has a feel of being from the other side of the looking glass, and gives you the nagging sensation that the rabbit hole is never far off. The Alice in Wonderland quality is mixed with a dark Burtonesque approach to the strangeness of normal life. It’s as if the white rabbit had appeared to, rather than a 19th century little girl, Edward Scissorhands. Toss in a little mindfuck straight from the Matrix, where babies are plugged into a pumping syringe that endlessly injects the facades of society into its brain – and you have successfully described the sunny cul-de-sacs of BlueSuburbia.

BlueSuburbia Trailer:

2006 Trailer
2003 Trailer

Poems from inside of BlueSuburbia:
(I’ll be posting up more.)

Strange Dreams

Strange Dreams: PC Downloadable
Strange Dreams: Mac Downloadable

Strange Dreams

Angel

Angel: Poem from BlueSuburbia

iDGi and PB6

http://www.nathalielawhead.com/candybox/interdimensional-games-inc-idgi
A highly immersive and intelligent ARG web-experience. Involved setting up the online presence, building from scratch, Flash design coding, forum and blog setup and design. It’s a browser based game that evolves to be unique to every visitor, remembering their progress.
Featured in ARGNet and others.

Haiku Forge

Haiku Forge

Artist’s Note – Short-Story & History:
This is one of the earlier things I made.
It started out as a site for a studio but the finished product was turned down because it was too artsy, and unusable. So I took the hint and recycled it into an art site. The only thing I did not do is translation work. There where other volunteers (primarily to help out with the music & sound, but that fell through), so it ended up just being me… Basically it’s all my work that you see here (Flash, music, animation).
I pulled all resources together that I could. Not having money for music, or software for proper music creation, I used the old cassette recorder + windows recorder trick, and then I ended up with a donated copy of Cakewalk. That’s one of the reasons for how the sounds are done – sliced and sampled, etc. Music software was expensive. Then way later Fruity Loops came along, and I could actually afford that. I love that program insanely.
If I had another go at it, I would have made something that is totally procedural, or synthesized. Something really eery that relies on fake “broken-machine-noises” to create a soundscape.
Programming was fairly new to me. This was a yummy learning opportunity.
I am planning on posting the source files here (eventually), but will not go about cleaning up the mystery meat back end. Hesitant of looking, and finding something that may have evolved in the primordial soup there. :)
For the time that this was done in (around 2003-2004, I estimate), it was REALLY edgy. Initially I got comments concerning the ill-usability of it, and it not being a “real site”. Ignore those. That always means it kicks ass. After that it was picked up by a strong user base, accumulated fans, and people loved it (still today!). So I figure it falls into the experimental category for the time.
Photography is mine. That bit was a blast because I would go on long exoduses by foot and just walk until my feet felt like falling off. I took my camera along. That is one of the most beautiful countries to “get lost” in. You never get tired of looking at it.
My concept for the site was that it is random, and nothing is ever the same. It consistently changes around what the visitor does – from music, to visuals, to animation. Naturally, if I had another go at it, I would bring that way out more. The platform is certainly more than ready for round two of this.

Artsy Note:
Possibly the first of it’s kind, I made Haiku Forge way back in 2003.
Its interactive haiku inspired by the tradition of haiga (haiku-style illustrations, often accompanying haiku), but instead of being only illustrated the haiku are brought to life via animations. These “snapshot like” animations follow the theme of being water-color like cold, grey, scenes, depicting black birds in flight, storms, and dark foggy forests. The site was featured in New Masters of Flash Vol. 3, as well as various other online publications.

Metal Shadows:

Metal Shadows

Metal Shadows
is a Flash site featuring my welded metal sculptures. The sculptures are exhibited through sequential photography. I used this method in a way to make the sculptures apear as if they where alive… giving the impression that they are walking, dancing, and twirling, dark things. It’s also an excelent way of showing the multiple angels of a sculpture; something you struggle with when using static photographs. The experience on the site is enhanced with a “scratchy old 8mm movie/film” effect. The end result is very eery and dreamy.

AlienMelon:

Alien Melon

AlienMelon
is my portfolio plus madhouse. It’s no longer being updated, but it’s there. I hope to pick it up again someday. In some places I use “we” instead of “I” (long story), but it’s my work.

Volaric (Life in Metal):

Gallery Volaric

Jazz Kamp Kranj:

Jazz Kamp Kranj

DrinkMe Energydrink Austria:

DrinkMe Energydrink Austria

Pimped Out Blogs:

DJLawhead:

DJLawhead

The Glory of Carniola:

The Glory Of Carniola

The Glory of Carniola

Motions:

Following are the moving things… Such as animated shorts, spots, TV adds, and music vid’s I’ve made.
You can see more work on my Vimeo. Click here.

Gay, Gypsy And Jew Music Video


“The idea was to take everything that makes pop-culture what it is, mix it with the same humor-inspired spirit that drives the internet, with imagery from the soviet/socialist era. The music is totally similar. You’re talking about a new movement that’s taking the crazy old classic tunes from the east and transforming them into a new genre (gypsy hip-hop, hard core balkan klezmer, eastender brass, you know tunes from the east block).”

Made an appearance in National Geographic World Music
And put on exhibition in The Jewish Museum in Frankfurt on the Main. Read more here.

