Journeying through the dangerous wilderness your search leaves you with the following: challenging toxicity

Design notes on the Electric Zine Maker’s Tool Update! (and general life update + overshare)

Earlier this September I released the tool update for the Electric Zine Maker. Yay! You can download it here. You can read the devlog about it (a list of all the new tools) here. It’s not a complete tool update. I released it because I’m kind of in the middle of a lot of uncertainty […]

Posted in Games | Leave a comment

My gross revenue on itch.io, transparently sharing all my stats & earnings, and speaking on how supportive of a base itch.io has

I have been regularly sharing my itch.io income numbers on Twitter. This year I’ve been doing surprisingly well on itch (the snowballing is kind of blowing my mind). When I last looked at the account overview I noticed that (since starting on itch.io, in 2015, OVERALL)… The Gross Revenue of my games are: $7,276.70 The […]

Posted in Games | 1 Flame!

Altgames Workshop: a discussion of surrealism and personal stories in games

I was invited to speak, and participate in a panel, at Image+Nation. It’s a LGBTQ film festival that takes place in Montreal. The event was organized by Tech Witches and held at Never Apart. I shared some pictures on my instagram if you want to get a sense of that space. It was wonderful to […]

Posted in Games | 3 Flames!!

A “10 years of experimental work” retrospective: does being a gamer automatically mean toxic fandom, and can anything be done to break away from that?

I was asked recently if I wanted to give a talk. That prompted me to map out reactions to “Everything is going to be OK“, as compared to an older project of mine. I was curious about how much exactly changed in regards to both negative and positive reactions work like this receives. Does the […]

Posted in Games | 6 Flames!!

Missing Pages added to “Everything is going to be OK” (personal writing & fever dream OS)

I just published the final update to “Everything is going to be OK” and, with that, this interactive zine is now completely done. This update features a lot of personal writing, and a strange fever dream OS for you to explore. There’s a lot to get lost in. You can play it on… itch.io or […]

Posted in Games | 1 Flame!

moving past destructive cycles, and modes of thought, about different game experiences

Over this weekend James from Seemingly Pointless contacted me saying he’ll reference some of my writing in a piece that he was writing about “You Must be 18 or Older to Enter” being banned from Steam. As you can imagine I was pretty pissed when I heard this news. At the same time I was […]

Posted in Games | Leave a comment

“Everything is going to be OK” development update: personal essays about hope, new pages coming, and some thoughts

First, to start with some positive news! IGN has nominated “Everything is going to be OK” for the Best of 2017 under the most innovative category! Vote for it! (or your other favorite innovative game) This is tremendous and I so hope some of this (in whatever small amount) sets a stage for how other […]

Posted in Games | Leave a comment

If “games are art”: challenging the toxicity of gamer culture and preconceptions of what a game is

If you have been following me on Twitter then you may have noticed my tweet thread here explaining that “If games are art then we have to embrace the idea that they don’t have to be fun. Art is not always fun. It covers a wide spectrum of emotions, and concepts.” That’s the opening tweet, […]

Posted in Games | 8 Flames!!

Beerme: