February 2008

Haxed by Megahurtz – a.k.a Interactive Prosifunkification

It’s my newest game. A Flash game developed for the Nintendo Wii… which (I have to add) was like wrestling a gigantic mastodon possibly weighing several hundred tons with many appendages protruding from it’s mouth. HORRIBLE appendages. …I digress. It’s totally playable (possibly more so, since there are less appendages involved) on the PC. Originally an “algorithmic sound toy”, Haxed by Megahurtz began as a tripped-out pixelated interactive music video based on a dynamically generated soundtrack that is mixed during game-play. It eventually grew into a full-fledged casual game. With the advent of “games as art” the initial idea was...

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