Space Com: Chapter 1 The Big Gib (Game Trailer)

Space Com: Chapter 1 The Big Gib from Nathalie Lawhead on Vimeo.

Game Link: http://gib.alienmelon.com
Chaos amounts to unsurpassable carnage as the 90′s section of the internet is attacked by Gibs that are DOS-ing websites all across this once peaceful sector.
Play as one of Space Com’s elite cyberspace commanders.
The trollpatrol of the new cyberspace, Space Commanders are called in to clean the internet up from humanities daily doings, and keep civilization from falling into collapse, annihilation, and 4Chan.
In The Big Gib, your mission is to find, and destroy, the source of these fiendishly evil meat particles.

Game PLAY Trailer for the above:

Tetrageddon Game Trailer

Tetrageddon (Game Trailer) from Nathalie Lawhead on Vimeo.

Game Link: http://nosebleed.alienmelon.com/tetrageddon
Tetrageddon is a variation of that classic blocky puzzle game, with one defining characteristic…
It’s for us FPS gamers.
Play the malicious little green blob, Minibyte, who decided to hijack a planet sized crane one sunny day, and drop debris on a nearby city (quite possibly Tokyo or New York).
The goal is to squish as many lo-fi inhabitants as possible, and block off pedestrian traffic. If careful attention is not payed they will dig a tunnel through your craftily devised stack of junk in order to go about their daily business. Uncanny block piling techniques are in order to continue squishing them.

Game PLAY Trailer of the above:

Haxed By Megahurtz Game Trailer:

Haxed By Megahurtz (Game Trailer) from Nathalie Lawhead on Vimeo.

Haxed By Megahurtz is a game I created for the Nintendo Wii: http://haxxx.alienmelon.com

Haxed By Megahurtz is the tale of a demented green bubble-blob, named Minibyte, who was happily taking a nap in cyberspace until he was heartlessly haxed (in the literal sense) by a trolling squad of Megahurtz.
Bleeding vital data, and in a general frenzy, Minibyte embarks on a murderous eating spree. He must chow down as many Megahurtz as possible to prevent critical data loss before all of his 1′s and 0′s leak into oblivion and he finds himself undone. Forever.

An “algorhythmic sound toy” developed for the Wii, Haxed by Megahurtz is a tripped-out low-fi pixelated music-video-as-game based on a dynamically generated soundtrack that is mixed during user interaction. Violating the senses with random images and non-linear audio the game simulates a virtual LSD trip unfolding in cyberspace as player interaction generates wave after wave of seizure inducing e-psychedelics. It also poses the question; how would music of the future “look” in light of the interactive revolution?

Game PLAY Trailer of the above:

They Came From My Inbox (Game Trailer)

They Came From My Inbox (Game Trailer) from Nathalie Lawhead on Vimeo.

They Came From My Inbox is a game for the Nintendo Wii: http://spam.alienmelon.com

They Came From My Inbox is a mix of jokes and impressions based on various internet sub-cultures, and popular net-icons. Inspired by Spoetry, spoken word, and the early Hip-Hop movement, it is an exploration of applying the Cut-up technique to the aesthetics and functionality of a game.
They Came From My Inbox plays from the Spamers point of view, helping Spam travel across the internet, and various forms of security to successfully spam the user.

Game PLAY Trailer of the above:

Alien Invasion (Contribution to the Human? book)

Alien Invasion

Embed of the above here:

Alien Invasion from Nathalie Lawhead on Vimeo.

Teden Mladih (TV and concert spot) from Nathalie Lawhead on Vimeo.

Became a viral “hit” for a while because of a plug for it on College Humor.

Johnny My first animation. Done before Flash 4.

So Free (SUPER OLD! Done in Flash 4. Mainly here for archival purposes… )

So Free

A Volaric Flower

A Volaric Flower

DrinkMe (TV Advertisement) from Nathalie Lawhead on Vimeo.

BlueSuburbia (Trailer) from Nathalie Lawhead on Vimeo.

Blue Suburbia Trailer 2003

BlueSuburbia Trailer 2003

Morgan M. Morgansen’s Date with Destiny from Nathalie Lawhead on Vimeo.

Unfinished contribution to HitRecord’s Morgan M. Morgansen’s Date with Destiny.

Since the text is very Dr Seuss or Shel Silverstein I was aiming to create a unique picture book style that emphasizes the words, creating a contemporary Alice In Wonderland feel.
Not considering it proper to let the visuals detract from the words and the lovely characters in any way I gave the video minimal treatment and the only thing enhancing the environment are illustrations to place emphasis on the writing.

Apparel Time-Lapse from Nathalie Lawhead on Vimeo.

Time-Lapse that serves as a tutorial for how I make my shirts and other clothing. The designs are heavily inspired by graffiti art. The graffiti style is applied to clothing with the idea that “vandalism shouldn’t stop at walls.”

Interdimensional Games ARG Trailer from Nathalie Lawhead on Vimeo.

Trailer for Interdimensional Games’s ARG. A highly immersive and intelligent ARG web-experience. My involvement in the project included setting up the online presence, building from scratch, Flash design coding, visual vision and plenty of game design, sound FX and audio, forum and blog setup and design, and much more. It’s a browser based game that evolves to be unique to every visitor, remembering their progress.

http://interdimensionalgames.com

http://projectb6.com

Beerme: